Merge branch 'development' into api

This commit is contained in:
Magix
2022-04-30 16:07:54 -04:00
committed by GitHub
35 changed files with 569 additions and 120 deletions

View File

@@ -98,14 +98,14 @@ public final class GiveAllCommand implements CommandHandler {
if (isTestItem(itemdata.getId())) continue;
if (itemdata.isEquip()) {
for (int i = 0; i < 5; ++i) {
GameItem item = new GameItem(itemdata);
if (itemdata.getItemType() == ItemType.ITEM_WEAPON) {
if (itemdata.getItemType() == ItemType.ITEM_WEAPON) {
for (int i = 0; i < 5; ++i) {
GameItem item = new GameItem(itemdata);
item.setLevel(90);
item.setPromoteLevel(6);
item.setRefinement(4);
itemList.add(item);
}
itemList.add(item);
}
}
else {

View File

@@ -14,13 +14,13 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
@Command(label = "giveart", usage = "giveart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]", description = "Gives the player a specified reliquary", aliases = {"givea"}, permission = "player.giveart")
@Command(label = "giveart", usage = "giveart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]", description = "Gives the player a specified artifact", aliases = {"gart"}, permission = "player.giveart")
public final class GiveArtifactCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
int size = args.size(), target, itemId, mainPropId, level;
int size = args.size(), target, itemId, mainPropId, level = 1;
ArrayList<Integer> appendPropIdList = new ArrayList<>();
String msg = "Usage: giveart|givea [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]";
String msg = "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]";
if (sender == null && size < 2) {
CommandHandler.sendMessage(null, msg);
@@ -29,9 +29,14 @@ public final class GiveArtifactCommand implements CommandHandler {
if (size >= 2) {
try {
level = Integer.parseInt(args.get(size - 1));
if (level <= 21) size--;
else level = 1;
try {
int last = Integer.parseInt(args.get(size - 1));
if (last >= 1 && last <= 21) {
level = last;
size--;
}
} catch (NumberFormatException ignored) {
}
target = Integer.parseInt(args.get(0));
int fromIdx;
if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
@@ -79,6 +84,7 @@ public final class GiveArtifactCommand implements CommandHandler {
GameItem item = new GameItem(itemData);
item.setLevel(level);
item.setMainPropId(mainPropId);
item.getAppendPropIdList().clear();
item.getAppendPropIdList().addAll(appendPropIdList);
targetPlayer.getInventory().addItem(item, ActionReason.SubfieldDrop);

View File

@@ -163,20 +163,28 @@ public final class GiveCommand implements CommandHandler {
List<GameItem> items = new LinkedList<>();
for (int i = 0; i < amount; i++) {
GameItem item = new GameItem(itemData);
if (item.isEquipped()) {
// check item max level
if (item.getItemType() == ItemType.ITEM_WEAPON) {
if (lvl > 90) lvl = 90;
} else {
if (lvl > 21) lvl = 21;
}
}
item.setCount(amount);
item.setLevel(lvl);
if (lvl > 20 && lvl < 40) {
item.setPromoteLevel(1);
} else if (lvl > 40 && lvl <= 50) {
item.setPromoteLevel(2);
} else if (lvl > 50 && lvl <= 60) {
item.setPromoteLevel(3);
} else if (lvl > 60 && lvl <= 70) {
item.setPromoteLevel(4);
} else if (lvl > 70 && lvl <= 80) {
item.setPromoteLevel(5);
} else if (lvl > 80 && lvl <= 90) {
if (lvl > 80) {
item.setPromoteLevel(6);
} else if (lvl > 70) {
item.setPromoteLevel(5);
} else if (lvl > 60) {
item.setPromoteLevel(4);
} else if (lvl > 50) {
item.setPromoteLevel(3);
} else if (lvl > 40) {
item.setPromoteLevel(2);
} else if (lvl > 20) {
item.setPromoteLevel(1);
}
if (item.getItemType() == ItemType.ITEM_WEAPON) {
if (refinement > 0) {

View File

@@ -1,5 +1,6 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
@@ -7,21 +8,39 @@ import emu.grasscutter.utils.Position;
import java.util.List;
@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
@Command(label = "teleport", usage = "teleport [@player id] <x> <y> <z> [scene id]", aliases = {"tp"},
description = "Change the player's position.", permission = "player.teleport")
public final class TeleportCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
int target;
if (args.size() < (sender == null ? 4 : 3)) {
CommandHandler.sendMessage(sender, sender == null ? "Usage: /tp @<player id> <x> <y> <z> [scene id]" :
"Usage: /tp [@<player id>] <x> <y> <z> [scene id]");
return;
}
if (args.get(0).startsWith("@")) {
try {
target = Integer.parseInt(args.get(0).substring(1));
} catch (NumberFormatException e) {
CommandHandler.sendMessage(sender, "Invalid player id.");
return;
}
} else {
if (sender == null) {
CommandHandler.sendMessage(null, "You must specify a player id.");
return;
}
target = sender.getUid();
}
if (args.size() < 3){
CommandHandler.sendMessage(sender, "Usage: /tp <x> <y> <z> [scene id]");
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found or offline.");
return;
}
args = args.subList(args.get(0).startsWith("@") ? 1 : 0, args.size());
try {
float x = 0f;
@@ -29,39 +48,41 @@ public final class TeleportCommand implements CommandHandler {
float z = 0f;
if (args.get(0).contains("~")) {
if (args.get(0).equals("~")) {
x = sender.getPos().getX();
x = targetPlayer.getPos().getX();
} else {
x = Float.parseFloat(args.get(0).replace("~", "")) + sender.getPos().getX();
x = Float.parseFloat(args.get(0).replace("~", "")) + targetPlayer.getPos().getX();
}
} else {
x = Float.parseFloat(args.get(0));
}
if (args.get(1).contains("~")) {
if (args.get(1).equals("~")) {
y = sender.getPos().getY();
y = targetPlayer.getPos().getY();
} else {
y = Float.parseFloat(args.get(1).replace("~", "")) + sender.getPos().getY();
y = Float.parseFloat(args.get(1).replace("~", "")) + targetPlayer.getPos().getY();
}
} else {
y = Float.parseFloat(args.get(1));
}
if (args.get(2).contains("~")) {
if (args.get(2).equals("~")) {
z = sender.getPos().getZ();
z = targetPlayer.getPos().getZ();
} else {
z = Float.parseFloat(args.get(2).replace("~", "")) + sender.getPos().getZ();
z = Float.parseFloat(args.get(2).replace("~", "")) + targetPlayer.getPos().getZ();
}
} else {
z = Float.parseFloat(args.get(2));
}
int sceneId = sender.getSceneId();
int sceneId = targetPlayer.getSceneId();
if (args.size() == 4){
sceneId = Integer.parseInt(args.get(3));
}
Position target = new Position(x, y, z);
boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, target);
Position target_pos = new Position(x, y, z);
boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, target_pos);
if (!result) {
CommandHandler.sendMessage(sender, "Invalid position.");
} else {
CommandHandler.sendMessage(sender, "Teleported " + targetPlayer.getNickname() + " to " + x + "," + y + "," + z + " in scene " + sceneId);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid position.");