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add region entity
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74
src/main/java/emu/grasscutter/game/entity/EntityRegion.java
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74
src/main/java/emu/grasscutter/game/entity/EntityRegion.java
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package emu.grasscutter.game.entity;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import lombok.Getter;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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@Getter
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public class EntityRegion extends GameEntity{
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private final Position position;
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private boolean hasNewEntities;
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private final Set<Integer> entities; // Ids of entities inside this region
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private final SceneRegion metaRegion;
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public EntityRegion(Scene scene, SceneRegion region) {
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super(scene);
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this.id = getScene().getWorld().getNextEntityId(EntityIdType.REGION);
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setGroupId(region.group.id);
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setBlockId(region.group.block_id);
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setConfigId(region.config_id);
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this.position = region.pos.clone();
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this.entities = ConcurrentHashMap.newKeySet();
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this.metaRegion = region;
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}
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public void addEntity(GameEntity entity) {
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if (this.getEntities().contains(entity.getId())) {
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return;
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}
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this.getEntities().add(entity.getId());
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this.hasNewEntities = true;
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}
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public boolean hasNewEntities() {
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return hasNewEntities;
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}
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public void resetNewEntities() {
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hasNewEntities = false;
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}
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public void removeEntity(GameEntity entity) {
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this.getEntities().remove(entity.getId());
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}
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return null;
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}
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@Override
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public Position getPosition() {
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return position;
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}
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@Override
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public Position getRotation() {
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return null;
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}
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@Override
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public SceneEntityInfoOuterClass.SceneEntityInfo toProto() {
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/**
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* The Region Entity would not be sent to client.
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*/
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return null;
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}
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}
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