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Initial commit
This commit is contained in:
262
src/main/java/emu/grasscutter/game/friends/FriendsList.java
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262
src/main/java/emu/grasscutter/game/friends/FriendsList.java
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package emu.grasscutter.game.friends;
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import java.util.List;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.net.proto.DealAddFriendResultTypeOuterClass.DealAddFriendResultType;
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import emu.grasscutter.server.packet.send.PacketAskAddFriendNotify;
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import emu.grasscutter.server.packet.send.PacketAskAddFriendRsp;
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import emu.grasscutter.server.packet.send.PacketDealAddFriendRsp;
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import emu.grasscutter.server.packet.send.PacketDeleteFriendNotify;
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import emu.grasscutter.server.packet.send.PacketDeleteFriendRsp;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class FriendsList {
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private final GenshinPlayer player;
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private final Int2ObjectMap<Friendship> friends;
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private final Int2ObjectMap<Friendship> pendingFriends;
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private boolean loaded = false;
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public FriendsList(GenshinPlayer player) {
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this.player = player;
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this.friends = new Int2ObjectOpenHashMap<Friendship>();
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this.pendingFriends = new Int2ObjectOpenHashMap<Friendship>();
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}
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public GenshinPlayer getPlayer() {
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return player;
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}
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public boolean hasLoaded() {
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return loaded;
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}
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public synchronized Int2ObjectMap<Friendship> getFriends() {
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return friends;
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}
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public synchronized Int2ObjectMap<Friendship> getPendingFriends() {
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return this.pendingFriends;
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}
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public synchronized boolean isFriendsWith(int uid) {
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return this.getFriends().containsKey(uid);
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}
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private synchronized Friendship getFriendshipById(int id) {
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Friendship friendship = this.getFriends().get(id);
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if (friendship == null) {
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friendship = this.getPendingFriendById(id);
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}
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return friendship;
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}
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private synchronized Friendship getFriendById(int id) {
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return this.getFriends().get(id);
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}
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private synchronized Friendship getPendingFriendById(int id) {
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return this.getPendingFriends().get(id);
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}
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public void addFriend(Friendship friendship) {
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getFriends().put(friendship.getFriendId(), friendship);
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}
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public void addPendingFriend(Friendship friendship) {
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getPendingFriends().put(friendship.getFriendId(), friendship);
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}
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public synchronized void handleFriendRequest(int targetUid, DealAddFriendResultType result) {
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// Check if player has sent friend request
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Friendship myFriendship = this.getPendingFriendById(targetUid);
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if (myFriendship == null) {
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return;
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}
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// Make sure asker cant do anything
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if (myFriendship.getAskerId() == this.getPlayer().getId()) {
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return;
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}
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GenshinPlayer target = getPlayer().getSession().getServer().forceGetPlayerById(targetUid);
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if (target == null) {
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return; // Should never happen
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}
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// Get target's friendship
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Friendship theirFriendship = null;
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if (target.isOnline()) {
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theirFriendship = target.getFriendsList().getPendingFriendById(this.getPlayer().getId());
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} else {
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theirFriendship = DatabaseHelper.getReverseFriendship(myFriendship);
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}
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if (theirFriendship == null) {
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// They dont have us on their friends list anymore, rip
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this.getPendingFriends().remove(myFriendship.getOwnerId());
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myFriendship.delete();
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return;
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}
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// Handle
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if (result == DealAddFriendResultType.DealAddFriendAccept) { // Request accepted
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myFriendship.setIsFriend(true);
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theirFriendship.setIsFriend(true);
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this.getPendingFriends().remove(myFriendship.getOwnerId());
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this.addFriend(myFriendship);
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if (target.isOnline()) {
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target.getFriendsList().getPendingFriends().remove(this.getPlayer().getId());
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target.getFriendsList().addFriend(theirFriendship);
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}
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myFriendship.save();
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theirFriendship.save();
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} else { // Request declined
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// Delete from my pending friends
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this.getPendingFriends().remove(myFriendship.getOwnerId());
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myFriendship.delete();
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// Delete from target uid
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if (target.isOnline()) {
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theirFriendship = target.getFriendsList().getPendingFriendById(this.getPlayer().getId());
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}
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theirFriendship.delete();
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}
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// Packet
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this.getPlayer().sendPacket(new PacketDealAddFriendRsp(targetUid, result));
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}
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public synchronized void deleteFriend(int targetUid) {
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Friendship myFriendship = this.getFriendById(targetUid);
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if (myFriendship == null) {
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return;
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}
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this.getFriends().remove(targetUid);
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myFriendship.delete();
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Friendship theirFriendship = null;
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GenshinPlayer friend = myFriendship.getFriendProfile().getPlayer();
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if (friend != null) {
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// Friend online
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theirFriendship = friend.getFriendsList().getFriendById(this.getPlayer().getId());
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if (theirFriendship != null) {
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friend.getFriendsList().getFriends().remove(theirFriendship.getFriendId());
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theirFriendship.delete();
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friend.sendPacket(new PacketDeleteFriendNotify(theirFriendship.getFriendId()));
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}
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} else {
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// Friend offline
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theirFriendship = DatabaseHelper.getReverseFriendship(myFriendship);
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if (theirFriendship != null) {
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theirFriendship.delete();
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}
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}
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// Packet
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this.getPlayer().sendPacket(new PacketDeleteFriendRsp(targetUid));
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}
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public synchronized void sendFriendRequest(int targetUid) {
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GenshinPlayer target = getPlayer().getSession().getServer().forceGetPlayerById(targetUid);
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if (target == null || target == this.getPlayer()) {
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return;
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}
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// Check if friend already exists
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if (this.getPendingFriends().containsKey(targetUid) || this.getFriends().containsKey(targetUid)) {
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return;
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}
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// Create friendships
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Friendship myFriendship = new Friendship(getPlayer(), target, getPlayer());
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Friendship theirFriendship = new Friendship(target, getPlayer(), getPlayer());
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// Add pending lists
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this.addPendingFriend(myFriendship);
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if (target.isOnline() && target.getFriendsList().hasLoaded()) {
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target.getFriendsList().addPendingFriend(theirFriendship);
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target.sendPacket(new PacketAskAddFriendNotify(theirFriendship));
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}
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// Save
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myFriendship.save();
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theirFriendship.save();
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// Packets
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this.getPlayer().sendPacket(new PacketAskAddFriendRsp(targetUid));
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}
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/** Gets total amount of potential friends
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* */
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public int getFullFriendCount() {
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return this.getPendingFriends().size() + this.getFriends().size();
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}
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public synchronized void loadFromDatabase() {
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if (this.hasLoaded()) {
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return;
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}
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// Get friendships from the db
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List<Friendship> friendships = DatabaseHelper.getFriends(player);
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friendships.forEach(this::loadFriendFromDatabase);
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// Set loaded flag
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this.loaded = true;
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}
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private void loadFriendFromDatabase(Friendship friendship) {
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// Set friendship owner
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friendship.setOwner(getPlayer());
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// Check if friend is online
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GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerById(friendship.getFriendProfile().getId());
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if (friend != null) {
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// Set friend to online mode
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friendship.setFriendProfile(friend);
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// Update our status on friend's client if theyre online
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if (friend.getFriendsList().hasLoaded()) {
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Friendship theirFriendship = friend.getFriendsList().getFriendshipById(getPlayer().getId());
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if (theirFriendship != null) {
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// Update friend profile
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theirFriendship.setFriendProfile(getPlayer());
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} else {
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// They dont have us on their friends list anymore, rip
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friendship.delete();
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return;
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}
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}
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}
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// Finally, load to our friends list
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if (friendship.isFriend()) {
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getFriends().put(friendship.getFriendId(), friendship);
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} else {
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getPendingFriends().put(friendship.getFriendId(), friendship);
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// TODO - Hacky fix to force client to see a notification for a friendship
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if (getPendingFriends().size() == 1) {
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getPlayer().getSession().send(new PacketAskAddFriendNotify(friendship));
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}
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}
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}
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public void save() {
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// Update all our friends
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List<Friendship> friendships = DatabaseHelper.getReverseFriends(getPlayer());
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for (Friendship friend : friendships) {
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friend.setFriendProfile(this.getPlayer());
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friend.save();
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}
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}
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}
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108
src/main/java/emu/grasscutter/game/friends/Friendship.java
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108
src/main/java/emu/grasscutter/game/friends/Friendship.java
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package emu.grasscutter.game.friends;
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import org.bson.types.ObjectId;
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import dev.morphia.annotations.*;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.net.proto.FriendBriefOuterClass.FriendBrief;
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import emu.grasscutter.net.proto.FriendOnlineStateOuterClass.FriendOnlineState;
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import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
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@Entity(value = "friendships", noClassnameStored = true)
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public class Friendship {
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@Id private ObjectId id;
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@Transient private GenshinPlayer owner;
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@Indexed private int ownerId;
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@Indexed private int friendId;
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private boolean isFriend;
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private int askerId;
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private PlayerProfile profile;
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@Deprecated // Morphia use only
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public Friendship() { }
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public Friendship(GenshinPlayer owner, GenshinPlayer friend, GenshinPlayer asker) {
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this.setOwner(owner);
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this.ownerId = owner.getId();
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this.friendId = friend.getId();
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this.profile = friend.getProfile();
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this.askerId = asker.getId();
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}
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public GenshinPlayer getOwner() {
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return owner;
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}
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public void setOwner(GenshinPlayer owner) {
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this.owner = owner;
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}
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public boolean isFriend() {
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return isFriend;
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}
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public void setIsFriend(boolean b) {
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this.isFriend = b;
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}
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public int getOwnerId() {
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return ownerId;
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}
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public int getFriendId() {
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return friendId;
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}
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public int getAskerId() {
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return askerId;
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}
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public void setAskerId(int askerId) {
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this.askerId = askerId;
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}
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public PlayerProfile getFriendProfile() {
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return profile;
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}
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public void setFriendProfile(GenshinPlayer character) {
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if (character == null || this.friendId != character.getId()) return;
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this.profile = character.getProfile();
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}
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public boolean isOnline() {
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return getFriendProfile().getPlayer() != null;
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}
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public void save() {
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DatabaseHelper.saveFriendship(this);
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}
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public void delete() {
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DatabaseHelper.deleteFriendship(this);
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}
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public FriendBrief toProto() {
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FriendBrief proto = FriendBrief.newBuilder()
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.setUid(getFriendProfile().getId())
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.setNickname(getFriendProfile().getName())
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.setLevel(getFriendProfile().getPlayerLevel())
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.setAvatar(HeadImage.newBuilder().setAvatarId(getFriendProfile().getAvatarId()))
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.setWorldLevel(getFriendProfile().getWorldLevel())
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.setSignature(getFriendProfile().getSignature())
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.setOnlineState(getFriendProfile().isOnline() ? FriendOnlineState.FRIEND_ONLINE : FriendOnlineState.FRIEND_DISCONNECT)
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.setIsMpModeAvailable(true)
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.setLastActiveTime(getFriendProfile().getLastActiveTime())
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.setNameCardId(getFriendProfile().getNameCard())
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.setParam(getFriendProfile().getDaysSinceLogin())
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.setUnk1(1)
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.setUnk2(3)
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.build();
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return proto;
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}
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}
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@@ -0,0 +1,99 @@
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package emu.grasscutter.game.friends;
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import dev.morphia.annotations.*;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.utils.Utils;
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public class PlayerProfile {
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@Transient private GenshinPlayer player;
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private int id;
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private int nameCard;
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private int avatarId;
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private String name;
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private String signature;
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private int achievements;
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private int playerLevel;
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private int worldLevel;
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private int lastActiveTime;
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@Deprecated // Morphia only
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public PlayerProfile() { }
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public PlayerProfile(GenshinPlayer player) {
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this.id = player.getId();
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this.syncWithCharacter(player);
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}
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public int getId() {
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return id;
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}
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public GenshinPlayer getPlayer() {
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return player;
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}
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public synchronized void setPlayer(GenshinPlayer player) {
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this.player = player;
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}
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public String getName() {
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return name;
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}
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public int getNameCard() {
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return nameCard;
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}
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public int getAvatarId() {
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return avatarId;
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}
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public String getSignature() {
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return signature;
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}
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public int getAchievements() {
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return achievements;
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}
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public int getPlayerLevel() {
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return playerLevel;
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}
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public int getWorldLevel() {
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return worldLevel;
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}
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public int getLastActiveTime() {
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return lastActiveTime;
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}
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public void updateLastActiveTime() {
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this.lastActiveTime = Utils.getCurrentSeconds();
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}
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public int getDaysSinceLogin() {
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return (int) Math.floor((Utils.getCurrentSeconds() - getLastActiveTime()) / 86400.0);
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}
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public boolean isOnline() {
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return this.getPlayer() != null;
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}
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public void syncWithCharacter(GenshinPlayer player) {
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if (player == null) {
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return;
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}
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this.name = player.getNickname();
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this.avatarId = player.getHeadImage();
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this.signature = player.getSignature();
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this.nameCard = player.getNameCardId();
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this.playerLevel = player.getLevel();
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this.worldLevel = player.getWorldLevel();
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//this.achievements = 0;
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this.updateLastActiveTime();
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}
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}
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