Merge branch 'main' into main

This commit is contained in:
Magix
2022-04-19 14:07:39 -04:00
committed by GitHub
10 changed files with 63 additions and 85 deletions

View File

@@ -189,35 +189,26 @@ public final class PlayerCommands {
description = "Gives the player a specified character", permission = "player.givechar")
public static class GiveCharCommand implements CommandHandler {
@Override public void execute(GenshinPlayer player, List<String> args) {
int target, avatarID, level = 1, ascension = 1;
int target, avatarId, level = 1, ascension = 1;
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
if(args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
return;
}
switch(args.size()) {
default:
CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
return;
case 1:
try {
avatarID = Integer.parseInt(args.get(0));
target = player.getAccount().getPlayerId();
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar id.");
return;
}
break;
case 2:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid(); level = Integer.parseInt(args.get(1));
avatarID = Integer.parseInt(args.get(0));
target = player.getUid();
level = Integer.parseInt(args.get(1));
avatarId = Integer.parseInt(args.get(0));
} else {
avatarID = Integer.parseInt(args.get(1));
avatarId = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
@@ -232,7 +223,7 @@ public final class PlayerCommands {
CommandHandler.sendMessage(player, "Invalid player ID."); return;
}
avatarID = Integer.parseInt(args.get(1));
avatarId = Integer.parseInt(args.get(1));
level = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
@@ -244,22 +235,22 @@ public final class PlayerCommands {
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
CommandHandler.sendMessage(player, "Player not found."); return;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
if(avatarData == null) {
CommandHandler.sendMessage(null, "Invalid avatar id."); return;
CommandHandler.sendMessage(player, "Invalid avatar id."); return;
}
// Calculate ascension level.
if (level <= 40) {
ascension = (int)Math.ceil(level / 20);
} else if (level > 20) {
ascension = (int)Math.ceil(level / 10) - 3;
ascension = (int) Math.ceil(level / 20f);
} else {
ascension = (int) Math.ceil(level / 10f) - 3;
}
GenshinAvatar avatar = new GenshinAvatar(avatarID);
GenshinAvatar avatar = new GenshinAvatar(avatarId);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);
@@ -280,7 +271,7 @@ public final class PlayerCommands {
int target = Integer.parseInt(args.get(0));
int avatarID = Integer.parseInt(args.get(1));
int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
int ascension = 1;
int ascension;
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
@@ -294,9 +285,9 @@ public final class PlayerCommands {
// Calculate ascension level.
if (level <= 40) {
ascension = (int)Math.ceil(level / 20);
} else if (level > 20) {
ascension = (int)Math.ceil(level / 10) - 3;
ascension = (int) Math.ceil(level / 20f);
} else {
ascension = (int) Math.ceil(level / 10f) - 3;
}
GenshinAvatar avatar = new GenshinAvatar(avatarID);
@@ -465,7 +456,7 @@ public final class PlayerCommands {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: setworldlevel <level>"); return;
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>"); return;
}
try {
@@ -503,21 +494,18 @@ public final class PlayerCommands {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: changescene <scene id>"); return;
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
}
int sceneId = 0;
try {
sceneId = Integer.parseInt(args.get(0));
int sceneId = Integer.parseInt(args.get(0));
boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
if (!result) {
CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
}
} catch (Exception e) {
return;
}
boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
if (!result) {
CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
}
}
}