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Merge branch 'development' into java-16
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@@ -220,7 +220,7 @@ public class FriendsList {
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friendship.setOwner(getPlayer());
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// Check if friend is online
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GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getId());
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GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid());
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if (friend != null) {
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// Set friend to online mode
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friendship.setFriendProfile(friend);
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@@ -88,7 +88,7 @@ public class Friendship {
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public FriendBrief toProto() {
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FriendBrief proto = FriendBrief.newBuilder()
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.setUid(getFriendProfile().getId())
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.setUid(getFriendProfile().getUid())
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.setNickname(getFriendProfile().getName())
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.setLevel(getFriendProfile().getPlayerLevel())
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.setAvatar(HeadImage.newBuilder().setAvatarId(getFriendProfile().getAvatarId()))
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@@ -8,7 +8,7 @@ import emu.grasscutter.utils.Utils;
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public class PlayerProfile {
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@Transient private GenshinPlayer player;
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private int id;
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@AlsoLoad("id") private int uid;
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private int nameCard;
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private int avatarId;
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private String name;
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@@ -23,12 +23,12 @@ public class PlayerProfile {
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public PlayerProfile() { }
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public PlayerProfile(GenshinPlayer player) {
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this.id = player.getUid();
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this.uid = player.getUid();
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this.syncWithCharacter(player);
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}
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public int getId() {
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return id;
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public int getUid() {
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return uid;
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}
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public GenshinPlayer getPlayer() {
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@@ -88,6 +88,7 @@ public class PlayerProfile {
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return;
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}
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this.uid = player.getUid();
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this.name = player.getNickname();
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this.avatarId = player.getHeadImage();
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this.signature = player.getSignature();
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