Merge branch 'development' into dungeon-scripts

This commit is contained in:
Melledy
2022-04-28 22:21:26 -07:00
32 changed files with 827 additions and 48 deletions

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@@ -0,0 +1,11 @@
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "VehicleInteractType.proto";
message VehicleInteractReq {
uint32 entity_id = 1;
VehicleInteractType interact_type = 2;
uint32 pos = 3;
}

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@@ -0,0 +1,13 @@
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "VehicleInteractType.proto";
import "VehicleMember.proto";
message VehicleInteractRsp {
int32 retcode = 1;
uint32 entity_id = 2;
VehicleInteractType interact_type = 3;
VehicleMember member = 4;
}

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@@ -0,0 +1,9 @@
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
enum VehicleInteractType {
VEHICLE_INTERACT_NONE = 0;
VEHICLE_INTERACT_IN = 1;
VEHICLE_INTERACT_OUT = 2;
}

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@@ -0,0 +1,12 @@
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "Vector.proto";
message VehicleSpawnReq {
uint32 vehicleId = 1;
uint32 pointId = 2;
Vector pos = 3;
Vector rot = 4;
}

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@@ -0,0 +1,8 @@
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
message VehicleSpawnRsp {
uint32 vehicleId = 2;
uint32 entityId = 3;
}

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@@ -0,0 +1,8 @@
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
message VehicleStaminaNotify {
uint32 entity_id = 1;
float cur_stamina = 2;
}