small quest fixes (#1677)

* small quest fixes

* uncomment hack
This commit is contained in:
akatatsu27
2022-08-21 10:08:37 +03:00
committed by GitHub
parent abd1e7569e
commit 77f2bcf5bf
8 changed files with 42 additions and 45 deletions

View File

@@ -46,6 +46,7 @@ public class PlayerProgressManager extends BasePlayerDataManager {
// that particular statue interactable.
this.player.getUnlockedScenePoints(3).add(7);
this.player.getUnlockedSceneAreas(3).add(1);
}
/******************************************************************************************************************
@@ -61,12 +62,12 @@ public class PlayerProgressManager extends BasePlayerDataManager {
// Set of open states that are set per default for all accounts. Can be overwritten by an entry in `map`.
public static final Set<Integer> DEFAULT_OPEN_STATES = GameData.getOpenStateList().stream()
.filter(s ->
.filter(s ->
s.isDefaultState() // Actual default-opened states.
// All states whose unlock we don't handle correctly yet.
|| (s.getCond().stream().filter(c -> c.getCondType() == OpenStateCondType.OPEN_STATE_COND_PLAYER_LEVEL).count() == 0)
// Always unlock OPEN_STATE_PAIMON, otherwise the player will not have a working chat.
|| s.getId() == 1
|| s.getId() == 1
)
.filter(s -> !BLACKLIST_OPEN_STATES.contains(s.getId())) // Filter out states in the blacklist.
.map(s -> s.getId())
@@ -119,7 +120,7 @@ public class PlayerProgressManager extends BasePlayerDataManager {
// ToDo: Implement.
}
}
// Done. If we didn't find any violations, all conditions are met.
return true;
}
@@ -195,14 +196,13 @@ public class PlayerProgressManager extends BasePlayerDataManager {
}
}
public void unlockTransPoint(int sceneId, int pointId, boolean isStatue) {
public boolean unlockTransPoint(int sceneId, int pointId, boolean isStatue) {
// Check whether the unlocked point exists and whether it is still locked.
String key = sceneId + "_" + pointId;
ScenePointEntry scenePointEntry = GameData.getScenePointEntries().get(key);
if (scenePointEntry == null || this.player.getUnlockedScenePoints(sceneId).contains(pointId)) {
this.player.sendPacket(new PacketUnlockTransPointRsp(Retcode.RET_FAIL));
return;
return false;
}
// Add the point to the list of unlocked points for its scene.
@@ -222,7 +222,7 @@ public class PlayerProgressManager extends BasePlayerDataManager {
// Send packet.
this.player.sendPacket(new PacketScenePointUnlockNotify(sceneId, pointId));
this.player.sendPacket(new PacketUnlockTransPointRsp(Retcode.RET_SUCC));
return true;
}
public void unlockSceneArea(int sceneId, int areaId) {