Block loader (sort and merge gadgets into different blocks) (#1517)

Original commits:

* block loader
* fix
* fix
* fix foolish bug
* add scales
* rename
* set to 600
* nitpick

Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
This commit is contained in:
zhaodice
2022-07-18 18:13:55 +08:00
committed by GitHub
parent 7f898417b0
commit 6c49fab137
5 changed files with 134 additions and 77 deletions

View File

@@ -5,29 +5,27 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.danilopianini.util.FlexibleQuadTree;
import org.danilopianini.util.SpatialIndex;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.ResourceLoader.AvatarConfig;
import emu.grasscutter.data.ResourceLoader.AvatarConfigAbility;
import emu.grasscutter.data.excels.ReliquaryAffixData;
import emu.grasscutter.data.excels.ReliquaryMainPropData;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import emu.grasscutter.utils.WeightedList;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class GameDepot {
public static final int[] BLOCK_SIZE = new int[]{50,500};//Scales
private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicRandomMainPropDepot = new Int2ObjectOpenHashMap<>();
private static Int2ObjectMap<List<ReliquaryMainPropData>> relicMainPropDepot = new Int2ObjectOpenHashMap<>();
private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = new Int2ObjectOpenHashMap<>();
private static Map<String, AvatarConfig> playerAbilities = new HashMap<>();
private static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> spawnLists = new Int2ObjectOpenHashMap<>();
public static void load() {
private static HashMap<SpawnDataEntry.GridBlockId, ArrayList<SpawnDataEntry>> spawnLists = new HashMap<>();
public static void load() {
for (ReliquaryMainPropData data : GameData.getReliquaryMainPropDataMap().values()) {
if (data.getWeight() <= 0 || data.getPropDepotId() <= 0) {
continue;
@@ -49,7 +47,7 @@ public class GameDepot {
Grasscutter.getLogger().error("Relic properties are missing weights! Please check your ReliquaryMainPropExcelConfigData or ReliquaryAffixExcelConfigData files in your ExcelBinOutput folder.");
}
}
public static ReliquaryMainPropData getRandomRelicMainProp(int depot) {
WeightedList<ReliquaryMainPropData> depotList = relicRandomMainPropDepot.get(depot);
if (depotList == null) {
@@ -57,7 +55,7 @@ public class GameDepot {
}
return depotList.next();
}
public static List<ReliquaryMainPropData> getRelicMainPropList(int depot) {
return relicMainPropDepot.get(depot);
}
@@ -65,20 +63,20 @@ public class GameDepot {
public static List<ReliquaryAffixData> getRelicAffixList(int depot) {
return relicAffixDepot.get(depot);
}
public static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> getSpawnLists() {
return spawnLists;
}
public static SpatialIndex<SpawnGroupEntry> getSpawnListById(int sceneId) {
return getSpawnLists().computeIfAbsent(sceneId, id -> new FlexibleQuadTree<>());
}
public static Map<String, AvatarConfig> getPlayerAbilities() {
return playerAbilities;
}
public static HashMap<SpawnDataEntry.GridBlockId, ArrayList<SpawnDataEntry>> getSpawnLists() {
return spawnLists;
}
public static void addSpawnListById(HashMap<SpawnDataEntry.GridBlockId, ArrayList<SpawnDataEntry>> data) {
spawnLists.putAll(data);
}
public static void setPlayerAbilities(Map<String, AvatarConfig> playerAbilities) {
GameDepot.playerAbilities = playerAbilities;
}
public static Map<String, AvatarConfig> getPlayerAbilities() {
return playerAbilities;
}
}

View File

@@ -9,8 +9,8 @@ import java.util.Map.Entry;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import com.google.gson.Gson;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.scripts.SceneIndexManager;
import emu.grasscutter.utils.Utils;
import lombok.SneakyThrows;
@@ -28,7 +28,6 @@ import emu.grasscutter.data.common.PointData;
import emu.grasscutter.data.common.ScenePointConfig;
import emu.grasscutter.game.world.SpawnDataEntry.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import static emu.grasscutter.Configuration.*;
import static emu.grasscutter.utils.Language.translate;
@@ -309,34 +308,39 @@ public class ResourceLoader {
private static void loadSpawnData() {
String[] spawnDataNames = {"Spawns.json", "GadgetSpawns.json"};
Int2ObjectMap<SpawnGroupEntry> spawnEntryMap = new Int2ObjectOpenHashMap<>();
ArrayList<SpawnGroupEntry> spawnEntryMap = new ArrayList<>();
for (String name : spawnDataNames) {
// Load spawn entries from file
try (InputStream spawnDataEntries = DataLoader.load(name)) {
Type type = TypeToken.getParameterized(Collection.class, SpawnGroupEntry.class).getType();
List<SpawnGroupEntry> list = Grasscutter.getGsonFactory().fromJson(new InputStreamReader(spawnDataEntries), type);
// Add spawns to group if it already exists in our spawn group map
spawnEntryMap.addAll(list);
} catch (Exception ignored) {}
}
for (String name : spawnDataNames) {
// Load spawn entries from file
try (InputStream spawnDataEntries = DataLoader.load(name)) {
Type type = TypeToken.getParameterized(Collection.class, SpawnGroupEntry.class).getType();
List<SpawnGroupEntry> list = Grasscutter.getGsonFactory().fromJson(new InputStreamReader(spawnDataEntries), type);
// Add spawns to group if it already exists in our spawn group map
for (SpawnGroupEntry group : list) {
if (spawnEntryMap.containsKey(group.getGroupId())) {
spawnEntryMap.get(group.getGroupId()).getSpawns().addAll(group.getSpawns());
} else {
spawnEntryMap.put(group.getGroupId(), group);
}
}
} catch (Exception ignored) {}
}
if (spawnEntryMap.isEmpty()) {
Grasscutter.getLogger().error("No spawn data loaded!");
return;
}
for (SpawnGroupEntry entry : spawnEntryMap.values()) {
entry.getSpawns().forEach(s -> s.setGroup(entry));
GameDepot.getSpawnListById(entry.getSceneId()).insert(entry, entry.getPos().getX(), entry.getPos().getZ());
}
HashMap<GridBlockId, ArrayList<SpawnDataEntry>> areaSort = new HashMap<>();
//key = sceneId,x,z , value = ArrayList<SpawnDataEntry>
for (SpawnGroupEntry entry : spawnEntryMap) {
entry.getSpawns().forEach(
s -> {
s.setGroup(entry);
GridBlockId point = s.getBlockId();
if(!areaSort.containsKey(point)) {
areaSort.put(point, new ArrayList<>());
}
areaSort.get(point).add(s);
}
);
}
GameDepot.addSpawnListById(areaSort);
}
private static void loadOpenConfig() {