Restructured the config file in preperation for server run modes

This commit is contained in:
Benjamin Elsdon
2022-04-21 13:53:50 +08:00
parent 74bce2fe18
commit 83fe5818dc
14 changed files with 77 additions and 71 deletions

View File

@@ -37,10 +37,10 @@ public class Inventory implements Iterable<GenshinItem> {
this.store = new Long2ObjectOpenHashMap<>();
this.inventoryTypes = new Int2ObjectOpenHashMap<>();
this.createInventoryTab(ItemType.ITEM_WEAPON, new EquipInventoryTab(Grasscutter.getConfig().getServerOptions().InventoryLimitWeapon));
this.createInventoryTab(ItemType.ITEM_RELIQUARY, new EquipInventoryTab(Grasscutter.getConfig().getServerOptions().InventoryLimitRelic));
this.createInventoryTab(ItemType.ITEM_MATERIAL, new MaterialInventoryTab(Grasscutter.getConfig().getServerOptions().InventoryLimitMaterial));
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(Grasscutter.getConfig().getServerOptions().InventoryLimitFurniture));
this.createInventoryTab(ItemType.ITEM_WEAPON, new EquipInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitWeapon));
this.createInventoryTab(ItemType.ITEM_RELIQUARY, new EquipInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitRelic));
this.createInventoryTab(ItemType.ITEM_MATERIAL, new MaterialInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitMaterial));
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitFurniture));
}
public GenshinPlayer getPlayer() {