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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-19 10:24:47 +01:00
Restructured the config file in preperation for server run modes
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@@ -19,7 +19,7 @@ public class PacketPlayerStoreNotify extends GenshinPacket {
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PlayerStoreNotify.Builder p = PlayerStoreNotify.newBuilder()
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.setStoreType(StoreType.StorePack)
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.setWeightLimit(Grasscutter.getConfig().getServerOptions().InventoryLimitAll);
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.setWeightLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitAll);
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for (GenshinItem item : player.getInventory()) {
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Item itemProto = item.toProto();
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@@ -1,6 +1,6 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.Config.ServerOptions;
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import emu.grasscutter.Config.GameServerOptions;
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import emu.grasscutter.GenshinConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.GenshinPlayer;
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@@ -14,7 +14,7 @@ public class PacketPullRecentChatRsp extends GenshinPacket {
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public PacketPullRecentChatRsp(GenshinPlayer player) {
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super(PacketOpcodes.PullRecentChatRsp);
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ServerOptions serverOptions = Grasscutter.getConfig().getServerOptions();
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GameServerOptions serverOptions = Grasscutter.getConfig().getGameServerOptions();
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PullRecentChatRsp.Builder proto = PullRecentChatRsp.newBuilder();
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if (serverOptions.WelcomeEmotes != null && serverOptions.WelcomeEmotes.length > 0) {
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@@ -33,7 +33,7 @@ public class PacketPullRecentChatRsp extends GenshinPacket {
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.setTime((int) (System.currentTimeMillis() / 1000))
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.setUid(GenshinConstants.SERVER_CONSOLE_UID)
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.setToUid(player.getUid())
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.setText(Grasscutter.getConfig().getServerOptions().WelcomeMotd)
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.setText(Grasscutter.getConfig().getGameServerOptions().WelcomeMotd)
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.build();
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proto.addChatInfo(welcomeMotd);
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@@ -13,11 +13,11 @@ public class PacketStoreWeightLimitNotify extends GenshinPacket {
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StoreWeightLimitNotify p = StoreWeightLimitNotify.newBuilder()
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.setStoreType(StoreType.StorePack)
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.setWeightLimit(Grasscutter.getConfig().getServerOptions().InventoryLimitAll)
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.setWeaponCountLimit(Grasscutter.getConfig().getServerOptions().InventoryLimitWeapon)
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.setReliquaryCountLimit(Grasscutter.getConfig().getServerOptions().InventoryLimitRelic)
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.setMaterialCountLimit(Grasscutter.getConfig().getServerOptions().InventoryLimitMaterial)
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.setFurnitureCountLimit(Grasscutter.getConfig().getServerOptions().InventoryLimitFurniture)
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.setWeightLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitAll)
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.setWeaponCountLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitWeapon)
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.setReliquaryCountLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitRelic)
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.setMaterialCountLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitMaterial)
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.setFurnitureCountLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitFurniture)
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.build();
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this.setData(p);
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