Merge branch 'development' into main

This commit is contained in:
Yazawazi
2022-04-20 19:09:48 +08:00
committed by GitHub
7 changed files with 182 additions and 109 deletions

View File

@@ -22,7 +22,9 @@ import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
import emu.grasscutter.server.packet.send.PacketGetPlayerTokenRsp;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.server.packet.send.PacketPlayerLoginRsp;
import emu.grasscutter.utils.Position;
import java.util.LinkedList;
@@ -40,7 +42,7 @@ public final class PlayerCommands {
public void execute(GenshinPlayer player, List<String> args) {
int target, item, amount = 1;
switch(args.size()) {
switch (args.size()) {
default:
CommandHandler.sendMessage(player, "Usage: give <player> <itemId|itemName> [amount]");
return;
@@ -58,8 +60,9 @@ public final class PlayerCommands {
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid(); amount = Integer.parseInt(args.get(1));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid();
amount = Integer.parseInt(args.get(1));
item = Integer.parseInt(args.get(0));
} else {
item = Integer.parseInt(args.get(1));
@@ -73,9 +76,10 @@ public final class PlayerCommands {
case 3:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return;
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID.");
return;
}
item = Integer.parseInt(args.get(1));
@@ -90,23 +94,26 @@ public final class PlayerCommands {
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found."); return;
if (targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found.");
return;
}
ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id."); return;
if (itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id.");
return;
}
this.item(targetPlayer, itemData, amount);
}
/**
* give [player] [itemId|itemName] [amount]
*/
@Override public void execute(List<String> args) {
if(args.size() < 2) {
@Override
public void execute(List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
return;
}
@@ -114,32 +121,37 @@ public final class PlayerCommands {
try {
int target = Integer.parseInt(args.get(0));
int item = Integer.parseInt(args.get(1));
int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
int amount = 1;
if (args.size() > 2)
amount = Integer.parseInt(args.get(2));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
if (targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found.");
return;
}
ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) {
CommandHandler.sendMessage(null, "Invalid item id."); return;
if (itemData == null) {
CommandHandler.sendMessage(null, "Invalid item id.");
return;
}
this.item(targetPlayer, itemData, amount);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
private void item(GenshinPlayer player, ItemData itemData, int amount) {
GenshinItem genshinItem = new GenshinItem(itemData);
if(itemData.isEquip()) {
if (itemData.isEquip()) {
List<GenshinItem> items = new LinkedList<>();
for(int i = 0; i < amount; i++) {
for (int i = 0; i < amount; i++) {
items.add(genshinItem);
} player.getInventory().addItems(items);
}
player.getInventory().addItems(items);
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
} else {
genshinItem.setCount(amount);
@@ -148,7 +160,6 @@ public final class PlayerCommands {
}
}
}
@Command(label = "drop", aliases = {"d", "dropitem"},
usage = "drop <itemId|itemName> [amount]",
execution = Command.Execution.PLAYER, description = "Drops an item near you", permission = "server.drop")
@@ -156,29 +167,34 @@ public final class PlayerCommands {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: drop <itemId|itemName> [amount]");
return;
}
try {
int item = Integer.parseInt(args.get(0));
int amount = 1; if(args.size() > 1) amount = Integer.parseInt(args.get(1));
int amount = 1;
if (args.size() > 1)
amount = Integer.parseInt(args.get(1));
ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id."); return;
if (itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id.");
return;
}
if (itemData.isEquip()) {
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2))
.addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1);
player.getScene().addEntity(entity);
}
} else {
EntityItem entity = new EntityItem(player.getScene(), player, itemData, player.getPos().clone().addY(3f), amount);
EntityItem entity = new EntityItem(player.getScene(), player, itemData,
player.getPos().clone().addY(3f), amount);
player.getScene().addEntity(entity);
}
} catch (NumberFormatException ignored) {
@@ -190,23 +206,24 @@ public final class PlayerCommands {
@Command(label = "givechar", aliases = { "givec" }, usage = "givechar <playerId> <avatarId> [level]",
description = "Gives the player a specified character", permission = "player.givechar")
public static class GiveCharCommand implements CommandHandler {
@Override public void execute(GenshinPlayer player, List<String> args) {
@Override
public void execute(GenshinPlayer player, List<String> args) {
int target, avatarId, level = 1, ascension = 1;
if(args.size() < 1) {
if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
return;
}
switch(args.size()) {
switch (args.size()) {
default:
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
return;
case 2:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid();
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid();
level = Integer.parseInt(args.get(1));
avatarId = Integer.parseInt(args.get(0));
} else {
@@ -221,8 +238,9 @@ public final class PlayerCommands {
case 3:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return;
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID.");
return;
}
avatarId = Integer.parseInt(args.get(1));
@@ -236,13 +254,15 @@ public final class PlayerCommands {
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found."); return;
if (targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found.");
return;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
if(avatarData == null) {
CommandHandler.sendMessage(player, "Invalid avatar id."); return;
if (avatarData == null) {
CommandHandler.sendMessage(player, "Invalid avatar id.");
return;
}
// Calculate ascension level.
@@ -255,16 +275,16 @@ public final class PlayerCommands {
GenshinAvatar avatar = new GenshinAvatar(avatarId);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);
// This will handle stats and talents
avatar.recalcStats();
targetPlayer.addAvatar(avatar);
}
@Override
public void execute(List<String> args) {
if(args.size() < 2) {
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
return;
}
@@ -272,33 +292,37 @@ public final class PlayerCommands {
try {
int target = Integer.parseInt(args.get(0));
int avatarID = Integer.parseInt(args.get(1));
int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
int level = 1;
if (args.size() > 2)
level = Integer.parseInt(args.get(2));
int ascension;
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
if (targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found.");
return;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
if(avatarData == null) {
CommandHandler.sendMessage(null, "Invalid avatar id."); return;
if (avatarData == null) {
CommandHandler.sendMessage(null, "Invalid avatar id.");
return;
}
// Calculate ascension level.
if (level <= 40) {
ascension = (int) Math.ceil(level / 20f);
} else {
ascension = (int) Math.ceil(level / 10f) - 3;
}
GenshinAvatar avatar = new GenshinAvatar(avatarID);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);
// This will handle stats and talents
avatar.recalcStats();
targetPlayer.addAvatar(avatar);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
@@ -309,27 +333,33 @@ public final class PlayerCommands {
@Command(label = "spawn", execution = Command.Execution.PLAYER,
usage = "spawn <entityId|entityName> [level] [amount]", description = "Spawns an entity near you", permission = "server.spawn")
public static class SpawnCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
if (args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: spawn <entityId|entityName> [amount]");
return;
}
try {
int entity = Integer.parseInt(args.get(0));
int level = 1; if(args.size() > 1) level = Integer.parseInt(args.get(1));
int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
int level = 1;
if (args.size() > 1)
level = Integer.parseInt(args.get(1));
int amount = 1;
if (args.size() > 2)
amount = Integer.parseInt(args.get(2));
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
if(entityData == null) {
CommandHandler.sendMessage(null, "Invalid entity id."); return;
if (entityData == null) {
CommandHandler.sendMessage(null, "Invalid entity id.");
return;
}
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f)
.addZ((float) (Math.random() * range) - (range / 2));
EntityMonster monster = new EntityMonster(player.getScene(), entityData, pos, level);
player.getScene().addEntity(monster);
}
@@ -351,29 +381,30 @@ public final class PlayerCommands {
.forEach(entity -> scene.killEntity(entity, 0));
CommandHandler.sendMessage(null, "Killing all monsters in scene " + scene.getId());
}
@Override
public void execute(List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]"); return;
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]");
return;
}
try {
int playerUid = Integer.parseInt(args.get(0));
int playerUid = Integer.parseInt(args.get(0));
int sceneId = Integer.parseInt(args.get(1));
GenshinPlayer player = Grasscutter.getGameServer().getPlayerByUid(playerUid);
if (player == null) {
CommandHandler.sendMessage(null, "Player not found or offline.");
return;
CommandHandler.sendMessage(null, "Player not found or offline.");
return;
}
GenshinScene scene = player.getWorld().getSceneById(sceneId);
if (scene == null) {
CommandHandler.sendMessage(null, "Scene not found in player world");
return;
CommandHandler.sendMessage(null, "Scene not found in player world");
return;
}
scene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> scene.killEntity(entity, 0));
@@ -383,29 +414,30 @@ public final class PlayerCommands {
}
}
}
@Command(label = "resetconst", aliases = {"resetconstellation"},
usage = "resetconst [all]", execution = Command.Execution.PLAYER, permission = "player.resetconstellation",
description = "Resets the constellation level on your current active character, will need to relog after using the command to see any changes.")
public static class ResetConstellationCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
player.getAvatars().forEach(this::resetConstellation);
player.dropMessage("Reset all avatars' constellations.");
} else {
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if(entity == null)
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if (entity == null)
return;
GenshinAvatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
player.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
player.dropMessage("Constellations for " + avatar.getAvatarData().getName()
+ " have been reset. Please relog to see changes.");
}
}
private void resetConstellation(GenshinAvatar avatar) {
avatar.getTalentIdList().clear();
avatar.setCoreProudSkillLevel(0);
@@ -413,18 +445,18 @@ public final class PlayerCommands {
avatar.save();
}
}
@Command(label = "godmode",
usage = "godmode", execution = Command.Execution.PLAYER, description = "Prevents you from taking damage", permission = "player.godmode")
public static class GodModeCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
player.setGodmode(!player.inGodmode());
player.dropMessage("Godmode is now " + (player.inGodmode() ? "enabled" : "disabled") + ".");
}
}
@Command(label = "sethealth", aliases = {"sethp"},
usage = "sethealth <hp>", execution = Command.Execution.PLAYER, description = "Sets your health to the specified value",
permission = "player.sethealth")
@@ -432,18 +464,20 @@ public final class PlayerCommands {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: sethealth <hp>"); return;
if (args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: sethealth <hp>");
return;
}
try {
int health = Integer.parseInt(args.get(0));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if(entity == null)
if (entity == null)
return;
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity.getWorld().broadcastPacket(
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
player.dropMessage("Health set to " + health + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid health value.");
@@ -457,10 +491,11 @@ public final class PlayerCommands {
public static class SetWorldLevelCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>"); return;
if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>");
return;
}
try {
int level = Integer.parseInt(args.get(0));
@@ -474,7 +509,7 @@ public final class PlayerCommands {
}
}
}
@Command(label = "clearartifacts", aliases = {"clearart"},
usage = "clearartifacts", execution = Command.Execution.PLAYER, permission = "player.clearartifacts",
description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory")
@@ -495,10 +530,11 @@ public final class PlayerCommands {
public static class ChangeSceneCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
return;
}
try {
int sceneId = Integer.parseInt(args.get(0));
boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
@@ -507,7 +543,8 @@ public final class PlayerCommands {
CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
}
} catch (Exception e) {
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
return;
}
}
}
@@ -539,11 +576,22 @@ public final class PlayerCommands {
}
}
@Command(label = "pos",
usage = "Usage: pos", description = "Get coordinates.",
execution = Command.Execution.PLAYER)
public static class CordCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
player.dropMessage(String.format("Coord: %.3f, %.3f, %.3f", player.getPos().getX(), player.getPos().getY(), player.getPos().getZ()));
}
}
@Command(label = "weather", aliases = {"weather", "w"},
usage = "weather <weather id>", description = "Changes the weather.",
execution = Command.Execution.PLAYER, permission = "player.weather"
)
public static class ChangeWeatherCommand implements CommandHandler {
public static class ChangeWeatherCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if (args.size() < 1) {
@@ -563,4 +611,12 @@ public final class PlayerCommands {
}
}
}
@Command(label = "restart", usage = "Usage: restart", description = "Restarts the current session", execution = Command.Execution.PLAYER, permission = "player.restart")
public static class RestartCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
player.getSession().close();
}
}
}