Format code [skip actions]

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2023-09-02 00:33:12 +00:00
parent 0db69882a3
commit 717a358636
584 changed files with 1252 additions and 1507 deletions

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@@ -1,5 +1,7 @@
package emu.grasscutter.game.player;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import dev.morphia.annotations.*;
import emu.grasscutter.*;
import emu.grasscutter.data.GameData;
@@ -21,12 +23,9 @@ import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.*;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import lombok.*;
import java.util.*;
import java.util.stream.Stream;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import lombok.*;
@Entity
public final class TeamManager extends BasePlayerDataManager {
@@ -352,7 +351,9 @@ public final class TeamManager extends BasePlayerDataManager {
public void updateTeamProperties() {
this.updateTeamResonances(); // Update team resonances.
this.getWorld()
.broadcastPacket(new PacketSceneTeamUpdateNotify(this.getPlayer())); // Notify the all players in the world.
.broadcastPacket(
new PacketSceneTeamUpdateNotify(
this.getPlayer())); // Notify the all players in the world.
// Skill charges packet - Yes, this is official server behavior as of 2.6.0
this.getActiveTeam().stream()