Natural spawn test

(without luas)
This commit is contained in:
Melledy
2022-04-25 01:50:58 -07:00
parent c4bdcc387c
commit 711e6eabd0
11 changed files with 300 additions and 6 deletions

View File

@@ -195,11 +195,11 @@ public class GenshinPlayer {
this.world = world;
}
public GenshinScene getScene() {
public synchronized GenshinScene getScene() {
return scene;
}
public void setScene(GenshinScene scene) {
public synchronized void setScene(GenshinScene scene) {
this.scene = scene;
}
@@ -695,6 +695,10 @@ public class GenshinPlayer {
it.remove();
}
}
//
if (this.getScene() != null && this.getSceneLoadState() == SceneLoadState.LOADED) {
this.getScene().checkSpawns(this);
}
// Ping
if (this.getWorld() != null) {
// RTT notify - very important to send this often

View File

@@ -3,19 +3,31 @@ package emu.grasscutter.game;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
import org.danilopianini.util.SpatialIndex;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinDepot;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
@@ -23,6 +35,7 @@ import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
@@ -32,6 +45,9 @@ public class GenshinScene {
private final List<GenshinPlayer> players;
private final Int2ObjectMap<GenshinEntity> entities;
private final Set<SpawnDataEntry> spawnedEntities;
private final Set<SpawnDataEntry> deadSpawnedEntities;
private int time;
private ClimateType climate;
private int weather;
@@ -44,6 +60,9 @@ public class GenshinScene {
this.time = 8 * 60;
this.climate = ClimateType.CLIMATE_SUNNY;
this.spawnedEntities = new HashSet<>();
this.deadSpawnedEntities = new HashSet<>();
}
public int getId() {
@@ -102,6 +121,14 @@ public class GenshinScene {
this.weather = weather;
}
public Set<SpawnDataEntry> getSpawnedEntities() {
return spawnedEntities;
}
public Set<SpawnDataEntry> getDeadSpawnedEntities() {
return deadSpawnedEntities;
}
public boolean isInScene(GenshinEntity entity) {
return this.entities.containsKey(entity.getId());
}
@@ -277,6 +304,73 @@ public class GenshinScene {
target.onDeath(attackerId);
}
// TODO Do not use yet
public synchronized void onTick() {
for (GenshinPlayer player : this.getPlayers()) {
this.checkSpawns(player);
}
}
// TODO - Test
public void checkSpawns(GenshinPlayer player) {
SpatialIndex<SpawnGroupEntry> list = GenshinDepot.getSpawnListById(this.getId());
Set<SpawnDataEntry> visible = new HashSet<>();
int RANGE = 100;
Collection<SpawnGroupEntry> entries = list.query(
new double[] {player.getPos().getX() - RANGE, player.getPos().getZ() - RANGE},
new double[] {player.getPos().getX() + RANGE, player.getPos().getZ() + RANGE}
);
for (SpawnGroupEntry entry : entries) {
for (SpawnDataEntry spawnData : entry.getSpawns()) {
visible.add(spawnData);
}
}
// Todo
List<GenshinEntity> toAdd = new LinkedList<>();
List<GenshinEntity> toRemove = new LinkedList<>();
for (SpawnDataEntry entry : visible) {
if (!this.getSpawnedEntities().contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
// Spawn entity
MonsterData data = GenshinData.getMonsterDataMap().get(entry.getMonsterId());
if (data == null) {
continue;
}
EntityMonster entity = new EntityMonster(this, data, entry.getPos(), entry.getLevel());
entity.getRotation().set(entry.getRot());
entity.setGroupId(entry.getGroup().getGroupId());
entity.setPoseId(entry.getPoseId());
entity.setConfigId(entry.getConfigId());
entity.setSpawnEntry(entry);
toAdd.add(entity);
this.addEntityDirectly(entity);
// Add to spawned list
this.getSpawnedEntities().add(entry);
}
}
for (GenshinEntity entity : this.getEntities().values()) {
if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
toRemove.add(entity);
this.removeEntityDirectly(entity);
}
}
if (toAdd.size() > 0) {
this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VisionBorn));
}
if (toRemove.size() > 0) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VisionRemove));
}
}
// Gadgets
public void onPlayerCreateGadget(EntityClientGadget gadget) {

View File

@@ -37,6 +37,10 @@ public class EntityMonster extends GenshinEntity {
private final int level;
private int weaponEntityId;
private int groupId;
private int configId;
private int poseId;
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
super(scene);
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
@@ -100,9 +104,35 @@ public class EntityMonster extends GenshinEntity {
return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
}
public int getGroupId() {
return groupId;
}
public void setGroupId(int groupId) {
this.groupId = groupId;
}
public int getConfigId() {
return configId;
}
public void setConfigId(int configId) {
this.configId = configId;
}
public int getPoseId() {
return poseId;
}
public void setPoseId(int poseId) {
this.poseId = poseId;
}
@Override
public void onDeath(int killerId) {
if (this.getSpawnEntry() != null) {
this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
}
}
public void recalcStats() {
@@ -190,11 +220,11 @@ public class EntityMonster extends GenshinEntity {
SceneMonsterInfo.Builder monsterInfo = SceneMonsterInfo.newBuilder()
.setMonsterId(getMonsterId())
.setGroupId(133003095)
.setConfigId(95001)
.setGroupId(this.getGroupId())
.setConfigId(this.getConfigId())
.addAllAffixList(getMonsterData().getAffix())
.setAuthorityPeerId(getWorld().getHostPeerId())
.setPoseId(0)
.setPoseId(this.getPoseId())
.setBlockId(3001)
.setBornType(MonsterBornType.MonsterBornDefault)
.setSpecialNameId(40);

View File

@@ -4,6 +4,7 @@ import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
@@ -14,6 +15,7 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public abstract class GenshinEntity {
protected int id;
private final GenshinScene scene;
private SpawnDataEntry spawnEntry;
private MotionState moveState;
private int lastMoveSceneTimeMs;
@@ -104,4 +106,12 @@ public abstract class GenshinEntity {
return proto;
}
public SpawnDataEntry getSpawnEntry() {
return spawnEntry;
}
public void setSpawnEntry(SpawnDataEntry spawnEntry) {
this.spawnEntry = spawnEntry;
}
}

View File

@@ -0,0 +1,80 @@
package emu.grasscutter.game.world;
import java.util.ArrayList;
import java.util.List;
import emu.grasscutter.utils.Position;
public class SpawnDataEntry {
private transient SpawnGroupEntry group;
private int monsterId;
private int configId;
private int level;
private int poseId;
private Position pos;
private Position rot;
public SpawnGroupEntry getGroup() {
return group;
}
public void setGroup(SpawnGroupEntry group) {
this.group = group;
}
public int getMonsterId() {
return monsterId;
}
public int getConfigId() {
return configId;
}
public int getLevel() {
return level;
}
public int getPoseId() {
return poseId;
}
public Position getPos() {
return pos;
}
public Position getRot() {
return rot;
}
public static class SpawnGroupEntry {
private int sceneId;
private int groupId;
private int blockId;
private Position pos;
private List<SpawnDataEntry> spawns;
public int getSceneId() {
return sceneId;
}
public int getGroupId() {
return groupId;
}
public int getBlockId() {
return blockId;
}
public void setBlockId(int blockId) {
this.blockId = blockId;
}
public Position getPos() {
return pos;
}
public List<SpawnDataEntry> getSpawns() {
return spawns;
}
}
}