Implement PlayerMoveEvent

This commit is contained in:
KingRainbow44
2022-07-15 12:43:49 -04:00
parent aa31851e77
commit 80e75fd023
3 changed files with 147 additions and 71 deletions

View File

@@ -0,0 +1,47 @@
package emu.grasscutter.server.event.player;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.Cancellable;
import emu.grasscutter.server.event.types.PlayerEvent;
import emu.grasscutter.utils.Position;
/**
* TODO: Allow plugins to change the position of the player.
*/
public final class PlayerMoveEvent extends PlayerEvent implements Cancellable {
private final MoveType type;
private final Position from;
private final Position to;
public PlayerMoveEvent(Player player, MoveType type, Position from, Position to) {
super(player);
this.type = type;
this.from = from;
this.to = to;
}
public MoveType getMoveType() {
return this.type;
}
public Position getSource() {
return this.from;
}
public Position getDestination() {
return this.to;
}
public enum MoveType {
/**
* The player has sent a combat invocation to move.
*/
PLAYER,
/**
* The server has requested that the player moves.
*/
SERVER
}
}