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https://github.com/Grasscutters/Grasscutter.git
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Fix something and implement weapon entities
This commit is contained in:
committed by
KingRainbow44
parent
16ec2e3d40
commit
815ba3e3e3
@@ -8,6 +8,7 @@ import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.data.excels.reliquary.ReliquaryAffixData;
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import emu.grasscutter.data.excels.reliquary.ReliquaryMainPropData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.entity.EntityWeapon;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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@@ -56,7 +57,7 @@ public class GameItem {
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@Getter private List<Integer> appendPropIdList;
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@Getter @Setter private int equipCharacter;
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@Transient @Getter @Setter private int weaponEntityId;
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@Transient @Getter @Setter private EntityWeapon weaponEntity;
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@Transient @Getter private boolean newItem = false;
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public GameItem() {
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@@ -275,14 +276,13 @@ public class GameItem {
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}
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public SceneWeaponInfo createSceneWeaponInfo() {
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SceneWeaponInfo.Builder weaponInfo =
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SceneWeaponInfo.newBuilder()
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.setEntityId(this.getWeaponEntityId())
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.setItemId(this.getItemId())
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.setGuid(this.getGuid())
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.setLevel(this.getLevel())
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.setGadgetId(this.getItemData().getGadgetId())
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.setAbilityInfo(AbilitySyncStateInfo.newBuilder().setIsInited(getAffixes().size() > 0));
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var weaponInfo = SceneWeaponInfo.newBuilder()
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.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
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.setItemId(this.getItemId())
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.setGuid(this.getGuid())
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.setLevel(this.getLevel())
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.setGadgetId(this.getItemData().getGadgetId())
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.setAbilityInfo(AbilitySyncStateInfo.newBuilder().setIsInited(getAffixes().size() > 0));
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if (this.getAffixes() != null && this.getAffixes().size() > 0) {
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for (int affix : this.getAffixes()) {
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