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MonsterInvestigation (boss icon in map)
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@@ -4,10 +4,16 @@ import com.google.gson.reflect.TypeToken;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.DataLoader;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.InvestigationMonsterData;
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import emu.grasscutter.data.excels.RewardPreviewData;
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import emu.grasscutter.data.excels.WorldLevelData;
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import emu.grasscutter.game.entity.gadget.chest.BossChestInteractHandler;
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import emu.grasscutter.game.entity.gadget.chest.ChestInteractHandler;
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import emu.grasscutter.game.entity.gadget.chest.NormalChestInteractHandler;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.proto.InvestigationMonsterOuterClass;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.scripts.data.SceneMonster;
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import emu.grasscutter.server.game.GameServer;
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import java.io.InputStream;
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@@ -15,14 +21,19 @@ import java.io.InputStreamReader;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.concurrent.ConcurrentHashMap;
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public class WorldDataManager {
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private final GameServer gameServer;
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private final Map<String, ChestInteractHandler> chestInteractHandlerMap; // chestType-Handler
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private final Map<String, SceneGroup> sceneInvestigationGroupMap; // <sceneId_groupId, Group>
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public WorldDataManager(GameServer gameServer){
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this.gameServer = gameServer;
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this.chestInteractHandlerMap = new HashMap<>();
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this.sceneInvestigationGroupMap = new ConcurrentHashMap<>();
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loadChestConfig();
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}
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@@ -59,4 +70,80 @@ public class WorldDataManager {
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}
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return GameData.getRewardPreviewDataMap().get(investigationMonsterData.get().getRewardPreviewId());
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}
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private SceneGroup getInvestigationGroup(int sceneId, int groupId){
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var key = sceneId + "_" + groupId;
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if(!sceneInvestigationGroupMap.containsKey(key)){
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var group = SceneGroup.of(groupId).load(sceneId);
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sceneInvestigationGroupMap.putIfAbsent(key, group);
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return group;
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}
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return sceneInvestigationGroupMap.get(key);
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}
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public int getMonsterLevel(SceneMonster monster, World world){
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// Calculate level
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int level = monster.level;
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WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(world.getWorldLevel());
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if (worldLevelData != null) {
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level = worldLevelData.getMonsterLevel();
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}
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return level;
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}
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private InvestigationMonsterOuterClass.InvestigationMonster getInvestigationMonster(Player player, InvestigationMonsterData imd) {
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var groupId = imd.getGroupIdList().get(0);
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var monsterId = imd.getMonsterIdList().get(0);
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var sceneId = imd.getCityData().getSceneId();
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var group = getInvestigationGroup(sceneId, groupId);
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if(group == null || group.monsters == null){
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return null;
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}
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var monster = group.monsters.values().stream()
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.filter(x -> x.monster_id == monsterId)
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.findFirst();
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if(monster.isEmpty()){
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return null;
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}
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var builder = InvestigationMonsterOuterClass.InvestigationMonster.newBuilder();
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builder.setId(imd.getId())
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.setCityId(imd.getCityId())
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.setSceneId(imd.getCityData().getSceneId())
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.setGroupId(groupId)
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.setMonsterId(monsterId)
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.setLevel(getMonsterLevel(monster.get(), player.getWorld()))
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.setIsAlive(true)
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.setNextRefreshTime(Integer.MAX_VALUE)
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.setRefreshInterval(Integer.MAX_VALUE)
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.setPos(monster.get().pos.toProto());
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if("Boss".equals(imd.getMonsterCategory())){
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var bossChest = group.searchBossChestInGroup();
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if(bossChest.isPresent()){
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builder.setResin(bossChest.get().resin);
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builder.setBossChestNum(bossChest.get().take_num);
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}
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}
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return builder.build();
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}
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public List<InvestigationMonsterOuterClass.InvestigationMonster> getInvestigationMonstersByCityId(Player player, int cityId){
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var cityData = GameData.getCityDataMap().get(cityId);
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if(cityData == null){
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Grasscutter.getLogger().warn("City not exist {}", cityId);
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return List.of();
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}
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return GameData.getInvestigationMonsterDataMap().values()
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.parallelStream()
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.filter(imd -> imd.getCityId() == cityId)
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.map(imd -> this.getInvestigationMonster(player, imd))
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.filter(Objects::nonNull)
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.toList();
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}
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}
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