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Block loader (sort and merge gadgets into different blocks) (#1517)
Original commits: * block loader * fix * fix * fix foolish bug * add scales * rename * set to 600 * nitpick Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
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@@ -5,29 +5,27 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.danilopianini.util.FlexibleQuadTree;
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import org.danilopianini.util.SpatialIndex;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.ResourceLoader.AvatarConfig;
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import emu.grasscutter.data.ResourceLoader.AvatarConfigAbility;
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import emu.grasscutter.data.excels.ReliquaryAffixData;
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import emu.grasscutter.data.excels.ReliquaryMainPropData;
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import emu.grasscutter.game.world.SpawnDataEntry;
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import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
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import emu.grasscutter.utils.WeightedList;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class GameDepot {
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public static final int[] BLOCK_SIZE = new int[]{50,500};//Scales
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private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicRandomMainPropDepot = new Int2ObjectOpenHashMap<>();
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private static Int2ObjectMap<List<ReliquaryMainPropData>> relicMainPropDepot = new Int2ObjectOpenHashMap<>();
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private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = new Int2ObjectOpenHashMap<>();
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private static Map<String, AvatarConfig> playerAbilities = new HashMap<>();
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private static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> spawnLists = new Int2ObjectOpenHashMap<>();
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public static void load() {
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private static HashMap<SpawnDataEntry.GridBlockId, ArrayList<SpawnDataEntry>> spawnLists = new HashMap<>();
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public static void load() {
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for (ReliquaryMainPropData data : GameData.getReliquaryMainPropDataMap().values()) {
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if (data.getWeight() <= 0 || data.getPropDepotId() <= 0) {
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continue;
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@@ -49,7 +47,7 @@ public class GameDepot {
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Grasscutter.getLogger().error("Relic properties are missing weights! Please check your ReliquaryMainPropExcelConfigData or ReliquaryAffixExcelConfigData files in your ExcelBinOutput folder.");
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}
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}
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public static ReliquaryMainPropData getRandomRelicMainProp(int depot) {
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WeightedList<ReliquaryMainPropData> depotList = relicRandomMainPropDepot.get(depot);
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if (depotList == null) {
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@@ -57,7 +55,7 @@ public class GameDepot {
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}
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return depotList.next();
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}
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public static List<ReliquaryMainPropData> getRelicMainPropList(int depot) {
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return relicMainPropDepot.get(depot);
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}
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@@ -65,20 +63,20 @@ public class GameDepot {
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public static List<ReliquaryAffixData> getRelicAffixList(int depot) {
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return relicAffixDepot.get(depot);
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}
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public static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> getSpawnLists() {
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return spawnLists;
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}
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public static SpatialIndex<SpawnGroupEntry> getSpawnListById(int sceneId) {
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return getSpawnLists().computeIfAbsent(sceneId, id -> new FlexibleQuadTree<>());
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}
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public static Map<String, AvatarConfig> getPlayerAbilities() {
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return playerAbilities;
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}
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public static HashMap<SpawnDataEntry.GridBlockId, ArrayList<SpawnDataEntry>> getSpawnLists() {
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return spawnLists;
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}
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public static void addSpawnListById(HashMap<SpawnDataEntry.GridBlockId, ArrayList<SpawnDataEntry>> data) {
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spawnLists.putAll(data);
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}
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public static void setPlayerAbilities(Map<String, AvatarConfig> playerAbilities) {
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GameDepot.playerAbilities = playerAbilities;
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}
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public static Map<String, AvatarConfig> getPlayerAbilities() {
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return playerAbilities;
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}
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}
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@@ -9,8 +9,8 @@ import java.util.Map.Entry;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import com.google.gson.Gson;
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import emu.grasscutter.data.binout.*;
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import emu.grasscutter.game.world.SpawnDataEntry;
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import emu.grasscutter.scripts.SceneIndexManager;
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import emu.grasscutter.utils.Utils;
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import lombok.SneakyThrows;
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@@ -28,7 +28,6 @@ import emu.grasscutter.data.common.PointData;
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import emu.grasscutter.data.common.ScenePointConfig;
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import emu.grasscutter.game.world.SpawnDataEntry.*;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import static emu.grasscutter.Configuration.*;
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import static emu.grasscutter.utils.Language.translate;
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@@ -309,34 +308,39 @@ public class ResourceLoader {
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private static void loadSpawnData() {
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String[] spawnDataNames = {"Spawns.json", "GadgetSpawns.json"};
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Int2ObjectMap<SpawnGroupEntry> spawnEntryMap = new Int2ObjectOpenHashMap<>();
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ArrayList<SpawnGroupEntry> spawnEntryMap = new ArrayList<>();
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for (String name : spawnDataNames) {
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// Load spawn entries from file
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try (InputStream spawnDataEntries = DataLoader.load(name)) {
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Type type = TypeToken.getParameterized(Collection.class, SpawnGroupEntry.class).getType();
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List<SpawnGroupEntry> list = Grasscutter.getGsonFactory().fromJson(new InputStreamReader(spawnDataEntries), type);
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// Add spawns to group if it already exists in our spawn group map
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spawnEntryMap.addAll(list);
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} catch (Exception ignored) {}
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}
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for (String name : spawnDataNames) {
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// Load spawn entries from file
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try (InputStream spawnDataEntries = DataLoader.load(name)) {
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Type type = TypeToken.getParameterized(Collection.class, SpawnGroupEntry.class).getType();
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List<SpawnGroupEntry> list = Grasscutter.getGsonFactory().fromJson(new InputStreamReader(spawnDataEntries), type);
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// Add spawns to group if it already exists in our spawn group map
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for (SpawnGroupEntry group : list) {
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if (spawnEntryMap.containsKey(group.getGroupId())) {
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spawnEntryMap.get(group.getGroupId()).getSpawns().addAll(group.getSpawns());
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} else {
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spawnEntryMap.put(group.getGroupId(), group);
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}
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}
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} catch (Exception ignored) {}
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}
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if (spawnEntryMap.isEmpty()) {
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Grasscutter.getLogger().error("No spawn data loaded!");
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return;
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}
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for (SpawnGroupEntry entry : spawnEntryMap.values()) {
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entry.getSpawns().forEach(s -> s.setGroup(entry));
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GameDepot.getSpawnListById(entry.getSceneId()).insert(entry, entry.getPos().getX(), entry.getPos().getZ());
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}
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HashMap<GridBlockId, ArrayList<SpawnDataEntry>> areaSort = new HashMap<>();
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//key = sceneId,x,z , value = ArrayList<SpawnDataEntry>
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for (SpawnGroupEntry entry : spawnEntryMap) {
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entry.getSpawns().forEach(
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s -> {
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s.setGroup(entry);
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GridBlockId point = s.getBlockId();
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if(!areaSort.containsKey(point)) {
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areaSort.put(point, new ArrayList<>());
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}
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areaSort.get(point).add(s);
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}
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);
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}
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GameDepot.addSpawnListById(areaSort);
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}
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private static void loadOpenConfig() {
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