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Add PlayerTeamDeathEvent and implementations
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package emu.grasscutter.server.event.player;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.types.PlayerEvent;
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import lombok.Getter;
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/**
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* This event is invoked when the ENTIRE TEAM dies.
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* To listen for one player death, use {@link emu.grasscutter.server.event.entity.EntityDeathEvent}.
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*/
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public final class PlayerTeamDeathEvent extends PlayerEvent {
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@Getter private final EntityAvatar selectedAvatar;
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public PlayerTeamDeathEvent(Player player, EntityAvatar selectedAvatar) {
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super(player);
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this.selectedAvatar = selectedAvatar;
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}
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}
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