Block loader (sort and merge gadgets into different blocks) (#1517)

Original commits:

* block loader
* fix
* fix
* fix foolish bug
* add scales
* rename
* set to 600
* nitpick

Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
This commit is contained in:
zhaodice
2022-07-18 18:13:55 +08:00
committed by GitHub
parent 7f898417b0
commit 6c49fab137
5 changed files with 134 additions and 77 deletions

View File

@@ -9,12 +9,10 @@ import emu.grasscutter.game.dungeons.DungeonSettleListener;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.TeamInfo;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.quest.QuestGroupSuite;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
@@ -26,15 +24,10 @@ import emu.grasscutter.scripts.data.SceneGadget;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import org.danilopianini.util.SpatialIndex;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.stream.Collectors;
public class Scene {
private final World world;
@@ -44,6 +37,7 @@ public class Scene {
private final Set<SpawnDataEntry> spawnedEntities;
private final Set<SpawnDataEntry> deadSpawnedEntities;
private final Set<SceneBlock> loadedBlocks;
private Set<SpawnDataEntry.GridBlockId> loadedGridBlocks;
private boolean dontDestroyWhenEmpty;
private int autoCloseTime;
@@ -68,6 +62,7 @@ public class Scene {
this.spawnedEntities = ConcurrentHashMap.newKeySet();
this.deadSpawnedEntities = ConcurrentHashMap.newKeySet();
this.loadedBlocks = ConcurrentHashMap.newKeySet();
this.loadedGridBlocks = new HashSet<>();
this.npcBornEntrySet = ConcurrentHashMap.newKeySet();
this.scriptManager = new SceneScriptManager(this);
}
@@ -461,25 +456,24 @@ public class Scene {
this.npcBornEntrySet = npcBornEntries;
}
// TODO - Test
public synchronized void checkSpawns() {
int RANGE = 100;
SpatialIndex<SpawnGroupEntry> list = GameDepot.getSpawnListById(this.getId());
Set<SpawnDataEntry> visible = new HashSet<>();
for (Player player : this.getPlayers()) {
Position position = player.getPos();
Collection<SpawnGroupEntry> entries = list.query(
new double[] {position.getX() - RANGE, position.getZ() - RANGE},
new double[] {position.getX() + RANGE, position.getZ() + RANGE}
);
for (SpawnGroupEntry entry : entries) {
for (SpawnDataEntry spawnData : entry.getSpawns()) {
visible.add(spawnData);
}
}
}
public synchronized void checkSpawns() {
Set<SpawnDataEntry.GridBlockId> loadedGridBlocks = new HashSet<>();
for (Player player : this.getPlayers()) {
for (SpawnDataEntry.GridBlockId block : SpawnDataEntry.GridBlockId.getAdjacentGridBlockIds(player.getSceneId(), player.getPos()))
loadedGridBlocks.add(block);
}
if (this.loadedGridBlocks.containsAll(loadedGridBlocks)) { // Don't recalculate static spawns if nothing has changed
return;
}
this.loadedGridBlocks = loadedGridBlocks;
var spawnLists = GameDepot.getSpawnLists();
Set<SpawnDataEntry> visible = new HashSet<>();
for (var block : loadedGridBlocks) {
var spawns = spawnLists.get(block);
if(spawns!=null) {
visible.addAll(spawns);
}
}
// World level
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getWorld().getWorldLevel());

View File

@@ -1,7 +1,9 @@
package emu.grasscutter.game.world;
import java.util.List;
import java.util.Objects;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.utils.Position;
public class SpawnDataEntry {
@@ -60,11 +62,18 @@ public class SpawnDataEntry {
return rot;
}
public GridBlockId getBlockId(){
int scale = GridBlockId.getScale(gadgetId);
return new GridBlockId(group.sceneId,scale,
(int)(pos.getX() / GameDepot.BLOCK_SIZE[scale]),
(int)(pos.getZ() / GameDepot.BLOCK_SIZE[scale])
);
}
public static class SpawnGroupEntry {
private int sceneId;
private int groupId;
private int blockId;
private Position pos;
private List<SpawnDataEntry> spawns;
public int getSceneId() {
@@ -83,12 +92,64 @@ public class SpawnDataEntry {
this.blockId = blockId;
}
public Position getPos() {
return pos;
}
public List<SpawnDataEntry> getSpawns() {
return spawns;
}
}
public static class GridBlockId {
int sceneId;
int scale;
int x;
int z;
public GridBlockId(int sceneId, int scale, int x, int z) {
this.sceneId = sceneId;
this.scale = scale;
this.x = x;
this.z = z;
}
@Override
public String toString() {
return "SpawnDataEntryScaledPoint{" +
"sceneId=" + sceneId +
", scale=" + scale +
", x=" + x +
", z=" + z +
'}';
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
GridBlockId that = (GridBlockId) o;
return sceneId == that.sceneId && scale == that.scale && x == that.x && z == that.z;
}
@Override
public int hashCode() {
return Objects.hash(sceneId, scale, x, z);
}
public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos){
GridBlockId[] results = new GridBlockId[5*5*GameDepot.BLOCK_SIZE.length];
int t=0;
for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
int x = ((int)(pos.getX()/GameDepot.BLOCK_SIZE[scale]));
int z = ((int)(pos.getZ()/GameDepot.BLOCK_SIZE[scale]));
for (int i=x-2; i<x+3; i++) {
for (int j=z-2; j<z+3; j++) {
results[t++] = new GridBlockId(sceneId, scale, i, j);
}
}
}
return results;
}
public static int getScale(int gadgetId){
return 0;//you should implement here,this is index of GameDepot.BLOCK_SIZE
}
}
}