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Fix whitespace [skip actions]
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@@ -21,46 +21,46 @@ public class BattlePassMissionData extends GameResource {
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private int progress;
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private TriggerConfig triggerConfig;
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private BattlePassMissionRefreshType refreshType;
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private transient Set<Integer> mainParams;
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public WatcherTriggerType getTriggerType() {
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return this.getTriggerConfig().getTriggerType();
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}
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public boolean isCycleRefresh() {
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return getRefreshType() == null || getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE;
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}
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public boolean isValidRefreshType() {
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return getRefreshType() == null ||
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getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE ||
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getScheduleId() == 2701;
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return this.getTriggerConfig().getTriggerType();
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}
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public boolean isCycleRefresh() {
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return getRefreshType() == null || getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE;
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}
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public boolean isValidRefreshType() {
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return getRefreshType() == null ||
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getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE ||
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getScheduleId() == 2701;
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}
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@Override
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public void onLoad() {
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if (this.getTriggerConfig() != null && getTriggerConfig().getParamList()[0].length() > 0) {
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this.mainParams = Arrays.stream(getTriggerConfig().getParamList()[0].split("[:;,]")).map(Integer::parseInt).collect(Collectors.toSet());
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}
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if (this.getTriggerConfig() != null && getTriggerConfig().getParamList()[0].length() > 0) {
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this.mainParams = Arrays.stream(getTriggerConfig().getParamList()[0].split("[:;,]")).map(Integer::parseInt).collect(Collectors.toSet());
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}
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}
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@Getter
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public static class TriggerConfig {
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private WatcherTriggerType triggerType;
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private String[] paramList;
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private WatcherTriggerType triggerType;
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private String[] paramList;
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}
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public emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission toProto() {
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var protoBuilder = emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder();
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protoBuilder
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.setMissionId(getId())
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.setTotalProgress(this.getProgress())
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.setRewardBattlePassPoint(this.getAddPoint())
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.setMissionStatus(MissionStatus.MISSION_STATUS_UNFINISHED)
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.setMissionType(this.getRefreshType() == null ? 0 : this.getRefreshType().getValue());
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return protoBuilder.build();
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}
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var protoBuilder = emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder();
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protoBuilder
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.setMissionId(getId())
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.setTotalProgress(this.getProgress())
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.setRewardBattlePassPoint(this.getAddPoint())
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.setMissionStatus(MissionStatus.MISSION_STATUS_UNFINISHED)
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.setMissionType(this.getRefreshType() == null ? 0 : this.getRefreshType().getValue());
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return protoBuilder.build();
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}
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}
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