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https://github.com/Grasscutters/Grasscutter.git
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add region entity
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74
src/main/java/emu/grasscutter/game/entity/EntityRegion.java
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74
src/main/java/emu/grasscutter/game/entity/EntityRegion.java
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@@ -0,0 +1,74 @@
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package emu.grasscutter.game.entity;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import lombok.Getter;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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@Getter
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public class EntityRegion extends GameEntity{
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private final Position position;
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private boolean hasNewEntities;
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private final Set<Integer> entities; // Ids of entities inside this region
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private final SceneRegion metaRegion;
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public EntityRegion(Scene scene, SceneRegion region) {
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super(scene);
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this.id = getScene().getWorld().getNextEntityId(EntityIdType.REGION);
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setGroupId(region.group.id);
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setBlockId(region.group.block_id);
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setConfigId(region.config_id);
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this.position = region.pos.clone();
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this.entities = ConcurrentHashMap.newKeySet();
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this.metaRegion = region;
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}
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public void addEntity(GameEntity entity) {
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if (this.getEntities().contains(entity.getId())) {
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return;
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}
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this.getEntities().add(entity.getId());
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this.hasNewEntities = true;
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}
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public boolean hasNewEntities() {
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return hasNewEntities;
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}
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public void resetNewEntities() {
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hasNewEntities = false;
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}
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public void removeEntity(GameEntity entity) {
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this.getEntities().remove(entity.getId());
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}
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return null;
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}
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@Override
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public Position getPosition() {
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return position;
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}
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@Override
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public Position getRotation() {
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return null;
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}
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@Override
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public SceneEntityInfoOuterClass.SceneEntityInfo toProto() {
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/**
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* The Region Entity would not be sent to client.
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*/
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return null;
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}
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}
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@@ -5,10 +5,11 @@ public enum EntityIdType {
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MONSTER (0x02),
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NPC (0x03),
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GADGET (0x04),
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WEAPON (0x06),
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REGION (0x05),
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WEAPON (0x06),
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TEAM (0x09),
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MPLEVEL (0x0b);
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private final int id;
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private EntityIdType(int id) {
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@@ -30,24 +30,25 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import org.danilopianini.util.SpatialIndex;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.stream.Collectors;
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public class Scene {
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private final World world;
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private final SceneData sceneData;
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private final List<Player> players;
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private final Int2ObjectMap<GameEntity> entities;
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private final Map<Integer, GameEntity> entities;
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private final Set<SpawnDataEntry> spawnedEntities;
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private final Set<SpawnDataEntry> deadSpawnedEntities;
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private final Set<SceneBlock> loadedBlocks;
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private boolean dontDestroyWhenEmpty;
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private int autoCloseTime;
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private int time;
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private ClimateType climate;
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private int weather;
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private SceneScriptManager scriptManager;
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private WorldChallenge challenge;
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private List<DungeonSettleListener> dungeonSettleListeners;
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@@ -57,19 +58,19 @@ public class Scene {
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public Scene(World world, SceneData sceneData) {
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this.world = world;
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this.sceneData = sceneData;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
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this.players = new CopyOnWriteArrayList<>();
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this.entities = new ConcurrentHashMap<>();
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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this.prevScene = 3;
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this.spawnedEntities = new HashSet<>();
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this.deadSpawnedEntities = new HashSet<>();
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this.loadedBlocks = new HashSet<>();
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this.spawnedEntities = ConcurrentHashMap.newKeySet();
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this.deadSpawnedEntities = ConcurrentHashMap.newKeySet();
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this.loadedBlocks = ConcurrentHashMap.newKeySet();
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this.scriptManager = new SceneScriptManager(this);
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}
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public int getId() {
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return sceneData.getId();
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}
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@@ -89,15 +90,15 @@ public class Scene {
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public List<Player> getPlayers() {
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return players;
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}
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public int getPlayerCount() {
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return this.getPlayers().size();
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}
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public Int2ObjectMap<GameEntity> getEntities() {
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public Map<Integer, GameEntity> getEntities() {
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return entities;
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}
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public GameEntity getEntityById(int id) {
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return this.entities.get(id);
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}
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@@ -629,15 +630,10 @@ public class Scene {
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var suiteData = group.getSuiteByIndex(suite);
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suiteData.sceneTriggers.forEach(getScriptManager()::registerTrigger);
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entities.addAll(suiteData.sceneGadgets.stream()
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.map(g -> scriptManager.createGadget(group.id, group.block_id, g))
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.filter(Objects::nonNull)
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.toList());
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entities.addAll(suiteData.sceneMonsters.stream()
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.map(mob -> scriptManager.createMonster(group.id, group.block_id, mob))
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.filter(Objects::nonNull)
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.toList());
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entities.addAll(scriptManager.getGadgetsInGroupSuite(group, suiteData));
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entities.addAll(scriptManager.getMonstersInGroupSuite(group, suiteData));
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scriptManager.registerRegionInGroupSuite(group, suiteData);
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}
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scriptManager.meetEntities(entities);
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@@ -654,19 +650,18 @@ public class Scene {
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toRemove.forEach(this::removeEntityDirectly);
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VISION_TYPE_REMOVE));
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}
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for (SceneGroup group : block.groups.values()) {
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if(group.triggers != null){
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group.triggers.values().forEach(getScriptManager()::deregisterTrigger);
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}
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if(group.regions != null){
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group.regions.forEach(getScriptManager()::deregisterRegion);
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group.regions.values().forEach(getScriptManager()::deregisterRegion);
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}
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}
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scriptManager.getLoadedGroupSetPerBlock().remove(block.id);
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Grasscutter.getLogger().info("Scene {} Block {} is unloaded.", this.getId(), block.id);
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}
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// Gadgets
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public void onPlayerCreateGadget(EntityClientGadget gadget) {
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