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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-15 08:25:21 +01:00
Merge branch 'main' into main
This commit is contained in:
@@ -189,35 +189,26 @@ public final class PlayerCommands {
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description = "Gives the player a specified character", permission = "player.givechar")
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public static class GiveCharCommand implements CommandHandler {
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@Override public void execute(GenshinPlayer player, List<String> args) {
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int target, avatarID, level = 1, ascension = 1;
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int target, avatarId, level = 1, ascension = 1;
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if(args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
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if(args.size() < 1) {
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CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
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return;
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}
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switch(args.size()) {
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default:
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CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
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CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
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return;
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case 1:
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try {
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avatarID = Integer.parseInt(args.get(0));
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target = player.getAccount().getPlayerId();
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(player, "Invalid avatar id.");
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return;
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}
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break;
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case 2:
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = player.getUid(); level = Integer.parseInt(args.get(1));
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avatarID = Integer.parseInt(args.get(0));
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target = player.getUid();
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level = Integer.parseInt(args.get(1));
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avatarId = Integer.parseInt(args.get(0));
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} else {
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avatarID = Integer.parseInt(args.get(1));
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avatarId = Integer.parseInt(args.get(1));
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}
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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@@ -232,7 +223,7 @@ public final class PlayerCommands {
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CommandHandler.sendMessage(player, "Invalid player ID."); return;
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}
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avatarID = Integer.parseInt(args.get(1));
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avatarId = Integer.parseInt(args.get(1));
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level = Integer.parseInt(args.get(2));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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@@ -244,22 +235,22 @@ public final class PlayerCommands {
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found."); return;
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CommandHandler.sendMessage(player, "Player not found."); return;
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}
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AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
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AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
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if(avatarData == null) {
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CommandHandler.sendMessage(null, "Invalid avatar id."); return;
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CommandHandler.sendMessage(player, "Invalid avatar id."); return;
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}
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// Calculate ascension level.
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if (level <= 40) {
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ascension = (int)Math.ceil(level / 20);
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} else if (level > 20) {
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ascension = (int)Math.ceil(level / 10) - 3;
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ascension = (int) Math.ceil(level / 20f);
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} else {
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ascension = (int) Math.ceil(level / 10f) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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GenshinAvatar avatar = new GenshinAvatar(avatarId);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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@@ -280,7 +271,7 @@ public final class PlayerCommands {
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int target = Integer.parseInt(args.get(0));
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int avatarID = Integer.parseInt(args.get(1));
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int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
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int ascension = 1;
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int ascension;
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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@@ -294,9 +285,9 @@ public final class PlayerCommands {
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// Calculate ascension level.
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if (level <= 40) {
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ascension = (int)Math.ceil(level / 20);
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} else if (level > 20) {
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ascension = (int)Math.ceil(level / 10) - 3;
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ascension = (int) Math.ceil(level / 20f);
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} else {
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ascension = (int) Math.ceil(level / 10f) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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@@ -465,7 +456,7 @@ public final class PlayerCommands {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() < 1) {
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CommandHandler.sendMessage(null, "Usage: setworldlevel <level>"); return;
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CommandHandler.sendMessage(player, "Usage: setworldlevel <level>"); return;
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}
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try {
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@@ -503,21 +494,18 @@ public final class PlayerCommands {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() < 1) {
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CommandHandler.sendMessage(null, "Usage: changescene <scene id>"); return;
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CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
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}
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int sceneId = 0;
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try {
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sceneId = Integer.parseInt(args.get(0));
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int sceneId = Integer.parseInt(args.get(0));
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boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
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if (!result) {
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CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
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}
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} catch (Exception e) {
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return;
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}
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boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
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if (!result) {
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CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
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CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
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}
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}
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}
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