diff --git a/build.gradle b/build.gradle index 6da62b032..8c9257777 100644 --- a/build.gradle +++ b/build.gradle @@ -28,7 +28,7 @@ plugins { // Eclipse Support id 'eclipse' - // Intelij Support + // IntelliJ Support id 'idea' // Maven diff --git a/src/main/java/emu/grasscutter/Grasscutter.java b/src/main/java/emu/grasscutter/Grasscutter.java index f322e5fdf..bc893ef33 100644 --- a/src/main/java/emu/grasscutter/Grasscutter.java +++ b/src/main/java/emu/grasscutter/Grasscutter.java @@ -4,9 +4,7 @@ import java.io.File; import java.io.FileReader; import java.io.FileWriter; import java.io.IOError; -import java.net.InetSocketAddress; import java.util.Calendar; -import java.util.Locale; import emu.grasscutter.command.CommandMap; import emu.grasscutter.plugin.PluginManager; @@ -28,24 +26,25 @@ import com.google.gson.GsonBuilder; import ch.qos.logback.classic.Logger; import emu.grasscutter.data.ResourceLoader; import emu.grasscutter.database.DatabaseManager; -import emu.grasscutter.languages.CNLanguage; -import emu.grasscutter.languages.Language; +import emu.grasscutter.utils.Language; import emu.grasscutter.server.dispatch.DispatchServer; import emu.grasscutter.server.game.GameServer; import emu.grasscutter.tools.Tools; import emu.grasscutter.utils.Crypto; +import static emu.grasscutter.utils.Language.translate; + public final class Grasscutter { private static final Logger log = (Logger) LoggerFactory.getLogger(Grasscutter.class); - private static Config config; private static LineReader consoleLineReader = null; + + private static Config config; private static Language language; - private static CNLanguage cn_language; private static final Gson gson = new GsonBuilder().setPrettyPrinting().create(); private static final File configFile = new File("./config.json"); - private static int day; // Current day of week + private static int day; // Current day of week. private static DispatchServer dispatchServer; private static GameServer gameServer; @@ -60,7 +59,7 @@ public final class Grasscutter { // Load server configuration. Grasscutter.loadConfig(); - // Load Language + // Load translation files. Grasscutter.loadLanguage(); // Check server structure. @@ -68,21 +67,18 @@ public final class Grasscutter { } public static void main(String[] args) throws Exception { - Crypto.loadKeys(); + Crypto.loadKeys(); // Load keys from buffers. + // Parse arguments. for (String arg : args) { switch (arg.toLowerCase()) { - case "-handbook" -> { - Tools.createGmHandbook(); return; - } - case "-gachamap" -> { - Tools.createGachaMapping(); return; - } + case "-handbook" -> Tools.createGmHandbook(); + case "-gachamap" -> Tools.createGachaMapping(); } } // Initialize server. - Grasscutter.getLogger().info(language.Starting_Grasscutter); + Grasscutter.getLogger().info(translate("messages.status.starting")); // Load all resources. Grasscutter.updateDayOfWeek(); @@ -97,7 +93,7 @@ public final class Grasscutter { // Create server instances. dispatchServer = new DispatchServer(); - gameServer = new GameServer(new InetSocketAddress(getConfig().getGameServerOptions().Ip, getConfig().getGameServerOptions().Port)); + gameServer = new GameServer(); // Create a server hook instance with both servers. new ServerHook(gameServer, dispatchServer); @@ -110,9 +106,9 @@ public final class Grasscutter { } else if (getConfig().RunMode == ServerRunMode.GAME_ONLY) { gameServer.start(); } else { - getLogger().error(language.Invalid_server_run_mode + " " + getConfig().RunMode); - getLogger().error(language.Server_run_mode); - getLogger().error(language.Shutting_down); + getLogger().error(translate("messages.status.run_mode_error", getConfig().RunMode)); + getLogger().error(translate("messages.status.run_mode_help")); + getLogger().error(translate("messages.status.shutdown")); System.exit(1); } @@ -145,41 +141,8 @@ public final class Grasscutter { } public static void loadLanguage() { - try (FileReader file = new FileReader(String.format("%s%s.json", getConfig().LANGUAGE_FOLDER, Grasscutter.config.LocaleLanguage))) { - language = gson.fromJson(file, Language.class); - } catch (Exception e) { - Grasscutter.language = new Language(); - Grasscutter.cn_language = new CNLanguage(); - Grasscutter.config.LocaleLanguage = Locale.getDefault(); - saveConfig(); - - try { - File folder = new File("./languages"); - if (!folder.exists() && !folder.isDirectory()) { - //noinspection ResultOfMethodCallIgnored - folder.mkdirs(); - } - } catch (Exception ee) { - Grasscutter.getLogger().error("Unable to create language folder."); - } - try (FileWriter file = new FileWriter("./languages/" + Locale.US + ".json")) { - file.write(gson.toJson(language)); - } catch (Exception ee) { - Grasscutter.getLogger().error("Unable to create language file."); - } - try (FileWriter file = new FileWriter("./languages/" + Locale.SIMPLIFIED_CHINESE + ".json")) { - file.write(gson.toJson(cn_language)); - } catch (Exception ee) { - Grasscutter.getLogger().error("无法创建简体中文语言文件。"); - } - - // try again - try (FileReader file = new FileReader(String.format("%s%s.json", getConfig().LANGUAGE_FOLDER, Grasscutter.config.LocaleLanguage))) { - language = gson.fromJson(file, Language.class); - } catch (Exception ee) { - Grasscutter.getLogger().error("Unable to load " + Grasscutter.config.LocaleLanguage + ".json"); - } - } + var locale = config.LocaleLanguage; + language = Language.getLanguage(locale.toLanguageTag()); } public static void saveConfig() { @@ -193,11 +156,11 @@ public final class Grasscutter { public static void startConsole() { // Console should not start in dispatch only mode. if (getConfig().RunMode == ServerRunMode.DISPATCH_ONLY) { - getLogger().info(language.Dispatch_mode_not_support_command); + getLogger().info(translate("messages.dispatch.no_commands_error")); return; } - getLogger().info(language.Start_done); + getLogger().info(translate("messages.status.done")); String input = null; boolean isLastInterrupted = false; while (true) { @@ -223,7 +186,7 @@ public final class Grasscutter { try { CommandMap.getInstance().invoke(null, null, input); } catch (Exception e) { - Grasscutter.getLogger().error(language.Command_error, e); + Grasscutter.getLogger().error(translate("messages.game.command_error"), e); } } } diff --git a/src/main/java/emu/grasscutter/languages/CNLanguage.java b/src/main/java/emu/grasscutter/languages/CNLanguage.java deleted file mode 100644 index 48123c778..000000000 --- a/src/main/java/emu/grasscutter/languages/CNLanguage.java +++ /dev/null @@ -1,285 +0,0 @@ -package emu.grasscutter.languages; - -public final class CNLanguage { - public String An_error_occurred_during_game_update = "游戏更新时发生了错误."; - public String Starting_Grasscutter = "正在开启Grasscutter..."; - public String Invalid_server_run_mode = "无效的服务器运行模式. "; - public String Server_run_mode = "服务器运行模式必须为以下几种之一: 'HYBRID'(混合模式), 'DISPATCH_ONLY'(仅dispatch模式), 或 'GAME_ONLY'(仅游戏模式). 无法启动Grasscutter..."; - public String Shutting_down = "正在停止...."; - public String Start_done = "加载完成!需要指令帮助请输入 \"help\""; - public String Dispatch_mode_not_support_command = "仅dispatch模式无法使用指令。"; - public String Command_error = "命令错误:"; - public String Error = "出现错误."; - public String Grasscutter_is_free = "Grasscutter是免费软件,如果你是花钱买到的,你大概被骗了。主页: https://github.com/Grasscutters/Grasscutter"; - public String Game_start_port = "游戏服务器已在端口 {port} 上开启。"; - public String Client_connect = "来自 {address} 的客户端已连接。"; - public String Client_disconnect = "来自 {address} 的客户端已断开。"; - public String Client_request = "[Dispatch] 客户端 {ip} 请求: {method} {url}"; - public String Not_load_keystore = "[Dispatch] 无法加载证书,正在尝试默认密码..."; - public String Use_default_keystore = "[Dispatch] 成功使用默认密码加载证书. 请考虑将config.json中的KeystorePassword项改为123456."; - public String Load_keystore_error = "[Dispatch] 加载证书时出现错误!"; - public String Not_find_ssl_cert = "[Dispatch] 未找到SSL证书,正在回滚至HTTP模式。"; - public String Welcome = "欢迎使用Grasscutter"; - public String Potential_unhandled_request = "[Dispatch] 潜在的未处理请求: {method} {url}"; - public String Client_login_token = "[Dispatch] 客户端 {ip} 正在尝试使用token登录..."; - public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登录失败。"; - public String Client_login_in_token = "[Dispatch] 客户端 {ip} 使用token以 {uid} 的身份登录。"; - public String Game_account_cache_error = "游戏账户缓存出现错误。"; - public String Wrong_session_key = "会话密钥错误。"; - public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} 成功交换token。"; - public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交换token失败。"; - public String Dispatch_start_server_port = "[Dispatch] Dispatch服务器已在端口 {port} 上开启。"; - public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登录失败: 已创建UID为 {uid} 的账户。"; - public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登录失败: 创建账户失败。"; - public String Client_failed_login_account_no_found = "[Dispatch] 客户端 {ip} 登录失败: 未找到帐户。"; - public String Client_login = "[Dispatch] 客户端 {ip} 以 {uid} 的身份登录。"; - public String Username_not_found = "未找到此用户名."; - public String Username_not_found_create_failed = "未找到此用户名, 创建失败。."; - - // Command - public String No_command_specified = "未指定命令."; - public String Unknown_command = "未知命令: "; - public String You_not_permission_run_command = "你没有权限运行此命令."; - public String This_command_can_only_run_from_console = "此命令只能在控制台运行."; - public String Run_this_command_in_game = "请在游戏内运行此命令."; - public String Invalid_playerId = "无效的玩家ID."; - public String Player_not_found = "未找到此玩家."; - public String Player_is_offline = "此玩家已离线."; - public String Invalid_item_id = "无效的物品ID."; - public String Invalid_item_or_player_id = "无效的玩家或物品ID."; - public String Enabled = "启用"; - public String Disabled = "禁用"; - public String No_command_found = "未找到命令."; - public String Help = "帮助"; - public String Player_not_found_or_offline = "此玩家不存在或已离线."; - public String Invalid_arguments = "无效的参数."; - public String Success = "成功"; - public String Invalid_entity_id = "无效的实体ID."; - - // Help - public String Help_usage = " 用法: "; - public String Help_aliases = " 别名: "; - public String Help_available_command = " 可用命令:"; - - // Account - public String Modify_user_account = "修改用户帐户"; - public String Invalid_UID = "无效的UID."; - public String Account_exists = "账户已存在."; - public String Account_create_UID = "UID为 {uid} 的账户已创建."; - public String Account_delete = "已删除账户."; - public String Account_not_find = "账户不存在."; - public String Account_command_usage = "用法: account <用户名> [uid]"; - - // Broadcast - public String Broadcast_command_usage = "用法: broadcast <消息>"; - public String Broadcast_message_sent = "消息已发送."; - - // ChangeScene - public String Change_screen_usage = "用法: changescene <场景id>"; - public String Change_screen_you_in_that_screen = "你已经在此场景中了"; - public String Change_screen = "切换到场景 "; - public String Change_screen_not_exist = "此场景不存在。"; - - // Clear - public String Clear_weapons = "已清除 {name} 的武器."; - public String Clear_artifacts = "已清除 {name} 的圣遗物 ."; - public String Clear_materials = "已清除 {name} 的材料."; - public String Clear_furniture = "已清除 {name} 的摆设."; - public String Clear_displays = "已清除 {name} 的displays."; - public String Clear_virtuals = "已清除 {name} 的virtuals."; - public String Clear_everything = "已清除 {name} 的所有物品."; - - // Coop - public String Coop_usage = "用法: coop <玩家ID> <房主的玩家ID>"; - - // Drop - public String Drop_usage = "用法: drop <物品ID|物品名> [数量]"; - public String Drop_dropped_of = "已在地上丢弃 {amount} 个 {item}."; - - // EnterDungeon - public String EnterDungeon_usage = "用法: enterdungeon <副本 id>"; - public String EnterDungeon_changed_to_dungeon = "已进入副本 "; - public String EnterDungeon_dungeon_not_found = "副本不存在"; - public String EnterDungeon_you_in_that_dungeon = "你已经在此副本中了。"; - - // GiveAll - public String GiveAll_usage = "用法: giveall [玩家] [数量]"; - public String GiveAll_item = "正在给予所有物品..."; - public String GiveAll_done = "完成。"; - public String GiveAll_invalid_amount_or_playerId = "无效的数量或玩家ID"; - - // GiveArtifact - public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣遗物Id> <主词条Id> [<副词条Id>[,<被强化次数>]]... [等级]"; - public String GiveArtifact_invalid_artifact_id = "无效的圣遗物Id."; - public String GiveArtifact_given = "已将 {itemId} 给予 {target}."; - - // GiveChar - public String GiveChar_usage = "用法: givechar <角色Id|角色名> [等级]"; - public String GiveChar_given = "将等级为 {level} 的 {avatarId} 给予 {target}."; - public String GiveChar_invalid_avatar_id = "无效的角色ID"; - public String GiveChar_invalid_avatar_level = "无效的角色等级."; - public String GiveChar_invalid_avatar_or_player_id = "无效的角色ID或玩家ID."; - - // Give - public String Give_usage = "用法: give [玩家名] <物品ID|物品名> [数量] [等级] "; - public String Give_refinement_only_applicable_weapons = "精炼只对武器有效。"; - public String Give_refinement_must_between_1_and_5 = "精炼等级必须在1和5之间。"; - public String Give_given = "已将 {amount} 个 {item} 给与 {target}."; - public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} 的 {item} 给予 {target}."; - public String Give_given_level = "已将 {amount} 个等级为 {lvl} 的 {item} 给与 {target}."; - - // GodMode - public String Godmode_status = "设置 {name} 的无敌模式为 {status} "; - - // Heal - public String Heal_message = "所有角色已被治疗。"; - - // Kick - public String Kick_player_kick_player = "玩家 [{sendUid}:{sendName}] 已踢出 [{kickUid}:{kickName}]"; - public String Kick_server_player = "正在踢出玩家 [{kickUid}:{kickName}]"; - - // Kill - public String Kill_usage = "用法: killall [玩家UID] [场景ID]"; - public String Kill_scene_not_found_in_player_world = "未在玩家世界中找到此场景"; - public String Kill_kill_monsters_in_scene = "已杀死场景 {id} 中的 {size} 只怪物。 "; - - // KillCharacter - public String KillCharacter_usage = "用法: /killcharacter [玩家Id]"; - public String KillCharacter_kill_current_character = "已干掉 {name} 当前的场上角色."; - - // List - public String List_message = "现有 {size} 名玩家在线:"; - - // Permission - public String Permission_usage = "用法: permission <用户名> <权限名>"; - public String Permission_add = "权限已添加。"; - public String Permission_have_permission = "此玩家已拥有此权限!"; - public String Permission_remove = "权限已移除。"; - public String Permission_not_have_permission = "此玩家未拥有此权限!"; - - // Position - public String Position_message = "坐标: {x},{y},{z}\n场景: {id}"; - - // Reload - public String Reload_reload_start = "正在重新加载配置."; - public String Reload_reload_done = "完成."; - - // ResetConst - public String ResetConst_reset_all = "重置你所有角色的命座。"; - public String ResetConst_reset_all_done = "{name} 的命座已被重置。请重新登录。"; - - // ResetShopLimit - public String ResetShopLimit_usage = "用法: /resetshop <玩家id>"; - - // SendMail - public String SendMail_usage = "用法: give [player] [amount]"; - public String SendMail_user_not_exist = "不存在id为 '{id}' 的用户。"; - public String SendMail_start_composition = "开始编辑邮件的组成部分.\n请使用 `/sendmail <标题>` 以继续.\n你可以在任何时候使用`/sendmail stop` 来停止编辑."; - public String SendMail_templates = "很快就会有邮件模板了......."; - public String SendMail_invalid_arguments = "无效的参数.\n用法: `/sendmail <用户Id|all|help> [模板Id]``"; - public String SendMail_send_cancel = "已取消发送邮件。"; - public String SendMail_send_done = "已向 {name} 发送邮件!"; - public String SendMail_send_all_done = "已向所有玩家发送邮件!"; - public String SendMail_not_composition_end = "邮件组成部分编辑尚未结束.\n请使用 `/sendmail {args}` 或 `/sendmail stop` 来停止编辑"; - public String SendMail_Please_use = "请使用 `/sendmail {args}`"; - public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续."; - public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <发送者署名>' 以继续."; - public String SendMail_set_message_sender = "邮件的发送者已设为 '{send}'.\n使用 '/sendmail <物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]"; - public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\n你可以继续添加附件,也可以使用 `/sendmail finish` 来停止编辑并发送邮件."; - public String SendMail_invalid_arguments_please_use = "无效的参数 \n 请使用 `/sendmail {args}`"; - public String SendMail_title = "<标题>"; - public String SendMail_message = "<正文>"; - public String SendMail_sender = "<发送者>"; - public String SendMail_arguments = "<物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]"; - public String SendMail_error = "错误:无效的编写阶段 {stage}. 需要stacktrace请看服务器命令行."; - - // SendMessage - public String SendMessage_usage = "用法: sendmessage <玩家名> <消息>"; - public String SenaMessage_message_sent = "已发送."; - - // SetFetterLevel - public String SetFetterLevel_usage = "用法: setfetterlevel <等级>"; - public String SetFetterLevel_fetter_level_must_between_0_and_10 = "设置的好感等级必须位于 0 和 10 之间。"; - public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}"; - public String SetFetterLevel_invalid_fetter_level = "无效的好感等级。"; - - // SetStats - public String SetStats_usage = "用法: setstats|stats "; - public String SetStats_setstats_help_message = "用法: /setstats|stats <数值> 基本属性(整数)"; - public String SetStats_stats_help_message = "用法: /stats <数值> 元素属性(百分比)"; - public String SetStats_set_max_hp = "最大生命值已设为 {int}."; - public String SetStats_set_max_hp_error = "无效的生命数值."; - public String SetStats_set_hp = "生命设置为 {int}."; - public String SetStats_set_hp_error = "无效的生命数值."; - public String SetStats_set_def = "防御力设置为 {int}."; - public String SetStats_set_def_error = "无效的防御力数值."; - public String SetStats_set_atk = "攻击力设置为 {int}."; - public String SetStats_set_atk_error = "无效的攻击力数值."; - public String SetStats_set_em = "元素精通设置为 {int}."; - public String SetStats_set_em_error = "无效的元素精通数值."; - public String SetStats_set_er = "元素充能设置为 {int}%."; - public String SetStats_set_er_error = "无效的元素充能数值."; - public String SetStats_set_cr = "暴击率设置为 {int}%."; - public String SetStats_set_cr_error = "无效的暴击率数值."; - public String SetStats_set_cd = "暴击伤害设置为 {int}%."; - public String SetStats_set_cd_error = "无效的暴击伤害数值."; - public String SetStats_set_pdb = "火伤设置为 {int}%."; - public String SetStats_set_pdb_error = "无效的火伤数值."; - public String SetStats_set_cdb = "冰伤设置为 {int}%."; - public String SetStats_set_cdb_error = "无效的冰伤数值."; - public String SetStats_set_hdb = "水伤设置为 {int}%."; - public String SetStats_set_hdb_error = "无效的水伤数值."; - public String SetStats_set_adb = "风伤设置为 {int}%."; - public String SetStats_set_adb_error = "无效的风伤数值."; - public String SetStats_set_gdb = "岩伤设置为 {int}%."; - public String SetStats_set_gdb_error = "无效的岩伤数值."; - public String SetStats_set_edb = "雷伤设置为 {int}%."; - public String SetStats_set_edb_error = "无效的雷伤数值."; - public String SetStats_set_physdb = "物伤设置为 {int}%."; - public String SetStats_set_physdb_error = "无效的物伤数值."; - public String SetStats_set_ddb = "草伤设置为 {int}%."; - public String SetStats_set_ddb_error = "无效的草伤数值."; - - // SetWorldLevel - public String SetWorldLevel_usage = "用法: setworldlevel "; - public String SetWorldLevel_world_level_must_between_0_and_8 = "世界等级必须在0-8之间。"; - public String SetWorldLevel_set_world_level = "世界等级已设置为 {level}."; - public String SetWorldLevel_invalid_world_level = "无效的世界等级."; - - // Spawn - public String Spawn_usage = "用法: spawn <实体ID|实体名> [数量] [等级(仅限怪物)]"; - public String Spawn_message = "已生成 {amount} 个 {id}."; - - // Stop - public String Stop_message = "正在关闭服务器..."; - - // Talent - public String Talent_usage_1 = "设置技能等级: /talent set <技能ID> <数值>"; - public String Talent_usage_2 = "另一种方式: /talent <数值>"; - public String Talent_usage_3 = "获取技能ID: /talent getid"; - public String Talent_lower_16 = "技能等级应低于16。"; - public String Talent_set_atk = "设置普通攻击等级为 {level}."; - public String Talent_set_e = "设置元素战技(e技能)等级为 {level}."; - public String Talent_set_q = "设置元素爆发(q技能)等级为 {level}."; - public String Talent_invalid_skill_id = "无效的技能ID。"; - public String Talent_set_this = "技能等级已设为 {level}."; - public String Talent_invalid_talent_level = "无效的技能等级。"; - public String Talent_normal_attack_id = "普通攻击技能ID {id}."; - public String Talent_e_skill_id = "元素战技(e技能)ID {id}."; - public String Talent_q_skill_id = "元素爆发(q技能)ID {id}."; - - // TeleportAll - public String TeleportAll_message = "此命令仅在多人游戏下可用。"; - - // Teleport - public String Teleport_usage_server = "用法: /tp @<玩家ID> [场景ID]"; - public String Teleport_usage = "用法: /tp @<玩家ID,不指定则为你自己> [场景ID]"; - public String Teleport_specify_player_id = "你必须指定一个玩家。"; - public String Teleport_invalid_position = "无效的位置。"; - public String Teleport_message = "已将 {name} 传送到场景 {id} ,坐标 {x},{y},{z}"; - - // Weather - public String Weather_usage = "用法: weather <天气ID> [气候ID]"; - public String Weather_message = "已修改天气为 {weatherId} 气候为 {climateId}"; - public String Weather_invalid_id = "无效的ID。"; -} diff --git a/src/main/java/emu/grasscutter/languages/Language.java b/src/main/java/emu/grasscutter/languages/Language.java deleted file mode 100644 index 53e99d24f..000000000 --- a/src/main/java/emu/grasscutter/languages/Language.java +++ /dev/null @@ -1,300 +0,0 @@ -package emu.grasscutter.languages; - -public final class Language { - public String An_error_occurred_during_game_update = "An error occurred during game update."; - public String Starting_Grasscutter = "Starting Grasscutter..."; - public String Invalid_server_run_mode = "Invalid server run mode."; - public String Server_run_mode = "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter..."; - public String Shutting_down = "Shutting down..."; - public String Start_done = "Done! For help, type \"help\""; - public String Dispatch_mode_not_support_command = "Commands are not supported in dispatch only mode."; - public String Command_error = "Command error:"; - public String Error = "An error occurred."; - public String Grasscutter_is_free = "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter"; - public String Game_start_port = "Game Server started on port {port}"; - public String Client_connect = "Client connected from {address}"; - public String Client_disconnect = "Client disconnected from {address}"; - public String Client_request = "[Dispatch] Client {ip} {method} request: {url}"; - public String Not_load_keystore = "[Dispatch] Unable to load keystore. Trying default keystore password..."; - public String Use_default_keystore = "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."; - public String Load_keystore_error = "[Dispatch] Error while loading keystore!"; - public String Not_find_ssl_cert = "[Dispatch] No SSL cert found! Falling back to HTTP server."; - public String Welcome = "Welcome to Grasscutter"; - public String Potential_unhandled_request = "[Dispatch] Potential unhandled {method} request: {url}"; - public String Client_try_login = "[Dispatch] Client {ip} is trying to log in"; - public String Client_login_token = "[Dispatch] Client {ip} is trying to log in via token"; - public String Client_token_login_failed = "[Dispatch] Client {ip} failed to log in via token"; - public String Client_login_in_token = "[Dispatch] Client {ip} logged in via token as {uid}"; - public String Game_account_cache_error = "Game account cache information error"; - public String Wrong_session_key = "Wrong session key."; - public String Client_exchange_combo_token = "[Dispatch] Client {ip} succeed to exchange combo token"; - public String Client_failed_exchange_combo_token = "[Dispatch] Client {ip} failed to exchange combo token"; - public String Dispatch_start_server_port = "[Dispatch] Dispatch server started on port {port}"; - public String Client_failed_login_account_create = "[Dispatch] Client {ip} failed to log in: Account {uid} created"; - public String Client_failed_login_account_create_failed = "[Dispatch] Client {ip} failed to log in: Account create failed"; - public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} failed to log in: Account no found"; - public String Client_login = "[Dispatch] Client {ip} logged in as {uid}"; - public String Username_not_found = "Username not found."; - public String Username_not_found_create_failed = "Username not found, create failed."; - public String Create_resources_folder = "Creating resources folder..."; - public String Place_copy = "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder."; - - // Command - public String No_command_specified = "No command specified."; - public String Unknown_command = "Unknown command: "; - public String You_not_permission_run_command = "You do not have permission to run this command."; - public String This_command_can_only_run_from_console = "This command can only be run from the console."; - public String Run_this_command_in_game = "Run this command in-game."; - public String Invalid_amount = "Invalid amount."; - public String Invalid_arguments = "Invalid arguments."; - public String Invalid_artifact_id = "Invalid artifact ID."; - public String Invalid_avatar_id = "Invalid avatar id."; - public String Invalid_avatar_level = "Invalid avatar level."; - public String Invalid_entity_id = "Invalid entity id."; - public String Invalid_item_id = "Invalid item id."; - public String Invalid_item_level = "Invalid item level."; - public String Invalid_item_refinement = "Invalid item refinement level."; - public String Invalid_playerId = "Invalid playerId."; - public String Invalid_UID = "Invalid UID."; - public String Player_not_found = "Player not found."; - public String Player_is_offline = "Player is offline."; - public String Enabled = "enabled"; - public String Disabled = "disabled"; - public String No_command_found = "No command found."; - public String Help = "Help"; - public String Player_not_found_or_offline = "Player not found or offline."; - public String Success = "Success"; - public String Target_cleared = "Target cleared."; - public String Target_set = "Subsequent commands will target @{uid} by default."; - public String Target_needed = "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID."; - - // Help - public String Help_usage = " Usage: "; - public String Help_aliases = " Aliases: "; - public String Help_available_command = "Available commands:"; - - // Account - public String Modify_user_account = "Modify user accounts"; - public String Account_exists = "Account already exists."; - public String Account_create_UID = "Account created with UID {uid}."; - public String Account_delete = "Account deleted."; - public String Account_not_find = "Account not found."; - public String Account_command_usage = "Usage: account [uid]"; - - // Broadcast - public String Broadcast_command_usage = "Usage: broadcast "; - public String Broadcast_message_sent = "Message sent."; - - // ChangeScene - public String Change_screen_usage = "Usage: changescene "; - public String Change_screen_you_in_that_screen = "You are already in that scene"; - public String Change_screen = "Changed to scene "; - public String Change_screen_not_exist = "Scene does not exist"; - - // Clear - public String Clear_usage = "Usage: clear "; - public String Clear_weapons = "Cleared weapons for {name} ."; - public String Clear_artifacts = "Cleared artifacts for {name} ."; - public String Clear_materials = "Cleared materials for {name} ."; - public String Clear_furniture = "Cleared furniture for {name} ."; - public String Clear_displays = "Cleared displays for {name} ."; - public String Clear_virtuals = "Cleared virtuals for {name} ."; - public String Clear_everything = "Cleared everything for {name} ."; - - // Coop - public String Coop_usage = "Usage: coop "; - public String Coop_success = "Summoned {target} to {host}'s world."; - - // Drop - public String Drop_usage = "Usage: drop [amount]"; - public String Drop_dropped_of = "Dropped {amount} of {item}."; - - // EnterDungeon - public String EnterDungeon_usage = "Usage: enterdungeon "; - public String EnterDungeon_changed_to_dungeon = "Changed to dungeon "; - public String EnterDungeon_dungeon_not_found = "Dungeon does not exist"; - public String EnterDungeon_you_in_that_dungeon = "You are already in that dungeon"; - - // GiveAll - public String GiveAll_usage = "Usage: giveall [amount]"; - public String GiveAll_item = "Giving all items..."; - public String GiveAll_done = "Giving all items done"; - - // GiveArtifact - public String GiveArtifact_usage = "Usage: giveart|gart [player] [[,]]... [level]"; - public String GiveArtifact_given = "Given {itemId} to {target}."; - - // GiveChar - public String GiveChar_usage = "Usage: givechar [amount]"; - public String GiveChar_given = "Given {avatarId} with level {level} to {target}."; - - // Give - public String Give_usage = "Usage: give [amount] [level]"; - public String Give_refinement_only_applicable_weapons = "Refinement is only applicable to weapons."; - public String Give_refinement_must_between_1_and_5 = "Refinement must be between 1 and 5."; - public String Give_given = "Given {amount} of {item} to {target}."; - public String Give_given_with_level_and_refinement = "Given {item} with level {lvl}, refinement {refinement} {amount} times to {target}"; - public String Give_given_level = "Given {item} with level {lvl} {amount} times to {target}"; - - // GodMode - public String Godmode_usage = "Usage: godmode [on|off|toggle]"; - public String Godmode_status = "Godmode is now {status} for {name}."; - - // Heal - public String Heal_message = "All characters have been healed."; - - // Kick - public String Kick_player_kick_player = "Player [{sendUid}:{sendName}] has kicked player [{kickUid}:{kickName}]"; - public String Kick_server_player = "Kicking player [{kickUid}:{kickName}]"; - - // Kill - public String Kill_usage = "Usage: killall [playerUid] [sceneId]"; - public String Kill_scene_not_found_in_player_world = "Scene not found in player world"; - public String Kill_kill_monsters_in_scene = "Killing {size} monsters in scene {id}"; - - // KillCharacter - public String KillCharacter_usage = "Usage: /killcharacter [playerId]"; - public String KillCharacter_kill_current_character = "Killed {name} current character."; - - // List - public String List_message = "There are {size} player(s) online:"; - - // Permission - public String Permission_usage = "Usage: permission "; - public String Permission_add = "Permission added."; - public String Permission_have_permission = "They already have this permission!"; - public String Permission_remove = "Permission removed."; - public String Permission_not_have_permission = "They don't have this permission!"; - - // Position - public String Position_message = "Coord: {x}, {y}, {z}\nScene id: {id}"; - - // Reload - public String Reload_reload_start = "Reloading config."; - public String Reload_reload_done = "Reload complete."; - - // ResetConst - public String ResetConst_reset_all = "Reset all avatars' constellations."; - public String ResetConst_reset_all_done = "Constellations for {name} have been reset. Please relog to see changes."; - - // ResetShopLimit - public String ResetShopLimit_usage = "Usage: /resetshop "; - - // SendMail - public String SendMail_usage = "Usage: give [player] [amount]"; - public String SendMail_user_not_exist = "The user with an id of '{id}' does not exist"; - public String SendMail_start_composition = "Starting composition of message.\nPlease use `/sendmail ` to continue.\nYou can use `/sendmail stop` at any time"; - public String SendMail_templates = "Mail templates coming soon implemented..."; - public String SendMail_invalid_arguments = "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`"; - public String SendMail_send_cancel = "Message sending cancelled"; - public String SendMail_send_done = "Message sent to user {name}!"; - public String SendMail_send_all_done = "Message sent to all users!"; - public String SendMail_not_composition_end = "Message composition not at final stage.\nPlease use `/sendmail {args}` or `/sendmail stop` to cancel"; - public String SendMail_please_use = "Please use `/sendmail {args}`"; - public String SendMail_set_title = "Message title set as '{title}'.\nUse '/sendmail <content>' to continue."; - public String SendMail_set_contents = "Message contents set as '{contents}'.\nUse '/sendmail <sender>' to continue."; - public String SendMail_set_message_sender = "Message sender set as '{send}'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue."; - public String SendMail_send = "Attached {amount} of {item} (level {lvl}) to the message.\nContinue adding more items or use `/sendmail finish` to send the message."; - public String SendMail_invalid_arguments_please_use = "Invalid arguments \n Please use `/sendmail {args}`"; - public String SendMail_title = "<title>"; - public String SendMail_message = "<message>"; - public String SendMail_sender = "<sender>"; - public String SendMail_arguments = "<itemId|itemName|finish> [amount] [level]"; - public String SendMail_error = "ERROR: invalid construction stage {stage}. Check console for stacktrace."; - - // SendMessage - public String SendMessage_usage = "Usage: sendmessage <player> <message>"; - public String SenaMessage_message_sent = "Message sent."; - - // SetFetterLevel - public String SetFetterLevel_usage = "Usage: setfetterlevel <level>"; - public String SetFetterLevel_fetter_level_must_between_0_and_10 = "Fetter level must be between 0 and 10."; - public String SetFetterLevel_fetter_set_level = "Fetter level set to {level}"; - public String SetFetterLevel_invalid_fetter_level = "Invalid fetter level."; - - // SetStats - public String SetStats_usage_console = "Usage: setstats|stats @<UID> <stat> <value>"; - public String SetStats_usage_ingame = "Usage: setstats|stats [@UID] <stat> <value>"; - public String SetStats_help_message = """ - \n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi - \t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys - \t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys - """; - public String SetStats_value_error = "Invalid stat value."; - public String SetStats_set_self = "{name} set to {value}."; - public String SetStats_set_for_uid = "{name} for {uid} set to {value}."; - public String Stats_FIGHT_PROP_MAX_HP = "Max HP"; - public String Stats_FIGHT_PROP_CUR_HP = "Current HP"; - public String Stats_FIGHT_PROP_CUR_ATTACK = "ATK"; - public String Stats_FIGHT_PROP_BASE_ATTACK = "Base ATK"; - public String Stats_FIGHT_PROP_DEFENSE = "DEF"; - public String Stats_FIGHT_PROP_ELEMENT_MASTERY = "Elemental Mastery"; - public String Stats_FIGHT_PROP_CHARGE_EFFICIENCY = "Energy Recharge"; - public String Stats_FIGHT_PROP_CRITICAL = "Crit Rate"; - public String Stats_FIGHT_PROP_CRITICAL_HURT = "Crit DMG"; - public String Stats_FIGHT_PROP_ADD_HURT = "DMG Bonus"; - public String Stats_FIGHT_PROP_WIND_ADD_HURT = "Anemo DMG Bonus"; - public String Stats_FIGHT_PROP_ICE_ADD_HURT = "Cryo DMG Bonus"; - public String Stats_FIGHT_PROP_GRASS_ADD_HURT = "Dendro DMG Bonus"; - public String Stats_FIGHT_PROP_ELEC_ADD_HURT = "Electro DMG Bonus"; - public String Stats_FIGHT_PROP_ROCK_ADD_HURT = "Geo DMG Bonus"; - public String Stats_FIGHT_PROP_WATER_ADD_HURT = "Hydro DMG Bonus"; - public String Stats_FIGHT_PROP_FIRE_ADD_HURT = "Pyro DMG Bonus"; - public String Stats_FIGHT_PROP_PHYSICAL_ADD_HURT = "Physical DMG Bonus"; - public String Stats_FIGHT_PROP_SUB_HURT = "DMG Reduction"; - public String Stats_FIGHT_PROP_WIND_SUB_HURT = "Anemo RES"; - public String Stats_FIGHT_PROP_ICE_SUB_HURT = "Cryo RES"; - public String Stats_FIGHT_PROP_GRASS_SUB_HURT = "Dendro RES"; - public String Stats_FIGHT_PROP_ELEC_SUB_HURT = "Electro RES"; - public String Stats_FIGHT_PROP_ROCK_SUB_HURT = "Geo RES"; - public String Stats_FIGHT_PROP_WATER_SUB_HURT = "Hydro RES"; - public String Stats_FIGHT_PROP_FIRE_SUB_HURT = "Pyro RES"; - public String Stats_FIGHT_PROP_PHYSICAL_SUB_HURT = "Physical RES"; - public String Stats_FIGHT_PROP_SKILL_CD_MINUS_RATIO = "Cooldown Reduction"; - public String Stats_FIGHT_PROP_HEAL_ADD = "Healing Bonus"; - public String Stats_FIGHT_PROP_HEALED_ADD = "Incoming Healing Bonus"; - public String Stats_FIGHT_PROP_SHIELD_COST_MINUS_RATIO = "Shield Strength"; - public String Stats_FIGHT_PROP_DEFENCE_IGNORE_RATIO = "DEF Ignore"; - - // SetWorldLevel - public String SetWorldLevel_usage = "Usage: setworldlevel <level>"; - public String SetWorldLevel_world_level_must_between_0_and_8 = "World level must be between 0-8"; - public String SetWorldLevel_set_world_level = "World level set to {level}."; - public String SetWorldLevel_invalid_world_level = "Invalid world level."; - - // Spawn - public String Spawn_usage = "Usage: spawn <entityId> [amount] [level(monster only)]"; - public String Spawn_message = "Spawned {amount} of {id}."; - - // Stop - public String Stop_message = "Server shutting down..."; - - // Talent - public String Talent_usage_1 = "To set talent level: /talent set <talentID> <value>"; - public String Talent_usage_2 = "Another way to set talent level: /talent <n or e or q> <value>"; - public String Talent_usage_3 = "To get talent ID: /talent getid"; - public String Talent_lower_16 = "Invalid talent level. Level should be lower than 16"; - public String Talent_set_id = "Set talent {id} to {level}."; - public String Talent_set_atk = "Set talent Normal ATK to {level}."; - public String Talent_set_e = "Set talent E to {level}."; - public String Talent_set_q = "Set talent Q to {level}."; - public String Talent_invalid_skill_id = "Invalid skill ID."; - public String Talent_set_this = "Set this talent to {level}."; - public String Talent_invalid_talent_level = "Invalid talent level."; - public String Talent_normal_attack_id = "Normal Attack ID {id}."; - public String Talent_e_skill_id = "E skill ID {id}."; - public String Talent_q_skill_id = "Q skill ID {id}."; - - // TeleportAll - public String TeleportAll_message = "You only can use this command in MP mode."; - - // Teleport - public String Teleport_usage = "Usage: /tp <x> <y> <z> [scene id]"; - public String Teleport_invalid_position = "Invalid position."; - public String Teleport_message = "Teleported {name} to {x},{y},{z} in scene {id}"; - - // Weather - public String Weather_usage = "Usage: weather <weatherId> [climateId]"; - public String Weather_message = "Changed weather to {weatherId} with climate {climateId}"; - public String Weather_invalid_id = "Invalid ID."; -} diff --git a/src/main/java/emu/grasscutter/plugin/api/README.md b/src/main/java/emu/grasscutter/plugin/api/README.md deleted file mode 100644 index 73a5a75ee..000000000 --- a/src/main/java/emu/grasscutter/plugin/api/README.md +++ /dev/null @@ -1,2 +0,0 @@ -# Grasscutter Plugin API -**Warning!** As of now, this is a work in progress and isn't completely documented. \ No newline at end of file diff --git a/src/main/java/emu/grasscutter/utils/Language.java b/src/main/java/emu/grasscutter/utils/Language.java new file mode 100644 index 000000000..702da202a --- /dev/null +++ b/src/main/java/emu/grasscutter/utils/Language.java @@ -0,0 +1,82 @@ +package emu.grasscutter.utils; + +import com.google.gson.JsonElement; +import com.google.gson.JsonObject; +import emu.grasscutter.Grasscutter; + +import javax.annotation.Nullable; +import java.io.InputStream; +import java.util.HashMap; +import java.util.Map; + +public final class Language { + private final JsonObject languageData; + private final Map<String, String> cachedTranslations = new HashMap<>(); + + /** + * Creates a language instance from a code. + * @param langCode The language code. + * @return A language instance. + */ + public static Language getLanguage(String langCode) { + return new Language(langCode + ".json"); + } + + /** + * Returns the translated value from the key while substituting arguments. + * @param key The key of the translated value to return. + * @param args The arguments to substitute. + * @return A translated value with arguments substituted. + */ + public static String translate(String key, Object... args) { + return Grasscutter.getLanguage().get(key).formatted(args); + } + + /** + * Reads a file and creates a language instance. + * @param fileName The name of the language file. + */ + private Language(String fileName) { + @Nullable JsonObject languageData = null; + + try { + InputStream file = Grasscutter.class.getResourceAsStream("/lang/" + fileName); + languageData = Grasscutter.getGsonFactory().fromJson(Utils.readFromInputStream(file), JsonObject.class); + } catch (Exception exception) { + Grasscutter.getLogger().error("Failed to load language file: " + fileName, exception); + } this.languageData = languageData; + } + + /** + * Returns the value (as a string) from a nested key. + * @param key The key to look for. + * @return The value (as a string) from a nested key. + */ + public String get(String key) { + if(this.cachedTranslations.containsKey(key)) { + return this.cachedTranslations.get(key); + } + + String[] keys = key.split("\\."); + JsonObject object = this.languageData; + + int index = 0; + String result = ""; + + while (true) { + if(index == keys.length) break; + + String currentKey = keys[index++]; + if(object.has(currentKey)) { + JsonElement element = object.get(currentKey); + if(element.isJsonObject()) + object = element.getAsJsonObject(); + else { + result = element.getAsString(); break; + } + } else break; + } + + this.cachedTranslations.put(key, result); return result; + } +}