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https://github.com/Grasscutters/Grasscutter.git
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Stop stamina consumption on game pause
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174
src/main/java/emu/grasscutter/game/managers/SotSManager.java
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174
src/main/java/emu/grasscutter/game/managers/SotSManager.java
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package emu.grasscutter.game.managers;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.ChangeHpReasonOuterClass;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import java.util.List;
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import java.util.Timer;
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import java.util.TimerTask;
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// Statue of the Seven Manager
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public class SotSManager {
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// NOTE: Spring volume balance *1 = fight prop HP *100
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private final Player player;
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private Timer autoRecoverTimer;
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public final static int GlobalMaximumSpringVolume = 8500000;
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public SotSManager(Player player) {
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this.player = player;
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}
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public boolean getIsAutoRecoveryEnabled() {
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return player.getProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE) == 1;
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}
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public void setIsAutoRecoveryEnabled(boolean enabled) {
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player.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, enabled ? 1 : 0);
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}
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public int getAutoRecoveryPercentage() {
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return player.getProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT);
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}
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public void setAutoRecoveryPercentage(int percentage) {
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player.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, percentage);
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}
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// autoRevive automatically revives all team members.
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public void autoRevive(GameSession session) {
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player.getTeamManager().getActiveTeam().forEach(entity -> {
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boolean isAlive = entity.isAlive();
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float currentHP = entity.getAvatar().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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float maxHP = entity.getAvatar().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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// Grasscutter.getLogger().debug("" + entity.getAvatar().getAvatarData().getName() + "\t" + currentHP + "/" + maxHP + "\t" + (isAlive ? "ALIVE":"DEAD"));
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float newHP = (float)(maxHP * 0.3);
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if (currentHP < newHP) {
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updateAvatarCurHP(session, entity, newHP);
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}
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if (!isAlive) {
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entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
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}
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});
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}
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public void scheduleAutoRecover(GameSession session) {
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if (autoRecoverTimer == null) {
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autoRecoverTimer = new Timer();
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autoRecoverTimer.schedule(new AutoRecoverTimerTick(session), 2500);
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}
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}
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public void cancelAutoRecover() {
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if (autoRecoverTimer != null) {
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autoRecoverTimer.cancel();
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autoRecoverTimer = null;
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}
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}
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private class AutoRecoverTimerTick extends TimerTask
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{
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private GameSession session;
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public AutoRecoverTimerTick(GameSession session) {
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this.session = session;
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}
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public void run() {
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autoRecover(session);
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cancelAutoRecover();
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}
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}
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public void refillSpringVolume() {
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// TODO: max spring volume depends on level of the statues in Mondstadt and Liyue.
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// https://genshin-impact.fandom.com/wiki/Statue_of_The_Seven#:~:text=region%20of%20Inazuma.-,Statue%20Levels,-Upon%20first%20unlocking
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player.setProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME, 8500000);
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long now = System.currentTimeMillis() / 1000;
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long secondsSinceLastUsed = now - player.getSpringLastUsed();
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float percentageRefilled = (float)secondsSinceLastUsed / 15 / 100; // 15s = 1% max volume
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int maxVolume = player.getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
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int currentVolume = player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
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if (currentVolume < maxVolume) {
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int volumeRefilled = (int)(percentageRefilled * maxVolume);
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int newVolume = currentVolume + volumeRefilled;
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if (currentVolume + volumeRefilled > maxVolume) {
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newVolume = maxVolume;
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}
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player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, newVolume);
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}
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player.setSpringLastUsed(now);
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player.save();
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}
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// autoRecover checks player setting to see if auto recover is enabled, and refill HP to the predefined level.
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public void autoRecover(GameSession session) {
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// TODO: In MP, respect SotS settings from the HOST.
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boolean isAutoRecoveryEnabled = getIsAutoRecoveryEnabled();
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int autoRecoverPercentage = getAutoRecoveryPercentage();
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Grasscutter.getLogger().debug("isAutoRecoveryEnabled: " + isAutoRecoveryEnabled + "\tautoRecoverPercentage: " + autoRecoverPercentage);
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if (isAutoRecoveryEnabled) {
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player.getTeamManager().getActiveTeam().forEach(entity -> {
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float maxHP = entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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float currentHP = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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if (currentHP == maxHP) {
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return;
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}
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float targetHP = maxHP * autoRecoverPercentage / 100;
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if (targetHP > currentHP) {
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float needHP = targetHP - currentHP;
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float needSV = needHP * 100; // convert HP needed to Spring Volume needed
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int sotsSVBalance = player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
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if (sotsSVBalance >= needSV) {
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// sufficient
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sotsSVBalance -= needSV;
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} else {
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// insufficient balance
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needSV = sotsSVBalance;
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sotsSVBalance = 0;
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}
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player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, sotsSVBalance);
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player.setSpringLastUsed(System.currentTimeMillis() / 1000);
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float newHP = currentHP + needSV / 100; // convert SV to HP
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updateAvatarCurHP(session, entity, newHP);
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}
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});
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}
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}
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private void updateAvatarCurHP(GameSession session, EntityAvatar entity, float newHP) {
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// TODO: Figure out why client shows current HP instead of added HP.
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// Say an avatar had 12000 and now has 14000, it should show "2000".
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// The client always show "+14000" which is incorrect.
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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session.send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
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newHP, List.of(3), PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_STATUE_RECOVER,
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ChangeHpReasonOuterClass.ChangeHpReason.ChangeHpAddStatue));
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session.send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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Avatar avatar = entity.getAvatar();
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avatar.setCurrentHp(newHP);
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session.send(new PacketAvatarFightPropUpdateNotify(avatar, FightProperty.FIGHT_PROP_CUR_HP));
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player.save();
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}
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}
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