npc/animals arrangement & support enter room scene

This commit is contained in:
Akka
2022-06-15 17:20:08 +08:00
committed by Melledy
parent e16633e34b
commit 7a247e70e0
9 changed files with 145 additions and 21 deletions

View File

@@ -0,0 +1,37 @@
package emu.grasscutter.game.home;
import dev.morphia.annotations.Entity;
import emu.grasscutter.net.proto.HomeAnimalDataOuterClass;
import emu.grasscutter.net.proto.HomeFurnitureDataOuterClass;
import emu.grasscutter.utils.Position;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Data;
import lombok.experimental.FieldDefaults;
@Entity
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
@Builder(builderMethodName = "of")
public class HomeAnimalItem {
int furnitureId;
Position spawnPos;
Position spawnRot;
public HomeAnimalDataOuterClass.HomeAnimalData toProto(){
return HomeAnimalDataOuterClass.HomeAnimalData.newBuilder()
.setFurnitureId(furnitureId)
.setSpawnPos(spawnPos.toProto())
.setSpawnRot(spawnRot.toProto())
.build();
}
public static HomeAnimalItem parseFrom(HomeAnimalDataOuterClass.HomeAnimalData homeAnimalData) {
return HomeAnimalItem.of()
.furnitureId(homeAnimalData.getFurnitureId())
.spawnPos(new Position(homeAnimalData.getSpawnPos()))
.spawnRot(new Position(homeAnimalData.getSpawnRot()))
.build();
}
}