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Enable script in big world (#884)
* add docs for tower * fix: LEAK: ByteBuf.release() was not called * enableScriptInBigWorld * not print log when loaded scripts from cache * revert the change of server tick * revert the change of server tick * fix * optimize the performance: lazy load & cache * fix the refresh group * fix NPE Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
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@@ -36,7 +36,7 @@ public class PacketSceneEntityAppearNotify extends BasePacket {
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this(player.getTeamManager().getCurrentAvatarEntity());
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}
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public PacketSceneEntityAppearNotify(Collection<GameEntity> entities, VisionType visionType) {
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public PacketSceneEntityAppearNotify(Collection<? extends GameEntity> entities, VisionType visionType) {
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super(PacketOpcodes.SceneEntityAppearNotify, true);
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SceneEntityAppearNotify.Builder proto = SceneEntityAppearNotify.newBuilder()
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