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Initial commit
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307
src/main/java/emu/grasscutter/commands/PlayerCommands.java
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307
src/main/java/emu/grasscutter/commands/PlayerCommands.java
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package emu.grasscutter.commands;
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import java.lang.reflect.Modifier;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import emu.grasscutter.utils.Position;
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public class PlayerCommands {
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private static HashMap<String, PlayerCommand> list = new HashMap<String, PlayerCommand>();
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static {
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try {
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// Look for classes
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for (Class<?> cls : PlayerCommands.class.getDeclaredClasses()) {
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// Get non abstract classes
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if (!Modifier.isAbstract(cls.getModifiers())) {
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Command commandAnnotation = cls.getAnnotation(Command.class);
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PlayerCommand command = (PlayerCommand) cls.newInstance();
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if (commandAnnotation != null) {
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command.setLevel(commandAnnotation.gmLevel());
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for (String alias : commandAnnotation.aliases()) {
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if (alias.length() == 0) {
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continue;
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}
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String commandName = "!" + alias;
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list.put(commandName, command);
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commandName = "/" + alias;
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list.put(commandName, command);
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}
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}
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String commandName = "!" + cls.getSimpleName().toLowerCase();
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list.put(commandName, command);
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commandName = "/" + cls.getSimpleName().toLowerCase();
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list.put(commandName, command);
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}
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}
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} catch (Exception e) {
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}
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}
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public static void handle(GenshinPlayer player, String msg) {
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String[] split = msg.split(" ");
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// End if invalid
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if (split.length == 0) {
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return;
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}
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//
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String first = split[0].toLowerCase();
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PlayerCommand c = PlayerCommands.list.get(first);
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if (c != null) {
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// Level check
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if (player.getGmLevel() < c.getLevel()) {
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return;
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}
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// Execute
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int len = Math.min(first.length() + 1, msg.length());
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c.execute(player, msg.substring(len));
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}
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}
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public static abstract class PlayerCommand {
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// GM level required to use this command
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private int level;
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protected int getLevel() { return this.level; }
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protected void setLevel(int minLevel) { this.level = minLevel; }
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// Main
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public abstract void execute(GenshinPlayer player, String raw);
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}
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// ================ Commands ================
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@Command(aliases = {"g", "item", "additem"}, helpText = "/give [item id] [count] - Gives {count} amount of {item id}")
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public static class Give extends PlayerCommand {
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@Override
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public void execute(GenshinPlayer player, String raw) {
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String[] split = raw.split(" ");
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int itemId = 0, count = 1;
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try {
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itemId = Integer.parseInt(split[0]);
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} catch (Exception e) {
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itemId = 0;
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}
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try {
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count = Math.max(Math.min(Integer.parseInt(split[1]), Integer.MAX_VALUE), 1);
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} catch (Exception e) {
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count = 1;
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}
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// Give
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ItemData itemData = GenshinData.getItemDataMap().get(itemId);
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GenshinItem item;
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if (itemData == null) {
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player.dropMessage("Error: Item data not found");
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return;
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}
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if (itemData.isEquip()) {
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List<GenshinItem> items = new LinkedList<>();
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for (int i = 0; i < count; i++) {
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item = new GenshinItem(itemData);
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items.add(item);
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}
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player.getInventory().addItems(items);
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player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
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} else {
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item = new GenshinItem(itemData, count);
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player.getInventory().addItem(item);
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player.sendPacket(new PacketItemAddHintNotify(item, ActionReason.SubfieldDrop));
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}
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}
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}
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@Command(aliases = {"d"}, helpText = "/drop [item id] [count] - Drops {count} amount of {item id}")
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public static class Drop extends PlayerCommand {
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@Override
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public void execute(GenshinPlayer player, String raw) {
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String[] split = raw.split(" ");
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int itemId = 0, count = 1;
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try {
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itemId = Integer.parseInt(split[0]);
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} catch (Exception e) {
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itemId = 0;
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}
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try {
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count = Math.max(Math.min(Integer.parseInt(split[1]), Integer.MAX_VALUE), 1);
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} catch (Exception e) {
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count = 1;
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}
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// Give
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ItemData itemData = GenshinData.getItemDataMap().get(itemId);
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if (itemData == null) {
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player.dropMessage("Error: Item data not found");
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return;
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}
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if (itemData.isEquip()) {
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float range = (5f + (.1f * count));
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for (int i = 0; i < count; i++) {
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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EntityItem entity = new EntityItem(player.getWorld(), player, itemData, pos, 1);
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player.getWorld().addEntity(entity);
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}
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} else {
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EntityItem entity = new EntityItem(player.getWorld(), player, itemData, player.getPos().clone().addY(3f), count);
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player.getWorld().addEntity(entity);
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}
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}
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}
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@Command(helpText = "/spawn [monster id] [count] - Creates {count} amount of {item id}")
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public static class Spawn extends PlayerCommand {
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@Override
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public void execute(GenshinPlayer player, String raw) {
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String[] split = raw.split(" ");
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int monsterId = 0, count = 1, level = 1;
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try {
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monsterId = Integer.parseInt(split[0]);
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} catch (Exception e) {
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monsterId = 0;
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}
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try {
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level = Math.max(Math.min(Integer.parseInt(split[1]), 200), 1);
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} catch (Exception e) {
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level = 1;
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}
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try {
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count = Math.max(Math.min(Integer.parseInt(split[2]), 1000), 1);
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} catch (Exception e) {
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count = 1;
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}
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// Give
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MonsterData monsterData = GenshinData.getMonsterDataMap().get(monsterId);
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if (monsterData == null) {
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player.dropMessage("Error: Monster data not found");
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return;
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}
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float range = (5f + (.1f * count));
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for (int i = 0; i < count; i++) {
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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EntityMonster entity = new EntityMonster(player.getWorld(), monsterData, pos, level);
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player.getWorld().addEntity(entity);
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}
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}
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}
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@Command(helpText = "/killall")
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public static class KillAll extends PlayerCommand {
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@Override
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public void execute(GenshinPlayer player, String raw) {
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List<GenshinEntity> toRemove = new LinkedList<>();
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for (GenshinEntity entity : player.getWorld().getEntities().values()) {
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if (entity instanceof EntityMonster) {
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toRemove.add(entity);
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}
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}
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toRemove.forEach(e -> player.getWorld().killEntity(e, 0));
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}
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}
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@Command(helpText = "/resetconst - Resets all constellations for the currently active character")
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public static class ResetConst extends PlayerCommand {
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@Override
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public void execute(GenshinPlayer player, String raw) {
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EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
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if (entity == null) {
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return;
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}
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GenshinAvatar avatar = entity.getAvatar();
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avatar.getTalentIdList().clear();
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avatar.setCoreProudSkillLevel(0);
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avatar.recalcStats();
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avatar.save();
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player.dropMessage("Constellations for " + entity.getAvatar().getAvatarData().getName() + " have been reset. Please relogin to see changes.");
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}
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}
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@Command(helpText = "/godmode - Prevents you from taking damage")
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public static class Godmode extends PlayerCommand {
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@Override
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public void execute(GenshinPlayer player, String raw) {
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player.setGodmode(!player.hasGodmode());
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player.dropMessage("Godmode is now " + (player.hasGodmode() ? "ON" : "OFF"));
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}
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}
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@Command(helpText = "/sethp [hp]")
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public static class Sethp extends PlayerCommand {
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@Override
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public void execute(GenshinPlayer player, String raw) {
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String[] split = raw.split(" ");
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int hp = 0;
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try {
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hp = Math.max(Integer.parseInt(split[0]), 1);
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} catch (Exception e) {
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hp = 1;
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}
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EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
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if (entity == null) {
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return;
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}
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, hp);
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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}
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}
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@Command(aliases = {"clearart"}, helpText = "/clearartifacts")
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public static class ClearArtifacts extends PlayerCommand {
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@Override
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public void execute(GenshinPlayer player, String raw) {
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List<GenshinItem> toRemove = new LinkedList<>();
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for (GenshinItem item : player.getInventory().getItems().values()) {
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if (item.getItemType() == ItemType.ITEM_RELIQUARY && item.getLevel() == 1 && item.getExp() == 0 && !item.isLocked() && !item.isEquipped()) {
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toRemove.add(item);
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}
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}
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player.getInventory().removeItems(toRemove);
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}
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}
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}
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