add region entity

This commit is contained in:
Akka
2022-06-23 15:59:17 +08:00
committed by Melledy
parent 1c6c581399
commit 67ac0d700d
8 changed files with 194 additions and 145 deletions

View File

@@ -34,10 +34,10 @@ public class SceneGroup {
public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
public Map<String, SceneTrigger> triggers;
public Map<Integer, SceneNPC> npc; // <NpcId, NPC>
public List<SceneRegion> regions;
public Map<Integer, SceneRegion> regions;
public List<SceneSuite> suites;
public List<SceneVar> variables;
public SceneBusiness business;
public SceneGarbage garbages;
public SceneInitConfig init_config;
@@ -115,9 +115,12 @@ public class SceneGroup {
triggers.values().forEach(t -> t.currentGroup = this);
suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions"));
regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions")).stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y));
regions.values().forEach(m -> m.group = this);
init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
// Garbages TODO fix properly later
Object garbagesValue = bindings.get("garbages");
if (garbagesValue != null && garbagesValue instanceof LuaValue garbagesTable) {
@@ -157,12 +160,19 @@ public class SceneGroup {
.map(triggers::get)
.toList()
);
suite.sceneRegions = new ArrayList<>(
suite.regions.stream()
.filter(regions::containsKey)
.map(regions::get)
.toList()
);
}
} catch (ScriptException e) {
Grasscutter.getLogger().error("Error loading group " + id + " in scene " + sceneId, e);
}
Grasscutter.getLogger().info("group {} in scene {} is loaded successfully.", id, sceneId);
return this;
}

View File

@@ -1,62 +1,34 @@
package emu.grasscutter.scripts.data;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.scripts.constants.ScriptRegionShape;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import lombok.Data;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
public class SceneRegion {
public int config_id;
public int shape;
public Position pos;
// for CUBIC
public Position size;
private boolean hasNewEntities;
private final IntSet entities; // Ids of entities inside this region
public SceneRegion() {
this.entities = new IntOpenHashSet();
}
public IntSet getEntities() {
return entities;
}
// for SPHERE
public int radius;
public void addEntity(GameEntity entity) {
if (this.getEntities().contains(entity.getId())) {
return;
}
this.getEntities().add(entity.getId());
this.hasNewEntities = true;
}
public void removeEntity(GameEntity entity) {
this.getEntities().remove(entity.getId());
}
public boolean contains(Position p) {
public transient SceneGroup group;
public boolean contains(Position position) {
switch (shape) {
case ScriptRegionShape.CUBIC:
return (Math.abs(pos.getX() - p.getX()) <= size.getX()) &&
(Math.abs(pos.getZ() - p.getZ()) <= size.getZ());
return (Math.abs(pos.getX() - position.getX()) <= size.getX()) &&
(Math.abs(pos.getY() - position.getY()) <= size.getY()) &&
(Math.abs(pos.getZ() - position.getZ()) <= size.getZ());
case ScriptRegionShape.SPHERE:
return false;
var x = Math.pow(pos.getX() - position.getX(), 2);
var y = Math.pow(pos.getY() - position.getY(), 2);
var z = Math.pow(pos.getZ() - position.getZ(), 2);
return x + y + z <= (radius ^ 2);
}
return false;
}
public boolean hasNewEntities() {
return hasNewEntities;
}
public void resetNewEntities() {
hasNewEntities = false;
}
}

View File

@@ -11,9 +11,12 @@ public class SceneSuite {
public List<Integer> monsters;
public List<Integer> gadgets;
public List<String> triggers;
public int rand_weight;
public List<Integer> regions;
public int rand_weight;
public transient List<SceneMonster> sceneMonsters;
public transient List<SceneGadget> sceneGadgets;
public transient List<SceneTrigger> sceneTriggers;
public transient List<SceneRegion> sceneRegions;
}