Enable script in big world (#884)

* add docs for tower

* fix: LEAK: ByteBuf.release() was not called

* enableScriptInBigWorld

* not print log when loaded scripts from cache

* revert the change of server tick

* revert the change of server tick

* fix

* optimize the performance: lazy load & cache

* fix the refresh group

* fix NPE

Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
This commit is contained in:
Akka
2022-05-15 19:19:24 +08:00
committed by GitHub
parent eb64b25f12
commit 6dc30e4def
21 changed files with 643 additions and 321 deletions

View File

@@ -1,9 +1,20 @@
package emu.grasscutter.scripts.data;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.scripts.ScriptLoader;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import static emu.grasscutter.Configuration.SCRIPTS_FOLDER;
public class SceneGroup {
public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
@@ -21,18 +32,94 @@ public class SceneGroup {
public List<SceneRegion> regions;
public List<SceneSuite> suites;
public SceneInitConfig init_config;
private transient boolean isLoaded; // Not an actual variable in the scripts either
public List<SceneVar> variables;
private transient boolean loaded; // Not an actual variable in the scripts either
public boolean isLoaded() {
return isLoaded;
}
public boolean setLoaded(boolean loaded) {
return loaded;
}
public void setLoaded(boolean loaded) {
this.loaded = loaded;
}
private transient CompiledScript script; // Not an actual variable in the scripts either
public CompiledScript getScript() {
return script;
}
public SceneSuite getSuiteByIndex(int index) {
return suites.get(index - 1);
}
public SceneGroup load(int sceneId, Bindings bindings){
if(loaded){
return this;
}
// Set flag here so if there is no script, we dont call this function over and over again.
setLoaded(true);
CompiledScript cs = ScriptLoader.getScriptByPath(
SCRIPTS_FOLDER + "Scene/" + sceneId + "/scene" + sceneId + "_group" + id + "." + ScriptLoader.getScriptType());
if (cs == null) {
return this;
}
this.script = cs;
// Eval script
try {
cs.eval(bindings);
// Set
monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters")).stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y));
gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets"));
triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers"));
suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions"));
init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
// Add variables to suite
variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
// Add monsters to suite TODO optimize
Int2ObjectMap<Object> map = new Int2ObjectOpenHashMap<>();
monsters.entrySet().forEach(m -> map.put(m.getValue().config_id, m));
monsters.values().forEach(m -> m.groupId = id);
gadgets.forEach(m -> map.put(m.config_id, m));
gadgets.forEach(m -> m.groupId = id);
for (SceneSuite suite : suites) {
suite.sceneMonsters = new ArrayList<>(suite.monsters.size());
suite.monsters.forEach(id -> {
Object objEntry = map.get(id.intValue());
if (objEntry instanceof Map.Entry<?,?> monsterEntry) {
Object monster = monsterEntry.getValue();
if(monster instanceof SceneMonster sceneMonster){
suite.sceneMonsters.add(sceneMonster);
}
}
});
suite.sceneGadgets = new ArrayList<>(suite.gadgets.size());
for (int id : suite.gadgets) {
try {
SceneGadget gadget = (SceneGadget) map.get(id);
if (gadget != null) {
suite.sceneGadgets.add(gadget);
}
} catch (Exception ignored) { }
}
}
} catch (ScriptException e) {
Grasscutter.getLogger().error("Error loading group " + id + " in scene " + sceneId, e);
}
Grasscutter.getLogger().info("group {} in scene {} is loaded successfully.", id, sceneId);
return this;
}
}