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Merge branch 'development' into dungeon-scripts
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@@ -7,16 +7,17 @@ import emu.grasscutter.game.props.EntityType;
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@ResourceType(name = "GadgetExcelConfigData.json")
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public class GadgetData extends GameResource {
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private int Id;
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private EntityType Type;
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private String JsonName;
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private boolean IsInteractive;
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private String[] Tags;
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private String ItemJsonName;
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private String InteeIconName;
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private long NameTextMapHash;
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private int CampID;
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private String JsonName;
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private boolean IsInteractive;
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private String[] Tags;
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private String ItemJsonName;
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private String InteeIconName;
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private long NameTextMapHash;
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private int CampID;
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private String LODPatternName;
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@Override
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public int getId() {
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return this.Id;
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@@ -54,6 +55,8 @@ public class GadgetData extends GameResource {
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return CampID;
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}
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public String getLODPatternName() { return LODPatternName; }
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@Override
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public void onLoad() {
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