Add PlayerTeamDeathEvent and implementations

This commit is contained in:
KingRainbow44
2022-07-24 13:20:58 -04:00
parent 886c2e2f43
commit 818bfb8c5b
2 changed files with 87 additions and 62 deletions

View File

@@ -0,0 +1,20 @@
package emu.grasscutter.server.event.player;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.types.PlayerEvent;
import lombok.Getter;
/**
* This event is invoked when the ENTIRE TEAM dies.
* To listen for one player death, use {@link emu.grasscutter.server.event.entity.EntityDeathEvent}.
*/
public final class PlayerTeamDeathEvent extends PlayerEvent {
@Getter private final EntityAvatar selectedAvatar;
public PlayerTeamDeathEvent(Player player, EntityAvatar selectedAvatar) {
super(player);
this.selectedAvatar = selectedAvatar;
}
}