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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 01:15:52 +01:00
Fix the chat history not correctly showing.
This commit is contained in:
@@ -1,19 +1,33 @@
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package emu.grasscutter.game.managers.chat;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.command.CommandMap;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
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import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
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import emu.grasscutter.server.packet.send.PacketPullPrivateChatRsp;
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import emu.grasscutter.server.packet.send.PacketPullRecentChatRsp;
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import emu.grasscutter.utils.Utils;
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import java.util.regex.Pattern;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import static emu.grasscutter.Configuration.*;
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public class ChatManager implements ChatManagerHandler {
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static final String PREFIXES = "[/!]";
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static final Pattern RE_PREFIXES = Pattern.compile(PREFIXES);
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static final Pattern RE_COMMANDS = Pattern.compile("\n" + PREFIXES);
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// We store the chat history for ongoing sessions in the form
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// user id -> chat partner id -> [messages]
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private final Map<Integer, Map<Integer, List<ChatInfo>>> history = new HashMap<>();
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private final GameServer server;
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public ChatManager(GameServer server) {
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@@ -32,13 +46,93 @@ public class ChatManager implements ChatManagerHandler {
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return true;
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}
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public void sendPrivateMessage(Player player, int targetUid, String message) {
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// Sanity checks
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/********************
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* Chat history handling
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********************/
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private void putInHistory(int uid, int targetId, ChatInfo info) {
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if (!this.history.containsKey(uid)) {
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this.history.put(uid, new HashMap<>());
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}
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if (!this.history.get(uid).containsKey(targetId)) {
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this.history.get(uid).put(targetId, new ArrayList<>());
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}
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this.history.get(uid).get(targetId).add(info);
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}
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public void clearHistoryOnLogout(Player player) {
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if (this.history.containsKey(player.getUid())) {
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this.history.remove(player.getUid());
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}
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}
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public void handlePullPrivateChatReq(Player player, int targetUid) {
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if (this.history.containsKey(player.getUid()) && this.history.get(player.getUid()).containsKey(targetUid)) {
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player.sendPacket(new PacketPullPrivateChatRsp(this.history.get(player.getUid()).get(targetUid)));
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}
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else {
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player.sendPacket(new PacketPullPrivateChatRsp(List.of()));
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}
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}
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public void handlePullRecentChatReq(Player player) {
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// For now, we send the list three messages from the server for the recent chat history.
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// This matches the previous behavior, but ultimately, we should probably keep track of the last chat partner
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// for every given player and return the last messages exchanged with that partner.
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if (this.history.containsKey(player.getUid()) && this.history.get(player.getUid()).containsKey(GameConstants.SERVER_CONSOLE_UID)) {
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int historyLength = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).size();
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var messages = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).subList(Math.max(historyLength - 3, 0), historyLength);
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player.sendPacket(new PacketPullRecentChatRsp(messages));
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}
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else {
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player.sendPacket(new PacketPullRecentChatRsp(List.of()));
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}
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}
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/********************
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* Sending messages
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********************/
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public void sendPrivateMessageFromServer(int targetUid, String message) {
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// Sanity checks.
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if (message == null || message.length() == 0) {
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return;
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}
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// Get target.
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Player target = getServer().getPlayerByUid(targetUid);
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if (target == null) {
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return;
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}
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// Get target
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// Create chat packet and put in history.
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var packet = new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, targetUid, message);
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putInHistory(targetUid, GameConstants.SERVER_CONSOLE_UID, packet.getChatInfo());
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// Send.
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target.sendPacket(packet);
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}
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public void sendPrivateMessageFromServer(int targetUid, int emote) {
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// Get target.
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Player target = getServer().getPlayerByUid(targetUid);
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if (target == null) {
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return;
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}
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// Create chat packet and put in history.
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var packet = new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, targetUid, emote);
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putInHistory(targetUid, GameConstants.SERVER_CONSOLE_UID, packet.getChatInfo());
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// Send.
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target.sendPacket(packet);
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}
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public void sendPrivateMessage(Player player, int targetUid, String message) {
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// Sanity checks.
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if (message == null || message.length() == 0) {
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return;
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}
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// Get target.
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Player target = getServer().getPlayerByUid(targetUid);
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// Check if command
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@@ -46,30 +140,42 @@ public class ChatManager implements ChatManagerHandler {
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return;
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}
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if (target == null) {
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if (target == null && targetUid != GameConstants.SERVER_CONSOLE_UID) {
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return;
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}
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// Create chat packet
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BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
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// Create chat packet.
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var packet = new PacketPrivateChatNotify(player.getUid(), targetUid, message);
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// Send and put in history.
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player.sendPacket(packet);
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target.sendPacket(packet);
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putInHistory(player.getUid(), targetUid, packet.getChatInfo());
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if (target != null) {
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target.sendPacket(packet);
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putInHistory(targetUid, player.getUid(), packet.getChatInfo());
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}
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}
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public void sendPrivateMessage(Player player, int targetUid, int emote) {
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// Get target
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// Get target.
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Player target = getServer().getPlayerByUid(targetUid);
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if (target == null) {
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if (target == null && targetUid != GameConstants.SERVER_CONSOLE_UID) {
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return;
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}
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// Create chat packet.
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var packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
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// Create chat packet
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BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
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// Send and put is history.
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player.sendPacket(packet);
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target.sendPacket(packet);
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putInHistory(player.getUid(), targetUid, packet.getChatInfo());
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if (target != null) {
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target.sendPacket(packet);
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putInHistory(targetUid, player.getUid(), packet.getChatInfo());
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}
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}
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public void sendTeamMessage(Player player, int channel, String message) {
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@@ -86,9 +192,25 @@ public class ChatManager implements ChatManagerHandler {
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// Create and send chat packet
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player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
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}
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public void sendTeamMessage(Player player, int channel, int icon) {
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// Create and send chat packet
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player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
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}
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/********************
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* Welcome messages
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********************/
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public void sendServerWelcomeMessages(Player player) {
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var joinOptions = GAME_INFO.joinOptions;
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if (joinOptions.welcomeEmotes != null && joinOptions.welcomeEmotes.length > 0) {
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this.sendPrivateMessageFromServer(player.getUid(), joinOptions.welcomeEmotes[Utils.randomRange(0, joinOptions.welcomeEmotes.length - 1)]);
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}
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if (joinOptions.welcomeMessage != null && joinOptions.welcomeMessage.length() > 0) {
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this.sendPrivateMessageFromServer(player.getUid(), joinOptions.welcomeMessage);
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}
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this.sendPrivateMessageFromServer(player.getUid(), "THIS IS AN EXPERIMENTAL BUILD OF GRASSCUTTER FOR 2.7.50/2.8\nDON'T LEAK <3");
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}
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}
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@@ -9,4 +9,10 @@ public interface ChatManagerHandler {
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void sendPrivateMessage(Player player, int targetUid, int emote);
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void sendTeamMessage(Player player, int channel, String message);
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void sendTeamMessage(Player player, int channel, int icon);
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void sendPrivateMessageFromServer(int targetUid, String message);
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void sendPrivateMessageFromServer(int targetUid, int emote);
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void handlePullPrivateChatReq(Player player, int targetUid);
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void clearHistoryOnLogout(Player player);
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void sendServerWelcomeMessages(Player player);
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void handlePullRecentChatReq(Player player);
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}
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@@ -1052,7 +1052,9 @@ public class Player {
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this.messageHandler.append(message.toString());
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return;
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}
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this.sendPacket(new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
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this.getServer().getChatManager().sendPrivateMessageFromServer(getUid(), message.toString());
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// this.sendPacket(new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
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}
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/**
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@@ -1062,7 +1064,8 @@ public class Player {
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* @param message The message to send.
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*/
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public void sendMessage(Player sender, Object message) {
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this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
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// this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
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this.getServer().getChatManager().sendPrivateMessage(sender, this.getUid(), message.toString());
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}
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// ---------------------MAIL------------------------
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@@ -1541,6 +1544,9 @@ public class Player {
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// First notify packets sent
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this.setHasSentAvatarDataNotify(true);
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// Send server welcome chat.
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this.getServer().getChatManager().sendServerWelcomeMessages(this);
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// Set session state
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session.setState(SessionState.ACTIVE);
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@@ -1558,6 +1564,9 @@ public class Player {
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public void onLogout() {
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try{
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// Clear chat history.
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this.getServer().getChatManager().clearHistoryOnLogout(this);
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// stop stamina calculation
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getStaminaManager().stopSustainedStaminaHandler();
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