mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 09:25:06 +01:00
Initial commit
This commit is contained in:
@@ -0,0 +1,15 @@
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package emu.grasscutter.game.managers;
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import emu.grasscutter.server.game.GameServer;
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public class AccountManager {
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private final GameServer server;
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public AccountManager(GameServer server) {
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this.server = server;
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}
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public GameServer getServer() {
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return server;
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}
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}
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82
src/main/java/emu/grasscutter/game/managers/ChatManager.java
Normal file
82
src/main/java/emu/grasscutter/game/managers/ChatManager.java
Normal file
@@ -0,0 +1,82 @@
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package emu.grasscutter.game.managers;
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import emu.grasscutter.commands.PlayerCommands;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
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import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
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public class ChatManager {
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private final GameServer server;
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public ChatManager(GameServer server) {
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this.server = server;
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}
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public GameServer getServer() {
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return server;
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}
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public void sendPrivChat(GenshinPlayer player, int targetUid, String message) {
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// Sanity checks
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if (message == null || message.length() == 0) {
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return;
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}
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// Check if command
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if (message.charAt(0) == '!') {
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PlayerCommands.handle(player, message);
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return;
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}
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// Get target
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GenshinPlayer target = getServer().getPlayerById(targetUid);
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if (target == null) {
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return;
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}
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// Create chat packet
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GenshinPacket packet = new PacketPrivateChatNotify(player.getId(), target.getId(), message);
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player.sendPacket(packet);
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target.sendPacket(packet);
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}
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public void sendPrivChat(GenshinPlayer player, int targetUid, int emote) {
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// Get target
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GenshinPlayer target = getServer().getPlayerById(targetUid);
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if (target == null) {
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return;
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}
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// Create chat packet
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GenshinPacket packet = new PacketPrivateChatNotify(player.getId(), target.getId(), emote);
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player.sendPacket(packet);
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target.sendPacket(packet);
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}
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public void sendTeamChat(GenshinPlayer player, int channel, String message) {
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// Sanity checks
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if (message == null || message.length() == 0) {
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return;
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}
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// Check if command
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if (message.charAt(0) == '!') {
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PlayerCommands.handle(player, message);
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return;
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}
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// Create and send chat packet
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player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
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}
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public void sendTeamChat(GenshinPlayer player, int channel, int icon) {
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// Create and send chat packet
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player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
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}
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}
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@@ -0,0 +1,897 @@
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package emu.grasscutter.game.managers;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.custom.OpenConfigEntry;
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import emu.grasscutter.data.def.AvatarPromoteData;
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import emu.grasscutter.data.def.AvatarSkillData;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.data.def.WeaponPromoteData;
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import emu.grasscutter.data.def.AvatarSkillDepotData.InherentProudSkillOpens;
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import emu.grasscutter.data.def.AvatarTalentData;
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import emu.grasscutter.data.def.ProudSkillData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.inventory.MaterialType;
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import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
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import emu.grasscutter.net.proto.MaterialInfoOuterClass.MaterialInfo;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketAbilityChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarPromoteRsp;
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import emu.grasscutter.server.packet.send.PacketAvatarPropNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp;
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import emu.grasscutter.server.packet.send.PacketAvatarUnlockTalentNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarUpgradeRsp;
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import emu.grasscutter.server.packet.send.PacketDestroyMaterialRsp;
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import emu.grasscutter.server.packet.send.PacketProudSkillChangeNotify;
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import emu.grasscutter.server.packet.send.PacketProudSkillExtraLevelNotify;
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import emu.grasscutter.server.packet.send.PacketReliquaryUpgradeRsp;
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import emu.grasscutter.server.packet.send.PacketSetEquipLockStateRsp;
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import emu.grasscutter.server.packet.send.PacketStoreItemChangeNotify;
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import emu.grasscutter.server.packet.send.PacketUnlockAvatarTalentRsp;
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import emu.grasscutter.server.packet.send.PacketWeaponAwakenRsp;
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import emu.grasscutter.server.packet.send.PacketWeaponPromoteRsp;
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import emu.grasscutter.server.packet.send.PacketWeaponUpgradeRsp;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2IntMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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public class InventoryManager {
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private final GameServer server;
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private final static int RELIC_MATERIAL_1 = 105002; // Sanctifying Unction
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private final static int RELIC_MATERIAL_2 = 105003; // Sanctifying Essence
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private final static int WEAPON_ORE_1 = 104011; // Enhancement Ore
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private final static int WEAPON_ORE_2 = 104012; // Fine Enhancement Ore
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private final static int WEAPON_ORE_3 = 104013; // Mystic Enhancement Ore
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private final static int WEAPON_ORE_EXP_1 = 400; // Enhancement Ore
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private final static int WEAPON_ORE_EXP_2 = 2000; // Fine Enhancement Ore
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private final static int WEAPON_ORE_EXP_3 = 10000; // Mystic Enhancement Ore
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private final static int AVATAR_BOOK_1 = 104001; // Wanderer's Advice
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private final static int AVATAR_BOOK_2 = 104002; // Adventurer's Experience
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private final static int AVATAR_BOOK_3 = 104003; // Hero's Wit
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private final static int AVATAR_BOOK_EXP_1 = 1000; // Wanderer's Advice
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private final static int AVATAR_BOOK_EXP_2 = 5000; // Adventurer's Experience
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private final static int AVATAR_BOOK_EXP_3 = 20000; // Hero's Wit
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public InventoryManager(GameServer server) {
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this.server = server;
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}
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public GameServer getServer() {
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return server;
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}
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public void lockEquip(GenshinPlayer player, long targetEquipGuid, boolean isLocked) {
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GenshinItem equip = player.getInventory().getItemByGuid(targetEquipGuid);
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if (equip == null || !equip.getItemData().isEquip()) {
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return;
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}
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equip.setLocked(isLocked);
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equip.save();
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player.sendPacket(new PacketStoreItemChangeNotify(equip));
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player.sendPacket(new PacketSetEquipLockStateRsp(equip));
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}
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public void upgradeRelic(GenshinPlayer player, long targetGuid, List<Long> foodRelicList, List<ItemParam> list) {
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GenshinItem relic = player.getInventory().getItemByGuid(targetGuid);
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if (relic == null || relic.getItemType() != ItemType.ITEM_RELIQUARY) {
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return;
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}
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int moraCost = 0;
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int expGain = 0;
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for (long guid : foodRelicList) {
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// Add to delete queue
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GenshinItem food = player.getInventory().getItemByGuid(guid);
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if (food == null || !food.isDestroyable()) {
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continue;
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}
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// Calculate mora cost
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moraCost += food.getItemData().getBaseConvExp();
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expGain += food.getItemData().getBaseConvExp();
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// Feeding artifact with exp already
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if (food.getTotalExp() > 0) {
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expGain += (int) Math.floor(food.getTotalExp() * .8f);
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}
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}
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for (ItemParam itemParam : list) {
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GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
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if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
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continue;
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}
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int amount = Math.min(food.getCount(), itemParam.getCount());
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int gain = 0;
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if (food.getItemId() == RELIC_MATERIAL_2) {
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gain = 10000 * amount;
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} else if (food.getItemId() == RELIC_MATERIAL_1) {
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gain = 2500 * amount;
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}
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expGain += gain;
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moraCost += gain;
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}
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// Make sure exp gain is valid
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if (expGain <= 0) {
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return;
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}
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// Check mora
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if (player.getMora() < moraCost) {
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return;
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}
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player.setMora(player.getMora() - moraCost);
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// Consume food items
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for (long guid : foodRelicList) {
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GenshinItem food = player.getInventory().getItemByGuid(guid);
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if (food == null || !food.isDestroyable()) {
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continue;
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}
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player.getInventory().removeItem(food);
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}
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for (ItemParam itemParam : list) {
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GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
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if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
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continue;
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}
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int amount = Math.min(food.getCount(), itemParam.getCount());
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player.getInventory().removeItem(food, amount);
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}
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// Implement random rate boost
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int rate = 1;
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int boost = Utils.randomRange(1, 100);
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if (boost == 100) {
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rate = 5;
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} else if (boost <= 9) {
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rate = 2;
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}
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expGain *= rate;
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// Now we upgrade
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int level = relic.getLevel();
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int oldLevel = level;
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int exp = relic.getExp();
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int totalExp = relic.getTotalExp();
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int reqExp = GenshinData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
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int upgrades = 0;
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List<Integer> oldAppendPropIdList = relic.getAppendPropIdList();
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while (expGain > 0 && reqExp > 0 && level < relic.getItemData().getMaxLevel()) {
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// Do calculations
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int toGain = Math.min(expGain, reqExp - exp);
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exp += toGain;
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totalExp += toGain;
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expGain -= toGain;
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// Level up
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if (exp >= reqExp) {
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// Exp
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exp = 0;
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level += 1;
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// On relic levelup
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if (relic.getItemData().getAddPropLevelSet() != null && relic.getItemData().getAddPropLevelSet().contains(level)) {
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upgrades += 1;
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}
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// Set req exp
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reqExp = GenshinData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
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}
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}
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if (upgrades > 0) {
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oldAppendPropIdList = new ArrayList<>(relic.getAppendPropIdList());
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while (upgrades > 0) {
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relic.addAppendProp();
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upgrades -= 1;
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}
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}
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// Save
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relic.setLevel(level);
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relic.setExp(exp);
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relic.setTotalExp(totalExp);
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relic.save();
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// Avatar
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if (oldLevel != level) {
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GenshinAvatar avatar = relic.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(relic.getEquipCharacter()) : null;
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if (avatar != null) {
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avatar.recalcStats();
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}
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}
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// Packet
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player.sendPacket(new PacketStoreItemChangeNotify(relic));
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player.sendPacket(new PacketReliquaryUpgradeRsp(relic, rate, oldLevel, oldAppendPropIdList));
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}
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public List<ItemParam> calcWeaponUpgradeReturnItems(GenshinPlayer player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
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GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
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// Sanity checks
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if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
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return null;
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}
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WeaponPromoteData promoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
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if (promoteData == null) {
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return null;
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}
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// Get exp gain
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int expGain = 0;
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for (long guid : foodWeaponGuidList) {
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GenshinItem food = player.getInventory().getItemByGuid(guid);
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if (food == null) {
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continue;
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}
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expGain += food.getItemData().getWeaponBaseExp();
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if (food.getTotalExp() > 0) {
|
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expGain += (int) Math.floor(food.getTotalExp() * .8f);
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}
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}
|
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for (ItemParam param : itemParamList) {
|
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GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
|
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if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
|
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continue;
|
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}
|
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int amount = Math.min(param.getCount(), food.getCount());
|
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if (food.getItemId() == WEAPON_ORE_3) {
|
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expGain += 10000 * amount;
|
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} else if (food.getItemId() == WEAPON_ORE_2) {
|
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expGain += 2000 * amount;
|
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} else if (food.getItemId() == WEAPON_ORE_1) {
|
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expGain += 400 * amount;
|
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}
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}
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// Try
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int maxLevel = promoteData.getUnlockMaxLevel();
|
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int level = weapon.getLevel();
|
||||
int exp = weapon.getExp();
|
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int reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
|
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while (expGain > 0 && reqExp > 0 && level < maxLevel) {
|
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// Do calculations
|
||||
int toGain = Math.min(expGain, reqExp - exp);
|
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exp += toGain;
|
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expGain -= toGain;
|
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// Level up
|
||||
if (exp >= reqExp) {
|
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// Exp
|
||||
exp = 0;
|
||||
level += 1;
|
||||
// Set req exp
|
||||
reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
}
|
||||
}
|
||||
|
||||
return getLeftoverOres(expGain);
|
||||
}
|
||||
|
||||
|
||||
public void upgradeWeapon(GenshinPlayer player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
|
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GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
|
||||
// Sanity checks
|
||||
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
|
||||
return;
|
||||
}
|
||||
|
||||
WeaponPromoteData promoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
if (promoteData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get exp gain
|
||||
int expGain = 0, moraCost = 0;
|
||||
|
||||
for (long guid : foodWeaponGuidList) {
|
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GenshinItem food = player.getInventory().getItemByGuid(guid);
|
||||
if (food == null || !food.isDestroyable()) {
|
||||
continue;
|
||||
}
|
||||
expGain += food.getItemData().getWeaponBaseExp();
|
||||
moraCost += (int) Math.floor(food.getItemData().getWeaponBaseExp() * .1f);
|
||||
if (food.getTotalExp() > 0) {
|
||||
expGain += (int) Math.floor(food.getTotalExp() * .8f);
|
||||
}
|
||||
}
|
||||
for (ItemParam param : itemParamList) {
|
||||
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
|
||||
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
|
||||
continue;
|
||||
}
|
||||
int amount = Math.min(param.getCount(), food.getCount());
|
||||
int gain = 0;
|
||||
if (food.getItemId() == WEAPON_ORE_3) {
|
||||
gain = 10000 * amount;
|
||||
} else if (food.getItemId() == WEAPON_ORE_2) {
|
||||
gain = 2000 * amount;
|
||||
} else if (food.getItemId() == WEAPON_ORE_1) {
|
||||
gain = 400 * amount;
|
||||
}
|
||||
expGain += gain;
|
||||
moraCost += (int) Math.floor(gain * .1f);
|
||||
}
|
||||
|
||||
// Make sure exp gain is valid
|
||||
if (expGain <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Mora check
|
||||
if (player.getMora() >= moraCost) {
|
||||
player.setMora(player.getMora() - moraCost);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
// Consume weapon/items used to feed
|
||||
for (long guid : foodWeaponGuidList) {
|
||||
GenshinItem food = player.getInventory().getItemByGuid(guid);
|
||||
if (food == null || !food.isDestroyable()) {
|
||||
continue;
|
||||
}
|
||||
player.getInventory().removeItem(food);
|
||||
}
|
||||
for (ItemParam param : itemParamList) {
|
||||
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
|
||||
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
|
||||
continue;
|
||||
}
|
||||
int amount = Math.min(param.getCount(), food.getCount());
|
||||
player.getInventory().removeItem(food, amount);
|
||||
}
|
||||
|
||||
// Level up
|
||||
int maxLevel = promoteData.getUnlockMaxLevel();
|
||||
int level = weapon.getLevel();
|
||||
int oldLevel = level;
|
||||
int exp = weapon.getExp();
|
||||
int totalExp = weapon.getTotalExp();
|
||||
int reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
|
||||
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
|
||||
// Do calculations
|
||||
int toGain = Math.min(expGain, reqExp - exp);
|
||||
exp += toGain;
|
||||
totalExp += toGain;
|
||||
expGain -= toGain;
|
||||
// Level up
|
||||
if (exp >= reqExp) {
|
||||
// Exp
|
||||
exp = 0;
|
||||
level += 1;
|
||||
// Set req exp
|
||||
reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
}
|
||||
}
|
||||
|
||||
List<ItemParam> leftovers = getLeftoverOres(expGain);
|
||||
player.getInventory().addItemParams(leftovers);
|
||||
|
||||
weapon.setLevel(level);
|
||||
weapon.setExp(exp);
|
||||
weapon.setTotalExp(totalExp);
|
||||
weapon.save();
|
||||
|
||||
// Avatar
|
||||
if (oldLevel != level) {
|
||||
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
|
||||
if (avatar != null) {
|
||||
avatar.recalcStats();
|
||||
}
|
||||
}
|
||||
|
||||
// Packets
|
||||
player.sendPacket(new PacketStoreItemChangeNotify(weapon));
|
||||
player.sendPacket(new PacketWeaponUpgradeRsp(weapon, oldLevel, leftovers));
|
||||
}
|
||||
|
||||
private List<ItemParam> getLeftoverOres(float leftover) {
|
||||
List<ItemParam> leftoverOreList = new ArrayList<>(3);
|
||||
|
||||
if (leftover < WEAPON_ORE_EXP_1) {
|
||||
return leftoverOreList;
|
||||
}
|
||||
|
||||
// Get leftovers
|
||||
int ore3 = (int) Math.floor(leftover / WEAPON_ORE_EXP_3);
|
||||
leftover = leftover % WEAPON_ORE_EXP_3;
|
||||
int ore2 = (int) Math.floor(leftover / WEAPON_ORE_EXP_2);
|
||||
leftover = leftover % WEAPON_ORE_EXP_2;
|
||||
int ore1 = (int) Math.floor(leftover / WEAPON_ORE_EXP_1);
|
||||
|
||||
if (ore3 > 0) {
|
||||
leftoverOreList.add(ItemParam.newBuilder().setItemId(WEAPON_ORE_3).setCount(ore3).build());
|
||||
} if (ore2 > 0) {
|
||||
leftoverOreList.add(ItemParam.newBuilder().setItemId(WEAPON_ORE_2).setCount(ore2).build());
|
||||
} if (ore1 > 0) {
|
||||
leftoverOreList.add(ItemParam.newBuilder().setItemId(WEAPON_ORE_1).setCount(ore1).build());
|
||||
}
|
||||
|
||||
return leftoverOreList;
|
||||
}
|
||||
|
||||
public void refineWeapon(GenshinPlayer player, long targetGuid, long feedGuid) {
|
||||
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
GenshinItem feed = player.getInventory().getItemByGuid(feedGuid);
|
||||
|
||||
// Sanity checks
|
||||
if (weapon == null || feed == null || !feed.isDestroyable()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (weapon.getItemType() != ItemType.ITEM_WEAPON || weapon.getItemId() != feed.getItemId()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (weapon.getRefinement() >= 4 || weapon.getAffixes() == null || weapon.getAffixes().size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate
|
||||
int oldRefineLevel = weapon.getRefinement();
|
||||
int targetRefineLevel = Math.min(oldRefineLevel + feed.getRefinement() + 1, 4);
|
||||
int moraCost = 0;
|
||||
|
||||
try {
|
||||
moraCost = weapon.getItemData().getAwakenCosts()[weapon.getRefinement()];
|
||||
} catch (Exception e) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Mora check
|
||||
if (player.getMora() >= moraCost) {
|
||||
player.setMora(player.getMora() - moraCost);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
// Consume weapon
|
||||
player.getInventory().removeItem(feed);
|
||||
|
||||
// Get
|
||||
weapon.setRefinement(targetRefineLevel);
|
||||
weapon.save();
|
||||
|
||||
// Avatar
|
||||
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
|
||||
if (avatar != null) {
|
||||
avatar.recalcStats();
|
||||
}
|
||||
|
||||
// Packets
|
||||
player.sendPacket(new PacketStoreItemChangeNotify(weapon));
|
||||
player.sendPacket(new PacketWeaponAwakenRsp(avatar, weapon, feed, oldRefineLevel));
|
||||
}
|
||||
|
||||
public void promoteWeapon(GenshinPlayer player, long targetGuid) {
|
||||
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
|
||||
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
|
||||
return;
|
||||
}
|
||||
|
||||
int nextPromoteLevel = weapon.getPromoteLevel() + 1;
|
||||
WeaponPromoteData currentPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
WeaponPromoteData nextPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), nextPromoteLevel);
|
||||
if (currentPromoteData == null || nextPromoteData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Level check
|
||||
if (weapon.getLevel() != currentPromoteData.getUnlockMaxLevel()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure player has promote items
|
||||
for (ItemParamData cost : nextPromoteData.getCostItems()) {
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Mora check
|
||||
if (player.getMora() >= nextPromoteData.getCoinCost()) {
|
||||
player.setMora(player.getMora() - nextPromoteData.getCoinCost());
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
// Consume promote filler items
|
||||
for (ItemParamData cost : nextPromoteData.getCostItems()) {
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
player.getInventory().removeItem(feedItem, cost.getCount());
|
||||
}
|
||||
|
||||
int oldPromoteLevel = weapon.getPromoteLevel();
|
||||
weapon.setPromoteLevel(nextPromoteLevel);
|
||||
weapon.save();
|
||||
|
||||
// Avatar
|
||||
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
|
||||
if (avatar != null) {
|
||||
avatar.recalcStats();
|
||||
}
|
||||
|
||||
// Packets
|
||||
player.sendPacket(new PacketStoreItemChangeNotify(weapon));
|
||||
player.sendPacket(new PacketWeaponPromoteRsp(weapon, oldPromoteLevel));
|
||||
}
|
||||
|
||||
public void promoteAvatar(GenshinPlayer player, long guid) {
|
||||
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
|
||||
// Sanity checks
|
||||
if (avatar == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int nextPromoteLevel = avatar.getPromoteLevel() + 1;
|
||||
AvatarPromoteData currentPromoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
|
||||
AvatarPromoteData nextPromoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), nextPromoteLevel);
|
||||
if (currentPromoteData == null || nextPromoteData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Level check
|
||||
if (avatar.getLevel() != currentPromoteData.getUnlockMaxLevel()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure player has cost items
|
||||
for (ItemParamData cost : nextPromoteData.getCostItems()) {
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Mora check
|
||||
if (player.getMora() >= nextPromoteData.getCoinCost()) {
|
||||
player.setMora(player.getMora() - nextPromoteData.getCoinCost());
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
// Consume promote filler items
|
||||
for (ItemParamData cost : nextPromoteData.getCostItems()) {
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
player.getInventory().removeItem(feedItem, cost.getCount());
|
||||
}
|
||||
|
||||
// Update promote level
|
||||
avatar.setPromoteLevel(nextPromoteLevel);
|
||||
|
||||
// Update proud skills
|
||||
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
|
||||
boolean hasAddedProudSkill = false;
|
||||
|
||||
if (skillDepot != null && skillDepot.getInherentProudSkillOpens() != null) {
|
||||
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
|
||||
if (openData.getProudSkillGroupId() == 0) {
|
||||
continue;
|
||||
}
|
||||
if (openData.getNeedAvatarPromoteLevel() == avatar.getPromoteLevel()) {
|
||||
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
|
||||
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
|
||||
hasAddedProudSkill = true;
|
||||
avatar.getProudSkillList().add(proudSkillId);
|
||||
player.sendPacket(new PacketProudSkillChangeNotify(avatar));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Racalc stats and save avatar
|
||||
avatar.recalcStats();
|
||||
avatar.save();
|
||||
|
||||
// Resend ability embryos if proud skill has been added
|
||||
if (hasAddedProudSkill && avatar.getAsEntity() != null) {
|
||||
player.sendPacket(new PacketAbilityChangeNotify(avatar.getAsEntity()));
|
||||
}
|
||||
|
||||
// TODO Send entity prop update packet to world
|
||||
|
||||
// Packets
|
||||
player.sendPacket(new PacketAvatarPropNotify(avatar));
|
||||
player.sendPacket(new PacketAvatarPromoteRsp(avatar));
|
||||
}
|
||||
|
||||
public void upgradeAvatar(GenshinPlayer player, long guid, int itemId, int count) {
|
||||
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
|
||||
// Sanity checks
|
||||
if (avatar == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
|
||||
if (promoteData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
|
||||
|
||||
if (feedItem == null || feedItem.getItemData().getMaterialType() != MaterialType.MATERIAL_EXP_FRUIT || feedItem.getCount() < count) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Calc exp
|
||||
int expGain = 0, moraCost = 0;
|
||||
|
||||
// TODO clean up
|
||||
if (itemId == AVATAR_BOOK_3) {
|
||||
expGain = AVATAR_BOOK_EXP_3 * count;
|
||||
} else if (itemId == AVATAR_BOOK_2) {
|
||||
expGain = AVATAR_BOOK_EXP_2 * count;
|
||||
} else if (itemId == AVATAR_BOOK_1) {
|
||||
expGain = AVATAR_BOOK_EXP_1 * count;
|
||||
}
|
||||
moraCost = (int) Math.floor(expGain * .2f);
|
||||
|
||||
// Mora check
|
||||
if (player.getMora() >= moraCost) {
|
||||
player.setMora(player.getMora() - moraCost);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
// Consume items
|
||||
player.getInventory().removeItem(feedItem, count);
|
||||
|
||||
// Level up
|
||||
int maxLevel = promoteData.getUnlockMaxLevel();
|
||||
int level = avatar.getLevel();
|
||||
int oldLevel = level;
|
||||
int exp = avatar.getExp();
|
||||
int reqExp = GenshinData.getAvatarLevelExpRequired(level);
|
||||
|
||||
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
|
||||
// Do calculations
|
||||
int toGain = Math.min(expGain, reqExp - exp);
|
||||
exp += toGain;
|
||||
expGain -= toGain;
|
||||
// Level up
|
||||
if (exp >= reqExp) {
|
||||
// Exp
|
||||
exp = 0;
|
||||
level += 1;
|
||||
// Set req exp
|
||||
reqExp = GenshinData.getAvatarLevelExpRequired(level);
|
||||
}
|
||||
}
|
||||
|
||||
// Old map for packet
|
||||
Map<Integer, Float> oldPropMap = avatar.getFightProperties();
|
||||
if (oldLevel != level) {
|
||||
// Deep copy if level has changed
|
||||
oldPropMap = avatar.getFightProperties().int2FloatEntrySet().stream().collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue));
|
||||
}
|
||||
|
||||
// Done
|
||||
avatar.setLevel(level);
|
||||
avatar.setExp(exp);
|
||||
avatar.recalcStats();
|
||||
avatar.save();
|
||||
|
||||
// TODO Send entity prop update packet to world
|
||||
|
||||
// Packets
|
||||
player.sendPacket(new PacketAvatarPropNotify(avatar));
|
||||
player.sendPacket(new PacketAvatarUpgradeRsp(avatar, oldLevel, oldPropMap));
|
||||
}
|
||||
|
||||
public void upgradeAvatarSkill(GenshinPlayer player, long guid, int skillId) {
|
||||
// Sanity checks
|
||||
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
if (avatar == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure avatar has skill
|
||||
if (!avatar.getSkillLevelMap().containsKey(skillId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
AvatarSkillData skillData = GenshinData.getAvatarSkillDataMap().get(skillId);
|
||||
if (skillData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get data for next skill level
|
||||
int currentLevel = avatar.getSkillLevelMap().get(skillId);
|
||||
int nextLevel = currentLevel + 1;
|
||||
int proudSkillId = (skillData.getProudSkillGroupId() * 100) + nextLevel;
|
||||
|
||||
// Capped at level 10 talent
|
||||
if (nextLevel > 10) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Proud skill data
|
||||
ProudSkillData proudSkill = GenshinData.getProudSkillDataMap().get(proudSkillId);
|
||||
if (proudSkill == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure break level is correct
|
||||
if (avatar.getPromoteLevel() < proudSkill.getBreakLevel()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure player has cost items
|
||||
for (ItemParamData cost : proudSkill.getCostItems()) {
|
||||
if (cost.getId() == 0) {
|
||||
continue;
|
||||
}
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Mora check
|
||||
if (player.getMora() >= proudSkill.getCoinCost()) {
|
||||
player.setMora(player.getMora() - proudSkill.getCoinCost());
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
// Consume promote filler items
|
||||
for (ItemParamData cost : proudSkill.getCostItems()) {
|
||||
if (cost.getId() == 0) {
|
||||
continue;
|
||||
}
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
player.getInventory().removeItem(feedItem, cost.getCount());
|
||||
}
|
||||
|
||||
// Upgrade skill
|
||||
avatar.getSkillLevelMap().put(skillId, nextLevel);
|
||||
avatar.save();
|
||||
|
||||
// Packet
|
||||
player.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillId, currentLevel, nextLevel));
|
||||
player.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillId, currentLevel, nextLevel));
|
||||
}
|
||||
|
||||
public void unlockAvatarConstellation(GenshinPlayer player, long guid) {
|
||||
// Sanity checks
|
||||
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
if (avatar == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get talent
|
||||
int currentTalentLevel = avatar.getCoreProudSkillLevel();
|
||||
int nextTalentId = ((avatar.getAvatarId() % 10000000) * 10) + currentTalentLevel + 1;
|
||||
AvatarTalentData talentData = GenshinData.getAvatarTalentDataMap().get(nextTalentId);
|
||||
|
||||
if (talentData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
GenshinItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(talentData.getMainCostItemId());
|
||||
if (costItem == null || costItem.getCount() < talentData.getMainCostItemCount()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Consume item
|
||||
player.getInventory().removeItem(costItem, talentData.getMainCostItemCount());
|
||||
|
||||
// Apply + recalc
|
||||
avatar.getTalentIdList().add(talentData.getId());
|
||||
avatar.setCoreProudSkillLevel(currentTalentLevel + 1);
|
||||
avatar.recalcStats();
|
||||
|
||||
// Packet
|
||||
player.sendPacket(new PacketAvatarUnlockTalentNotify(avatar, nextTalentId));
|
||||
player.sendPacket(new PacketUnlockAvatarTalentRsp(avatar, nextTalentId));
|
||||
|
||||
// Proud skill bonus map
|
||||
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(talentData.getOpenConfig());
|
||||
if (entry != null && entry.getExtraTalentIndex() > 0) {
|
||||
avatar.recalcProudSkillBonusMap();
|
||||
player.sendPacket(new PacketProudSkillExtraLevelNotify(avatar, entry.getExtraTalentIndex()));
|
||||
}
|
||||
|
||||
// Resend ability embryos
|
||||
if (avatar.getAsEntity() != null) {
|
||||
player.sendPacket(new PacketAbilityChangeNotify(avatar.getAsEntity()));
|
||||
}
|
||||
|
||||
// Save avatar
|
||||
avatar.save();
|
||||
}
|
||||
|
||||
public void destroyMaterial(GenshinPlayer player, List<MaterialInfo> list) {
|
||||
// Return materials
|
||||
Int2IntOpenHashMap returnMaterialMap = new Int2IntOpenHashMap();
|
||||
|
||||
for (MaterialInfo info : list) {
|
||||
// Sanity check
|
||||
if (info.getCount() <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
GenshinItem item = player.getInventory().getItemByGuid(info.getGuid());
|
||||
if (item == null || !item.isDestroyable()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Remove
|
||||
int removeAmount = Math.min(info.getCount(), item.getCount());
|
||||
player.getInventory().removeItem(item, removeAmount);
|
||||
|
||||
// Delete material return items
|
||||
if (item.getItemData().getDestroyReturnMaterial().length > 0) {
|
||||
for (int i = 0; i < item.getItemData().getDestroyReturnMaterial().length; i++) {
|
||||
returnMaterialMap.addTo(item.getItemData().getDestroyReturnMaterial()[i], item.getItemData().getDestroyReturnMaterialCount()[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Give back items
|
||||
if (returnMaterialMap.size() > 0) {
|
||||
for (Int2IntMap.Entry e : returnMaterialMap.int2IntEntrySet()) {
|
||||
player.getInventory().addItem(new GenshinItem(e.getIntKey(), e.getIntValue()));
|
||||
}
|
||||
}
|
||||
|
||||
// Packets
|
||||
player.sendPacket(new PacketDestroyMaterialRsp(returnMaterialMap));
|
||||
}
|
||||
|
||||
public GenshinItem useItem(GenshinPlayer player, long targetGuid, long itemGuid, int count) {
|
||||
GenshinAvatar target = player.getAvatars().getAvatarByGuid(targetGuid);
|
||||
GenshinItem useItem = player.getInventory().getItemByGuid(itemGuid);
|
||||
|
||||
if (useItem == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
int used = 0;
|
||||
|
||||
// Use
|
||||
switch (useItem.getItemData().getMaterialType()) {
|
||||
case MATERIAL_FOOD:
|
||||
if (useItem.getItemData().getUseTarget().equals("ITEM_USE_TARGET_SPECIFY_DEAD_AVATAR")) {
|
||||
if (target == null) {
|
||||
break;
|
||||
}
|
||||
|
||||
used = player.getTeamManager().reviveAvatar(target) ? 1 : 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (used > 0) {
|
||||
player.getInventory().removeItem(useItem, used);
|
||||
return useItem;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
package emu.grasscutter.game.managers;
|
||||
|
||||
import emu.grasscutter.game.CoopRequest;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerApplyEnterMpNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerApplyEnterMpResultNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
|
||||
|
||||
public class MultiplayerManager {
|
||||
private final GameServer server;
|
||||
|
||||
public MultiplayerManager(GameServer server) {
|
||||
this.server = server;
|
||||
}
|
||||
|
||||
public GameServer getServer() {
|
||||
return server;
|
||||
}
|
||||
|
||||
public void applyEnterMp(GenshinPlayer player, int targetUid) {
|
||||
GenshinPlayer target = getServer().getPlayerById(targetUid);
|
||||
if (target == null) {
|
||||
player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpReason.PlayerCannotEnterMp));
|
||||
return;
|
||||
}
|
||||
|
||||
// Sanity checks - Dont let player join if already in multiplayer
|
||||
if (player.getWorld().isMultiplayer()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.getWorld().isDungeon()) {
|
||||
player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpReason.SceneCannotEnter));
|
||||
return;
|
||||
}
|
||||
|
||||
// Get request
|
||||
CoopRequest request = target.getCoopRequests().get(player.getId());
|
||||
|
||||
if (request != null && !request.isExpired()) {
|
||||
// Join request already exists
|
||||
return;
|
||||
}
|
||||
|
||||
// Put request in
|
||||
request = new CoopRequest(player);
|
||||
target.getCoopRequests().put(player.getId(), request);
|
||||
|
||||
// Packet
|
||||
target.sendPacket(new PacketPlayerApplyEnterMpNotify(player));
|
||||
}
|
||||
|
||||
public void applyEnterMpReply(GenshinPlayer player, int applyUid, boolean isAgreed) {
|
||||
// Checks
|
||||
CoopRequest request = player.getCoopRequests().get(applyUid);
|
||||
if (request == null || request.isExpired()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove now that we are handling it
|
||||
GenshinPlayer requester = request.getRequester();
|
||||
player.getCoopRequests().remove(applyUid);
|
||||
|
||||
// Sanity checks - Dont let player join if already in multiplayer
|
||||
if (requester.getWorld().isMultiplayer()) {
|
||||
request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(player, false, PlayerApplyEnterMpReason.PlayerCannotEnterMp));
|
||||
return;
|
||||
}
|
||||
|
||||
// Response packet
|
||||
request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(player, isAgreed, PlayerApplyEnterMpReason.PlayerJudge));
|
||||
|
||||
// Declined
|
||||
if (!isAgreed) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Success
|
||||
if (!player.getWorld().isMultiplayer()) {
|
||||
// Player not in multiplayer, create multiplayer world
|
||||
World world = new World(player, true);
|
||||
|
||||
// Add
|
||||
world.addPlayer(player);
|
||||
|
||||
// Rejoin packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, player, EnterType.EnterSelf, EnterReason.HostFromSingleToMp, player.getWorld().getSceneId(), player.getPos()));
|
||||
}
|
||||
|
||||
// Make requester join
|
||||
player.getWorld().addPlayer(requester);
|
||||
|
||||
// Packet
|
||||
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, player, EnterType.EnterOther, EnterReason.TeamJoin, player.getWorld().getSceneId(), player.getPos()));
|
||||
requester.getPos().set(player.getPos());
|
||||
requester.getRotation().set(player.getRotation());
|
||||
}
|
||||
|
||||
public boolean leaveCoop(GenshinPlayer player) {
|
||||
// Make sure player's world is multiplayer
|
||||
if (!player.getWorld().isMultiplayer()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make sure everyone's scene is loaded
|
||||
for (GenshinPlayer p : player.getWorld().getPlayers()) {
|
||||
if (p.getSceneLoadState() != SceneLoadState.LOADED) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Create new world for player
|
||||
World world = new World(player);
|
||||
world.addPlayer(player);
|
||||
|
||||
// Packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TeamBack, player.getWorld().getSceneId(), player.getPos()));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean kickPlayer(GenshinPlayer player, int targetUid) {
|
||||
// Make sure player's world is multiplayer and that player is owner
|
||||
if (!player.getWorld().isMultiplayer() || player.getWorld().getHost() != player) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get victim and sanity checks
|
||||
GenshinPlayer victim = player.getServer().getPlayerById(targetUid);
|
||||
|
||||
if (victim == null || victim == player) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make sure victim's scene has loaded
|
||||
if (victim.getSceneLoadState() != SceneLoadState.LOADED) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Kick
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getWorld().getSceneId(), victim.getPos()));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user