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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-19 10:24:47 +01:00
Stop stamina consumption on game pause
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@@ -16,8 +16,6 @@ import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import java.util.HashMap;
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@Opcodes(PacketOpcodes.CombatInvocationsNotify)
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public class HandlerCombatInvocationsNotify extends PacketHandler {
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@@ -49,7 +47,7 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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MotionState motionState = motionInfo.getState();
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entity.setMotionState(motionState);
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session.getPlayer().getMovementManager().handleCombatInvocationsNotify(session, moveInfo, entity);
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session.getPlayer().getStaminaManager().handleCombatInvocationsNotify(session, moveInfo, entity);
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// TODO: handle MOTION_FIGHT landing
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// For plunge attacks, LAND_SPEED is always -30 and is not useful.
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@@ -116,7 +114,7 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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if (newHP == 0) {
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session.getPlayer().getMovementManager().killAvatar(session, entity, PlayerDieTypeOuterClass.PlayerDieType.PLAYER_DIE_FALL);
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session.getPlayer().getStaminaManager().killAvatar(session, entity, PlayerDieTypeOuterClass.PlayerDieType.PLAYER_DIE_FALL);
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}
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cachedLandingSpeed = 0;
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}
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@@ -1,20 +1,11 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.game.managers.SotSManager.SotSManager;
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import emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import java.util.List;
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@Opcodes(PacketOpcodes.EnterTransPointRegionNotify)
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public class HandlerEnterTransPointRegionNotify extends PacketHandler {
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@@ -14,7 +14,7 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
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EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload);
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// TODO: Will be used for deducting stamina for charged skills.
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session.getPlayer().getMovementManager().handleEvtDoSkillSuccNotify(session, notify);
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session.getPlayer().getStaminaManager().handleEvtDoSkillSuccNotify(session, notify);
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}
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}
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@@ -1,6 +1,6 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.game.managers.SotSManager.SotSManager;
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import emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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