Implement PlayerMoveEvent

This commit is contained in:
KingRainbow44
2022-07-15 12:43:49 -04:00
parent aa31851e77
commit 80e75fd023
3 changed files with 147 additions and 71 deletions

View File

@@ -30,6 +30,7 @@ import emu.grasscutter.net.proto.SceneAvatarInfoOuterClass.SceneAvatarInfo;
import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.server.event.player.PlayerMoveEvent;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
@@ -41,22 +42,22 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public class EntityAvatar extends GameEntity {
private final Avatar avatar;
private PlayerDieType killedType;
private int killedBy;
public EntityAvatar(Scene scene, Avatar avatar) {
super(scene);
this.avatar = avatar;
this.avatar.setCurrentEnergy();
this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
GameItem weapon = this.getAvatar().getWeapon();
if (weapon != null) {
weapon.setWeaponEntityId(getScene().getWorld().getNextEntityId(EntityIdType.WEAPON));
}
}
public EntityAvatar(Avatar avatar) {
super(null);
this.avatar = avatar;
@@ -71,7 +72,7 @@ public class EntityAvatar extends GameEntity {
public Position getPosition() {
return getPlayer().getPos();
}
@Override
public Position getRotation() {
return getPlayer().getRotation();
@@ -80,11 +81,11 @@ public class EntityAvatar extends GameEntity {
public Avatar getAvatar() {
return avatar;
}
public int getKilledBy() {
return killedBy;
}
public PlayerDieType getKilledType() {
return killedType;
}
@@ -93,12 +94,12 @@ public class EntityAvatar extends GameEntity {
public boolean isAlive() {
return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
}
@Override
public Int2FloatOpenHashMap getFightProperties() {
return getAvatar().getFightProperties();
}
public int getWeaponEntityId() {
if (getAvatar().getWeapon() != null) {
return getAvatar().getWeapon().getWeaponEntityId();
@@ -118,20 +119,20 @@ public class EntityAvatar extends GameEntity {
this.killedBy = killerId;
clearEnergy(ChangeEnergyReason.CHANGE_ENERGY_REASON_NONE);
}
@Override
public float heal(float amount) {
float healed = super.heal(amount);
if (healed > 0f) {
getScene().broadcastPacket(
new PacketEntityFightPropChangeReasonNotify(this, FightProperty.FIGHT_PROP_CUR_HP, healed, PropChangeReason.PROP_CHANGE_REASON_ABILITY, ChangeHpReason.CHANGE_HP_REASON_CHANGE_HP_ADD_ABILITY)
);
}
return healed;
}
public void clearEnergy(ChangeEnergyReason reason) {
// Fight props.
FightProperty curEnergyProp = this.getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
@@ -150,7 +151,7 @@ public class EntityAvatar extends GameEntity {
this.getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, -maxEnergy, reason));
}
}
public void addEnergy(float amount, PropChangeReason reason) {
this.addEnergy(amount, reason, false);
}
@@ -161,7 +162,7 @@ public class EntityAvatar extends GameEntity {
float curEnergy = this.getFightProperty(curEnergyProp);
float maxEnergy = this.getFightProperty(maxEnergyProp);
// Get energy recharge.
float energyRecharge = this.getFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY);
@@ -172,16 +173,16 @@ public class EntityAvatar extends GameEntity {
// Determine the new energy value.
float newEnergy = Math.min(curEnergy + amount, maxEnergy);
// Set energy and notify.
if (newEnergy != curEnergy) {
this.avatar.setCurrentEnergy(curEnergyProp, newEnergy);
this.getScene().broadcastPacket(new PacketAvatarFightPropUpdateNotify(this.getAvatar(), curEnergyProp));
this.getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, newEnergy, reason));
}
}
}
public SceneAvatarInfo getSceneAvatarInfo() {
SceneAvatarInfo.Builder avatarInfo = SceneAvatarInfo.newBuilder()
.setUid(this.getPlayer().getUid())
@@ -198,7 +199,7 @@ public class EntityAvatar extends GameEntity {
.setWearingFlycloakId(this.getAvatar().getFlyCloak())
.setCostumeId(this.getAvatar().getCostume())
.setBornTime(this.getAvatar().getBornTime());
for (GameItem item : avatar.getEquips().values()) {
if (item.getItemData().getEquipType() == EquipType.EQUIP_WEAPON) {
avatarInfo.setWeapon(item.createSceneWeaponInfo());
@@ -207,7 +208,7 @@ public class EntityAvatar extends GameEntity {
}
avatarInfo.addEquipIdList(item.getItemId());
}
return avatarInfo.build();
}
@@ -219,7 +220,7 @@ public class EntityAvatar extends GameEntity {
.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(Vector.newBuilder()))
.setBornPos(Vector.newBuilder())
.build();
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_AVATAR)
@@ -229,11 +230,11 @@ public class EntityAvatar extends GameEntity {
.setLastMoveSceneTimeMs(this.getLastMoveSceneTimeMs())
.setLastMoveReliableSeq(this.getLastMoveReliableSeq())
.setLifeState(this.getLifeState().getValue());
if (this.getScene() != null) {
entityInfo.setMotionInfo(this.getMotionInfo());
}
for (Int2FloatMap.Entry entry : getFightProperties().int2FloatEntrySet()) {
if (entry.getIntKey() == 0) {
continue;
@@ -241,23 +242,23 @@ public class EntityAvatar extends GameEntity {
FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
entityInfo.addFightPropList(fightProp);
}
PropPair pair = PropPair.newBuilder()
.setType(PlayerProperty.PROP_LEVEL.getId())
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, getAvatar().getLevel()))
.build();
entityInfo.addPropList(pair);
entityInfo.setAvatar(this.getSceneAvatarInfo());
return entityInfo.build();
}
public AbilityControlBlock getAbilityControlBlock() {
AvatarData data = this.getAvatar().getAvatarData();
AbilityControlBlock.Builder abilityControlBlock = AbilityControlBlock.newBuilder();
int embryoId = 0;
// Add avatar abilities
if (data.getAbilities() != null) {
for (int id : data.getAbilities()) {
@@ -269,7 +270,7 @@ public class EntityAvatar extends GameEntity {
abilityControlBlock.addAbilityEmbryoList(emb);
}
}
// Add default abilities
// Add default abilities
for (int id : GameConstants.DEFAULT_ABILITY_HASHES) {
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId)
@@ -278,7 +279,7 @@ public class EntityAvatar extends GameEntity {
.build();
abilityControlBlock.addAbilityEmbryoList(emb);
}
// Add team resonances
// Add team resonances
for (int id : this.getPlayer().getTeamManager().getTeamResonancesConfig()) {
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId)
@@ -310,8 +311,25 @@ public class EntityAvatar extends GameEntity {
abilityControlBlock.addAbilityEmbryoList(emb);
}
}
//
return abilityControlBlock.build();
}
/**
* Move this entity to a new position.
* Additionally invoke player move event.
* @param newPosition The new position.
* @param rotation The new rotation.
*/
@Override public void move(Position newPosition, Position rotation) {
// Invoke player move event.
PlayerMoveEvent event = new PlayerMoveEvent(
this.getPlayer(), PlayerMoveEvent.MoveType.PLAYER,
this.getPosition(), newPosition
); event.call();
// Set position and rotation.
super.move(event.getDestination(), rotation);
}
}