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https://github.com/Grasscutters/Grasscutter.git
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Initial commit
This commit is contained in:
239
src/main/java/emu/grasscutter/game/entity/EntityAvatar.java
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239
src/main/java/emu/grasscutter/game/entity/EntityAvatar.java
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package emu.grasscutter.game.entity;
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import emu.grasscutter.GenshinConstants;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.World;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.inventory.EquipType;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.AbilityControlBlockOuterClass.AbilityControlBlock;
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import emu.grasscutter.net.proto.AbilityEmbryoOuterClass.AbilityEmbryo;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
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import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
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import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
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import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
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import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
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import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
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import emu.grasscutter.net.proto.SceneAvatarInfoOuterClass.SceneAvatarInfo;
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import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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public class EntityAvatar extends GenshinEntity {
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private final GenshinAvatar avatar;
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private PlayerDieType killedType;
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private int killedBy;
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public EntityAvatar(World world, GenshinAvatar avatar) {
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super(world);
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this.avatar = avatar;
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this.id = world.getNextEntityId(EntityIdType.AVATAR);
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GenshinItem weapon = this.getAvatar().getWeapon();
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if (weapon != null) {
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weapon.setWeaponEntityId(world.getNextEntityId(EntityIdType.WEAPON));
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}
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}
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public EntityAvatar(GenshinAvatar avatar) {
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super(null);
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this.avatar = avatar;
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}
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public GenshinPlayer getPlayer() {
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return avatar.getPlayer();
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}
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@Override
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public Position getPosition() {
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return getPlayer().getPos();
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}
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@Override
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public Position getRotation() {
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return getPlayer().getRotation();
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}
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public GenshinAvatar getAvatar() {
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return avatar;
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}
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public int getKilledBy() {
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return killedBy;
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}
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public PlayerDieType getKilledType() {
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return killedType;
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}
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@Override
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public boolean isAlive() {
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return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
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}
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return getAvatar().getFightProperties();
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}
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public int getWeaponEntityId() {
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if (getAvatar().getWeapon() != null) {
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return getAvatar().getWeapon().getWeaponEntityId();
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}
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return 0;
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}
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@Override
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public void onDeath(int killerId) {
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this.killedType = PlayerDieType.PlayerDieKillByMonster;
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this.killedBy = killerId;
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}
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public SceneAvatarInfo getSceneAvatarInfo() {
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SceneAvatarInfo.Builder avatarInfo = SceneAvatarInfo.newBuilder()
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.setPlayerId(this.getPlayer().getId())
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.setAvatarId(this.getAvatar().getAvatarId())
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.setGuid(this.getAvatar().getGuid())
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.setPeerId(this.getPlayer().getPeerId())
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.addAllTalentIdList(this.getAvatar().getTalentIdList())
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.setCoreProudSkillLevel(this.getAvatar().getCoreProudSkillLevel())
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.putAllSkillLevelMap(this.getAvatar().getSkillLevelMap())
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.setSkillDepotId(this.getAvatar().getSkillDepotId())
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.addAllInherentProudSkillList(this.getAvatar().getProudSkillList())
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.putAllProudSkillExtraLevelMap(this.getAvatar().getProudSkillBonusMap())
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.addAllTeamResonanceList(this.getAvatar().getPlayer().getTeamManager().getTeamResonances())
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.setWearingFlycloakId(this.getAvatar().getFlyCloak())
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.setCostumeId(this.getAvatar().getCostume())
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.setBornTime(this.getAvatar().getBornTime());
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for (GenshinItem item : avatar.getEquips().values()) {
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if (item.getItemData().getEquipType() == EquipType.EQUIP_WEAPON) {
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avatarInfo.setWeapon(item.createSceneWeaponInfo());
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} else {
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avatarInfo.addReliquaryList(item.createSceneReliquaryInfo());
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}
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avatarInfo.addEquipIdList(item.getItemId());
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}
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return avatarInfo.build();
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}
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@Override
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public SceneEntityInfo toProto() {
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EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
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.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
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.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
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.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(Vector.newBuilder()))
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.setBornPos(Vector.newBuilder())
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.build();
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.ProtEntityAvatar)
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.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
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.setEntityClientData(EntityClientData.newBuilder())
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.setEntityAuthorityInfo(authority)
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.setLastMoveSceneTimeMs(this.getLastMoveSceneTimeMs())
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.setLastMoveReliableSeq(this.getLastMoveReliableSeq())
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.setLifeState(this.getLifeState().getValue());
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if (this.getWorld() != null) {
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entityInfo.setMotionInfo(this.getMotionInfo());
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}
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for (Int2FloatMap.Entry entry : getFightProperties().int2FloatEntrySet()) {
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if (entry.getIntKey() == 0) {
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continue;
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}
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FightPropPair fightProp = FightPropPair.newBuilder().setType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
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entityInfo.addFightPropList(fightProp);
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}
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PropPair pair = PropPair.newBuilder()
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.setType(PlayerProperty.PROP_LEVEL.getId())
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.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, getAvatar().getLevel()))
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.build();
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entityInfo.addPropList(pair);
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entityInfo.setAvatar(this.getSceneAvatarInfo());
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return entityInfo.build();
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}
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public AbilityControlBlock getAbilityControlBlock() {
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AvatarData data = this.getAvatar().getAvatarData();
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AbilityControlBlock.Builder abilityControlBlock = AbilityControlBlock.newBuilder();
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int embryoId = 0;
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// Add avatar abilities
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if (data.getAbilities() != null) {
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for (int id : data.getAbilities()) {
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AbilityEmbryo emb = AbilityEmbryo.newBuilder()
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.setAbilityId(++embryoId)
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.setAbilityNameHash(id)
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.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
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.build();
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abilityControlBlock.addAbilityEmbryoList(emb);
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}
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}
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// Add default abilities
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for (int id : GenshinConstants.DEFAULT_ABILITY_HASHES) {
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AbilityEmbryo emb = AbilityEmbryo.newBuilder()
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.setAbilityId(++embryoId)
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.setAbilityNameHash(id)
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.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
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.build();
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abilityControlBlock.addAbilityEmbryoList(emb);
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}
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// Add team resonances
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for (int id : this.getPlayer().getTeamManager().getTeamResonancesConfig()) {
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AbilityEmbryo emb = AbilityEmbryo.newBuilder()
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.setAbilityId(++embryoId)
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.setAbilityNameHash(id)
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.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
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.build();
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abilityControlBlock.addAbilityEmbryoList(emb);
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}
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// Add skill depot abilities
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AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getAvatar().getSkillDepotId());
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if (skillDepot != null && skillDepot.getAbilities() != null) {
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for (int id : skillDepot.getAbilities()) {
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AbilityEmbryo emb = AbilityEmbryo.newBuilder()
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.setAbilityId(++embryoId)
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.setAbilityNameHash(id)
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.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
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.build();
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abilityControlBlock.addAbilityEmbryoList(emb);
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}
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}
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// Add equip abilities
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if (this.getAvatar().getBonusAbilityList().size() > 0) {
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for (String skill : this.getAvatar().getBonusAbilityList()) {
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AbilityEmbryo emb = AbilityEmbryo.newBuilder()
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.setAbilityId(++embryoId)
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.setAbilityNameHash(Utils.abilityHash(skill))
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.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
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.build();
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abilityControlBlock.addAbilityEmbryoList(emb);
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}
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}
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//
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return abilityControlBlock.build();
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}
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}
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@@ -0,0 +1,147 @@
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package emu.grasscutter.game.entity;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.World;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
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import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
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import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
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import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
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import emu.grasscutter.net.proto.EvtCreateGadgetNotifyOuterClass.EvtCreateGadgetNotify;
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import emu.grasscutter.net.proto.GadgetClientParamOuterClass.GadgetClientParam;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
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import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
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import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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public class EntityClientGadget extends EntityGadget {
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private final GenshinPlayer owner;
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private final Position pos;
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private final Position rot;
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private int configId;
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private int campId;
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private int campType;
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private int ownerEntityId;
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private int targetEntityId;
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private boolean asyncLoad;
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public EntityClientGadget(World world, GenshinPlayer player, EvtCreateGadgetNotify notify) {
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super(world);
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this.owner = player;
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this.id = notify.getEntityId();
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this.pos = new Position(notify.getInitPos());
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this.rot = new Position(notify.getInitEulerAngles());
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this.configId = notify.getConfigId();
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this.campId = notify.getCampId();
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this.campType = notify.getCampType();
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this.ownerEntityId = notify.getPropOwnerEntityId();
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this.targetEntityId = notify.getTargetEntityId();
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this.asyncLoad = notify.getIsAsyncLoad();
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}
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@Override
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||||
public int getGadgetId() {
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||||
return configId;
|
||||
}
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||||
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public GenshinPlayer getOwner() {
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||||
return owner;
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||||
}
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||||
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||||
public int getCampId() {
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return campId;
|
||||
}
|
||||
|
||||
public int getCampType() {
|
||||
return campType;
|
||||
}
|
||||
|
||||
public int getOwnerEntityId() {
|
||||
return ownerEntityId;
|
||||
}
|
||||
|
||||
public int getTargetEntityId() {
|
||||
return targetEntityId;
|
||||
}
|
||||
|
||||
public boolean isAsyncLoad() {
|
||||
return this.asyncLoad;
|
||||
}
|
||||
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||||
@Override
|
||||
public void onDeath(int killerId) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public Int2FloatOpenHashMap getFightProperties() {
|
||||
// TODO Auto-generated method stub
|
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return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Position getPosition() {
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||||
// TODO Auto-generated method stub
|
||||
return this.pos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Position getRotation() {
|
||||
// TODO Auto-generated method stub
|
||||
return this.rot;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SceneEntityInfo toProto() {
|
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EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
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.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(Vector.newBuilder()))
|
||||
.setBornPos(Vector.newBuilder())
|
||||
.build();
|
||||
|
||||
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
|
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.setEntityId(getId())
|
||||
.setEntityType(ProtEntityType.ProtEntityGadget)
|
||||
.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(1);
|
||||
|
||||
PropPair pair = PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, 1))
|
||||
.build();
|
||||
entityInfo.addPropList(pair);
|
||||
|
||||
GadgetClientParam clientGadget = GadgetClientParam.newBuilder()
|
||||
.setCampId(this.getCampId())
|
||||
.setCampType(this.getCampType())
|
||||
.setOwnerEntityId(this.getOwnerEntityId())
|
||||
.setTargetEntityId(this.getTargetEntityId())
|
||||
.setAsyncLoad(this.isAsyncLoad())
|
||||
.build();
|
||||
|
||||
SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
|
||||
.setGadgetId(this.getGadgetId())
|
||||
.setOwnerEntityId(this.getOwnerEntityId())
|
||||
.setIsEnableInteract(true)
|
||||
.setClientGadget(clientGadget)
|
||||
.setPropOwnerEntityId(this.getOwnerEntityId())
|
||||
.setAuthorityPeerId(this.getOwner().getPeerId());
|
||||
|
||||
entityInfo.setGadget(gadgetInfo);
|
||||
|
||||
return entityInfo.build();
|
||||
}
|
||||
}
|
||||
17
src/main/java/emu/grasscutter/game/entity/EntityGadget.java
Normal file
17
src/main/java/emu/grasscutter/game/entity/EntityGadget.java
Normal file
@@ -0,0 +1,17 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.World;
|
||||
|
||||
public abstract class EntityGadget extends GenshinEntity {
|
||||
|
||||
public EntityGadget(World world) {
|
||||
super(world);
|
||||
}
|
||||
|
||||
public abstract int getGadgetId();
|
||||
|
||||
@Override
|
||||
public void onDeath(int killerId) {
|
||||
|
||||
}
|
||||
}
|
||||
118
src/main/java/emu/grasscutter/game/entity/EntityItem.java
Normal file
118
src/main/java/emu/grasscutter/game/entity/EntityItem.java
Normal file
@@ -0,0 +1,118 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.data.def.ItemData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
|
||||
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
|
||||
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
|
||||
import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
|
||||
import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
|
||||
import emu.grasscutter.net.proto.GadgetBornTypeOuterClass.GadgetBornType;
|
||||
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
|
||||
import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
|
||||
import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
|
||||
import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
|
||||
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
|
||||
import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
|
||||
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.utils.ProtoHelper;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
|
||||
public class EntityItem extends EntityGadget {
|
||||
private final Position pos;
|
||||
private final Position rot;
|
||||
|
||||
private final GenshinItem item;
|
||||
private final long guid;
|
||||
|
||||
public EntityItem(World world, GenshinPlayer player, ItemData itemData, Position pos, int count) {
|
||||
super(world);
|
||||
this.id = world.getNextEntityId(EntityIdType.GADGET);
|
||||
this.pos = new Position(pos);
|
||||
this.rot = new Position();
|
||||
this.guid = player.getNextGuid();
|
||||
this.item = new GenshinItem(itemData, count);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return this.id;
|
||||
}
|
||||
|
||||
private GenshinItem getItem() {
|
||||
return this.item;
|
||||
}
|
||||
|
||||
public ItemData getItemData() {
|
||||
return this.getItem().getItemData();
|
||||
}
|
||||
|
||||
public long getGuid() {
|
||||
return guid;
|
||||
}
|
||||
|
||||
public int getCount() {
|
||||
return this.getItem().getCount();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getGadgetId() {
|
||||
return this.getItemData().getGadgetId();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Position getPosition() {
|
||||
return this.pos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Position getRotation() {
|
||||
return this.rot;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Int2FloatOpenHashMap getFightProperties() {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SceneEntityInfo toProto() {
|
||||
EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(Vector.newBuilder()))
|
||||
.setBornPos(Vector.newBuilder())
|
||||
.build();
|
||||
|
||||
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
|
||||
.setEntityId(getId())
|
||||
.setEntityType(ProtEntityType.ProtEntityGadget)
|
||||
.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(1);
|
||||
|
||||
PropPair pair = PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, 1))
|
||||
.build();
|
||||
entityInfo.addPropList(pair);
|
||||
|
||||
SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
|
||||
.setGadgetId(this.getItemData().getGadgetId())
|
||||
.setTrifleItem(this.getItem().toProto())
|
||||
.setBornType(GadgetBornType.GadgetBornInAir)
|
||||
.setAuthorityPeerId(this.getWorld().getHostPeerId())
|
||||
.setIsEnableInteract(true);
|
||||
|
||||
entityInfo.setGadget(gadgetInfo);
|
||||
|
||||
return entityInfo.build();
|
||||
}
|
||||
}
|
||||
219
src/main/java/emu/grasscutter/game/entity/EntityMonster.java
Normal file
219
src/main/java/emu/grasscutter/game/entity/EntityMonster.java
Normal file
@@ -0,0 +1,219 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.common.PropGrowCurve;
|
||||
import emu.grasscutter.data.def.MonsterCurveData;
|
||||
import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
|
||||
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
|
||||
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
|
||||
import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
|
||||
import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
|
||||
import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair;
|
||||
import emu.grasscutter.net.proto.MonsterBornTypeOuterClass.MonsterBornType;
|
||||
import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
|
||||
import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
|
||||
import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
|
||||
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
|
||||
import emu.grasscutter.net.proto.SceneMonsterInfoOuterClass.SceneMonsterInfo;
|
||||
import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.utils.ProtoHelper;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
|
||||
public class EntityMonster extends GenshinEntity {
|
||||
private final MonsterData monsterData;
|
||||
private final Int2FloatOpenHashMap fightProp;
|
||||
|
||||
private final Position pos;
|
||||
private final Position rot;
|
||||
private final Position bornPos;
|
||||
private final int level;
|
||||
private int weaponEntityId;
|
||||
|
||||
public EntityMonster(World world, MonsterData monsterData, Position pos, int level) {
|
||||
super(world);
|
||||
this.id = world.getNextEntityId(EntityIdType.MONSTER);
|
||||
this.monsterData = monsterData;
|
||||
this.fightProp = new Int2FloatOpenHashMap();
|
||||
this.pos = new Position(pos);
|
||||
this.rot = new Position();
|
||||
this.bornPos = getPosition().clone();
|
||||
this.level = level;
|
||||
|
||||
// Monster weapon
|
||||
if (getMonsterWeaponId() > 0) {
|
||||
this.weaponEntityId = world.getNextEntityId(EntityIdType.WEAPON);
|
||||
}
|
||||
|
||||
this.recalcStats();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return this.id;
|
||||
}
|
||||
|
||||
public MonsterData getMonsterData() {
|
||||
return monsterData;
|
||||
}
|
||||
|
||||
public int getMonsterWeaponId() {
|
||||
return getMonsterData().getWeaponId();
|
||||
}
|
||||
|
||||
private int getMonsterId() {
|
||||
return this.getMonsterData().getId();
|
||||
}
|
||||
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Position getPosition() {
|
||||
return this.pos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Position getRotation() {
|
||||
return this.rot;
|
||||
}
|
||||
|
||||
public Position getBornPos() {
|
||||
return bornPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Int2FloatOpenHashMap getFightProperties() {
|
||||
return fightProp;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isAlive() {
|
||||
return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeath(int killerId) {
|
||||
|
||||
}
|
||||
|
||||
public void recalcStats() {
|
||||
// Monster data
|
||||
MonsterData data = this.getMonsterData();
|
||||
|
||||
// Get hp percent, set to 100% if none
|
||||
float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||
|
||||
// Clear properties
|
||||
this.getFightProperties().clear();
|
||||
|
||||
// Base stats
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp());
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack());
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense());
|
||||
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT, data.getPhysicalSubHurt());
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_FIRE_SUB_HURT, .1f);
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_ELEC_SUB_HURT, data.getElecSubHurt());
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_WATER_SUB_HURT, data.getWaterSubHurt());
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_GRASS_SUB_HURT, data.getGrassSubHurt());
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_WIND_SUB_HURT, data.getWindSubHurt());
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_ROCK_SUB_HURT, .1f);
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt());
|
||||
|
||||
// Level curve
|
||||
MonsterCurveData curve = GenshinData.getMonsterCurveDataMap().get(this.getLevel());
|
||||
if (curve != null) {
|
||||
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
|
||||
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
|
||||
this.setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
|
||||
}
|
||||
}
|
||||
|
||||
// Set % stats
|
||||
this.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_MAX_HP,
|
||||
(getFightProperty(FightProperty.FIGHT_PROP_BASE_HP) * (1f + getFightProperty(FightProperty.FIGHT_PROP_HP_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_HP)
|
||||
);
|
||||
this.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_ATTACK,
|
||||
(getFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK) * (1f + getFightProperty(FightProperty.FIGHT_PROP_ATTACK_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_ATTACK)
|
||||
);
|
||||
this.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_DEFENSE,
|
||||
(getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE)
|
||||
);
|
||||
|
||||
// Set current hp
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public SceneEntityInfo toProto() {
|
||||
EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto()))
|
||||
.setBornPos(this.getBornPos().toProto())
|
||||
.build();
|
||||
|
||||
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
|
||||
.setEntityId(getId())
|
||||
.setEntityType(ProtEntityType.ProtEntityMonster)
|
||||
.setMotionInfo(this.getMotionInfo())
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
|
||||
for (Int2FloatMap.Entry entry : getFightProperties().int2FloatEntrySet()) {
|
||||
if (entry.getIntKey() == 0) {
|
||||
continue;
|
||||
}
|
||||
FightPropPair fightProp = FightPropPair.newBuilder().setType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
|
||||
entityInfo.addFightPropList(fightProp);
|
||||
}
|
||||
|
||||
PropPair pair = PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, getLevel()))
|
||||
.build();
|
||||
entityInfo.addPropList(pair);
|
||||
|
||||
SceneMonsterInfo.Builder monsterInfo = SceneMonsterInfo.newBuilder()
|
||||
.setMonsterId(getMonsterId())
|
||||
.setGroupId(133003095)
|
||||
.setConfigId(95001)
|
||||
.addAllAffixList(getMonsterData().getAffix())
|
||||
.setAuthorityPeerId(getWorld().getHostPeerId())
|
||||
.setPoseId(0)
|
||||
.setBlockId(3001)
|
||||
.setBornType(MonsterBornType.MonsterBornDefault)
|
||||
.setSpecialNameId(40);
|
||||
|
||||
if (getMonsterData().getDescribeData() != null) {
|
||||
monsterInfo.setTitleId(getMonsterData().getDescribeData().getTitleID());
|
||||
}
|
||||
|
||||
if (this.getMonsterWeaponId() > 0) {
|
||||
SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
|
||||
.setEntityId(this.weaponEntityId)
|
||||
.setGadgetId(this.getMonsterWeaponId())
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.build();
|
||||
|
||||
monsterInfo.setWeaponList(weaponInfo);
|
||||
}
|
||||
|
||||
entityInfo.setMonster(monsterInfo);
|
||||
|
||||
return entityInfo.build();
|
||||
}
|
||||
}
|
||||
102
src/main/java/emu/grasscutter/game/entity/GenshinEntity.java
Normal file
102
src/main/java/emu/grasscutter/game/entity/GenshinEntity.java
Normal file
@@ -0,0 +1,102 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
|
||||
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
|
||||
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
|
||||
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
|
||||
public abstract class GenshinEntity {
|
||||
protected int id;
|
||||
private final World world;
|
||||
|
||||
private MotionState moveState;
|
||||
private int lastMoveSceneTimeMs;
|
||||
private int lastMoveReliableSeq;
|
||||
|
||||
public GenshinEntity(World world) {
|
||||
this.world = world;
|
||||
this.moveState = MotionState.MotionNone;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
return this.id;
|
||||
}
|
||||
|
||||
public World getWorld() {
|
||||
return world;
|
||||
}
|
||||
|
||||
public boolean isAlive() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public LifeState getLifeState() {
|
||||
return isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD;
|
||||
}
|
||||
|
||||
public abstract Int2FloatOpenHashMap getFightProperties();
|
||||
|
||||
public abstract Position getPosition();
|
||||
|
||||
public abstract Position getRotation();
|
||||
|
||||
public MotionState getMotionState() {
|
||||
return moveState;
|
||||
}
|
||||
|
||||
public void setMotionState(MotionState moveState) {
|
||||
this.moveState = moveState;
|
||||
}
|
||||
|
||||
public int getLastMoveSceneTimeMs() {
|
||||
return lastMoveSceneTimeMs;
|
||||
}
|
||||
|
||||
public void setLastMoveSceneTimeMs(int lastMoveSceneTimeMs) {
|
||||
this.lastMoveSceneTimeMs = lastMoveSceneTimeMs;
|
||||
}
|
||||
|
||||
public int getLastMoveReliableSeq() {
|
||||
return lastMoveReliableSeq;
|
||||
}
|
||||
|
||||
public void setLastMoveReliableSeq(int lastMoveReliableSeq) {
|
||||
this.lastMoveReliableSeq = lastMoveReliableSeq;
|
||||
}
|
||||
|
||||
public abstract SceneEntityInfo toProto();
|
||||
|
||||
public abstract void onDeath(int killerId);
|
||||
|
||||
public void setFightProperty(FightProperty prop, float value) {
|
||||
this.getFightProperties().put(prop.getId(), value);
|
||||
}
|
||||
|
||||
private void setFightProperty(int id, float value) {
|
||||
this.getFightProperties().put(id, value);
|
||||
}
|
||||
|
||||
public void addFightProperty(FightProperty prop, float value) {
|
||||
this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value);
|
||||
}
|
||||
|
||||
public float getFightProperty(FightProperty prop) {
|
||||
return getFightProperties().getOrDefault(prop.getId(), 0f);
|
||||
}
|
||||
|
||||
protected MotionInfo getMotionInfo() {
|
||||
MotionInfo proto = MotionInfo.newBuilder()
|
||||
.setPos(getPosition().toProto())
|
||||
.setRot(getRotation().toProto())
|
||||
.setSpeed(Vector.newBuilder())
|
||||
.setState(this.getMotionState())
|
||||
.build();
|
||||
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user