Format code [skip actions]

This commit is contained in:
github-actions
2023-10-14 16:11:33 +00:00
parent 0803618bf5
commit 6745d1126e

View File

@@ -83,7 +83,9 @@ public final class SetSceneTagCommand implements CommandHandler {
.toList() .toList()
.forEach( .forEach(
sceneTag -> { sceneTag -> {
targetPlayer.getSceneTags().computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>()); targetPlayer
.getSceneTags()
.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId()); targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
}); });
@@ -104,11 +106,14 @@ public final class SetSceneTagCommand implements CommandHandler {
targetPlayer.getSceneTags().clear(); targetPlayer.getSceneTags().clear();
// targetPlayer.applyStartingSceneTags(); // private // targetPlayer.applyStartingSceneTags(); // private
GameData.getSceneTagDataMap().values().stream() GameData.getSceneTagDataMap().values().stream()
.filter(SceneTagData::isDefaultValid) .filter(SceneTagData::isDefaultValid)
.forEach(sceneTag -> { .forEach(
targetPlayer.getSceneTags().computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>()); sceneTag -> {
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId()); targetPlayer
}); .getSceneTags()
.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
});
} }
private void setSceneTags(Player targetPlayer) { private void setSceneTags(Player targetPlayer) {