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npc/animals arrangement & support enter room scene
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@@ -1,11 +1,13 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.HomeSceneJumpReqOuterClass;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketHomeSceneJumpRsp;
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import emu.grasscutter.utils.Position;
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@Opcodes(PacketOpcodes.HomeSceneJumpReq)
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public class HandlerHomeSceneJumpReq extends PacketHandler {
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@@ -20,21 +22,14 @@ public class HandlerHomeSceneJumpReq extends PacketHandler {
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var homeScene = home.getHomeSceneItem(realmId);
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home.save();
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if(req.getIsEnterRoomScene()){
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var roomScene = home.getHomeSceneItem(homeScene.getRoomSceneId());
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session.getPlayer().getWorld().transferPlayerToScene(
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session.getPlayer(),
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homeScene.getRoomSceneId(),
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roomScene.getBornPos()
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);
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}else{
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session.getPlayer().getWorld().transferPlayerToScene(
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session.getPlayer(),
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realmId,
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homeScene.getBornPos()
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);
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}
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Scene scene = session.getPlayer().getWorld().getSceneById(req.getIsEnterRoomScene() ? homeScene.getRoomSceneId() : realmId);
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Position pos = scene.getScriptManager().getConfig().born_pos;
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session.getPlayer().getWorld().transferPlayerToScene(
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session.getPlayer(),
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req.getIsEnterRoomScene() ? homeScene.getRoomSceneId() : realmId,
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pos
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);
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session.send(new PacketHomeSceneJumpRsp(req.getIsEnterRoomScene()));
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}
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@@ -30,13 +30,18 @@ public class HandlerTryEnterHomeReq extends PacketHandler {
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int realmId = 2000 + session.getPlayer().getCurrentRealmId();
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var home = session.getPlayer().getHome();
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// prepare the default arrangement for first come in
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var homeScene = home.getHomeSceneItem(realmId);
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home.save();
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Scene scene = session.getPlayer().getWorld().getSceneById(realmId);
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Position pos = scene.getScriptManager().getConfig().born_pos;
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session.getPlayer().getWorld().transferPlayerToScene(
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session.getPlayer(),
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realmId,
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homeScene.getBornPos()
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pos
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);
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