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https://github.com/Grasscutters/Grasscutter.git
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Update how scene/dungeon map points are handled
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@@ -1,12 +1,18 @@
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package emu.grasscutter.data.common;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.DailyDungeonData;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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public class PointData {
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private int id;
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private String $type;
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private Position tranPos;
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private int[] dungeonIds;
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private int[] dungeonRandomList;
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public int getId() {
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return id;
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@@ -27,4 +33,31 @@ public class PointData {
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public int[] getDungeonIds() {
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return dungeonIds;
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}
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public int[] getDungeonRandomList() {
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return dungeonRandomList;
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}
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public void updateDailyDungeon() {
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if (getDungeonRandomList() == null) {
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return;
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}
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IntList newDungeons = new IntArrayList();
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int day = Grasscutter.getCurrentDayOfWeek();
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for (int randomId : getDungeonRandomList()) {
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DailyDungeonData data = GameData.getDailyDungeonDataMap().get(randomId);
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if (data != null) {
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int[] addDungeons = data.getDungeonsByDay(day);
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for (int d : addDungeons) {
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newDungeons.add(d);
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}
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}
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}
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this.dungeonIds = newDungeons.toIntArray();
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}
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}
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