Fix whitespace [skip actions]

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github-actions
2022-11-05 12:49:35 +00:00
parent 4d8caf5a8c
commit 84bf783243
6 changed files with 398 additions and 398 deletions

View File

@@ -25,42 +25,42 @@ public class BattlePassMissionData extends GameResource {
private transient Set<Integer> mainParams; private transient Set<Integer> mainParams;
public WatcherTriggerType getTriggerType() { public WatcherTriggerType getTriggerType() {
return this.getTriggerConfig().getTriggerType(); return this.getTriggerConfig().getTriggerType();
} }
public boolean isCycleRefresh() { public boolean isCycleRefresh() {
return getRefreshType() == null || getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE; return getRefreshType() == null || getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE;
} }
public boolean isValidRefreshType() { public boolean isValidRefreshType() {
return getRefreshType() == null || return getRefreshType() == null ||
getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE || getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE ||
getScheduleId() == 2701; getScheduleId() == 2701;
} }
@Override @Override
public void onLoad() { public void onLoad() {
if (this.getTriggerConfig() != null && getTriggerConfig().getParamList()[0].length() > 0) { if (this.getTriggerConfig() != null && getTriggerConfig().getParamList()[0].length() > 0) {
this.mainParams = Arrays.stream(getTriggerConfig().getParamList()[0].split("[:;,]")).map(Integer::parseInt).collect(Collectors.toSet()); this.mainParams = Arrays.stream(getTriggerConfig().getParamList()[0].split("[:;,]")).map(Integer::parseInt).collect(Collectors.toSet());
} }
} }
@Getter @Getter
public static class TriggerConfig { public static class TriggerConfig {
private WatcherTriggerType triggerType; private WatcherTriggerType triggerType;
private String[] paramList; private String[] paramList;
} }
public emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission toProto() { public emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission toProto() {
var protoBuilder = emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder(); var protoBuilder = emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder();
protoBuilder protoBuilder
.setMissionId(getId()) .setMissionId(getId())
.setTotalProgress(this.getProgress()) .setTotalProgress(this.getProgress())
.setRewardBattlePassPoint(this.getAddPoint()) .setRewardBattlePassPoint(this.getAddPoint())
.setMissionStatus(MissionStatus.MISSION_STATUS_UNFINISHED) .setMissionStatus(MissionStatus.MISSION_STATUS_UNFINISHED)
.setMissionType(this.getRefreshType() == null ? 0 : this.getRefreshType().getValue()); .setMissionType(this.getRefreshType() == null ? 0 : this.getRefreshType().getValue());
return protoBuilder.build(); return protoBuilder.build();
} }
} }

View File

@@ -8,23 +8,23 @@ import lombok.Getter;
@ResourceType(name = "DungeonExcelConfigData.json") @ResourceType(name = "DungeonExcelConfigData.json")
public class DungeonData extends GameResource { public class DungeonData extends GameResource {
@Getter(onMethod = @__(@Override)) @Getter(onMethod = @__(@Override))
private int id; private int id;
@Getter private int sceneId; @Getter private int sceneId;
@Getter private int showLevel; @Getter private int showLevel;
private int passRewardPreviewID; private int passRewardPreviewID;
private String involveType; // TODO enum private String involveType; // TODO enum
private RewardPreviewData previewData; private RewardPreviewData previewData;
@Getter private int statueCostID; @Getter private int statueCostID;
@Getter private int statueCostCount; @Getter private int statueCostCount;
public RewardPreviewData getRewardPreview() {return previewData;} public RewardPreviewData getRewardPreview() {return previewData;}
@Override @Override
public void onLoad() { public void onLoad() {
if (this.passRewardPreviewID > 0) { if (this.passRewardPreviewID > 0) {
this.previewData = GameData.getRewardPreviewDataMap().get(this.passRewardPreviewID); this.previewData = GameData.getRewardPreviewDataMap().get(this.passRewardPreviewID);
} }
} }
} }

View File

@@ -78,23 +78,23 @@ public class MonsterData extends GameResource {
}; };
} }
@Override @Override
public void onLoad() { public void onLoad() {
this.describeData = GameData.getMonsterDescribeDataMap().get(this.getDescribeId()); this.describeData = GameData.getMonsterDescribeDataMap().get(this.getDescribeId());
for (int id : this.equips) { for (int id : this.equips) {
if (id == 0) { if (id == 0) {
continue; continue;
} }
GadgetData gadget = GameData.getGadgetDataMap().get(id); GadgetData gadget = GameData.getGadgetDataMap().get(id);
if (gadget == null) { if (gadget == null) {
continue; continue;
} }
if (gadget.getItemJsonName().equals("Default_MonsterWeapon")) { if (gadget.getItemJsonName().equals("Default_MonsterWeapon")) {
this.weaponId = id; this.weaponId = id;
} }
} }
} }
@Getter @Getter
public class HpDrops { public class HpDrops {

View File

@@ -13,23 +13,23 @@ import emu.grasscutter.data.common.ItemParamStringData;
@ResourceType(name = "RewardPreviewExcelConfigData.json", loadPriority = LoadPriority.HIGH) @ResourceType(name = "RewardPreviewExcelConfigData.json", loadPriority = LoadPriority.HIGH)
public class RewardPreviewData extends GameResource { public class RewardPreviewData extends GameResource {
@Getter(onMethod = @__(@Override)) @Getter(onMethod = @__(@Override))
private int id; private int id;
private ItemParamStringData[] previewItems; private ItemParamStringData[] previewItems;
private ItemParamData[] previewItemsArray; private ItemParamData[] previewItemsArray;
public ItemParamData[] getPreviewItems() { public ItemParamData[] getPreviewItems() {
return previewItemsArray; return previewItemsArray;
} }
@Override @Override
public void onLoad() { public void onLoad() {
if (this.previewItems != null && this.previewItems.length > 0) { if (this.previewItems != null && this.previewItems.length > 0) {
this.previewItemsArray = Arrays.stream(this.previewItems) this.previewItemsArray = Arrays.stream(this.previewItems)
.filter(d -> d.getId() > 0 && d.getCount() != null && !d.getCount().isEmpty()) .filter(d -> d.getId() > 0 && d.getCount() != null && !d.getCount().isEmpty())
.map(ItemParamStringData::toItemParamData) .map(ItemParamStringData::toItemParamData)
.toArray(size -> new ItemParamData[size]); .toArray(size -> new ItemParamData[size]);
} else { } else {
this.previewItemsArray = new ItemParamData[0]; this.previewItemsArray = new ItemParamData[0];
} }
} }
} }

View File

@@ -16,131 +16,131 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter; import lombok.Getter;
public enum FightProperty { public enum FightProperty {
FIGHT_PROP_NONE(0), FIGHT_PROP_NONE(0),
FIGHT_PROP_BASE_HP(1), FIGHT_PROP_BASE_HP(1),
FIGHT_PROP_HP(2), FIGHT_PROP_HP(2),
FIGHT_PROP_HP_PERCENT(3), FIGHT_PROP_HP_PERCENT(3),
FIGHT_PROP_BASE_ATTACK(4), FIGHT_PROP_BASE_ATTACK(4),
FIGHT_PROP_ATTACK(5), FIGHT_PROP_ATTACK(5),
FIGHT_PROP_ATTACK_PERCENT(6), FIGHT_PROP_ATTACK_PERCENT(6),
FIGHT_PROP_BASE_DEFENSE(7), FIGHT_PROP_BASE_DEFENSE(7),
FIGHT_PROP_DEFENSE(8), FIGHT_PROP_DEFENSE(8),
FIGHT_PROP_DEFENSE_PERCENT(9), FIGHT_PROP_DEFENSE_PERCENT(9),
FIGHT_PROP_BASE_SPEED(10), FIGHT_PROP_BASE_SPEED(10),
FIGHT_PROP_SPEED_PERCENT(11), FIGHT_PROP_SPEED_PERCENT(11),
FIGHT_PROP_HP_MP_PERCENT(12), FIGHT_PROP_HP_MP_PERCENT(12),
FIGHT_PROP_ATTACK_MP_PERCENT(13), FIGHT_PROP_ATTACK_MP_PERCENT(13),
FIGHT_PROP_CRITICAL(20), FIGHT_PROP_CRITICAL(20),
FIGHT_PROP_ANTI_CRITICAL(21), FIGHT_PROP_ANTI_CRITICAL(21),
FIGHT_PROP_CRITICAL_HURT(22), FIGHT_PROP_CRITICAL_HURT(22),
FIGHT_PROP_CHARGE_EFFICIENCY(23), FIGHT_PROP_CHARGE_EFFICIENCY(23),
FIGHT_PROP_ADD_HURT(24), FIGHT_PROP_ADD_HURT(24),
FIGHT_PROP_SUB_HURT(25), FIGHT_PROP_SUB_HURT(25),
FIGHT_PROP_HEAL_ADD(26), FIGHT_PROP_HEAL_ADD(26),
FIGHT_PROP_HEALED_ADD(27), FIGHT_PROP_HEALED_ADD(27),
FIGHT_PROP_ELEMENT_MASTERY(28), FIGHT_PROP_ELEMENT_MASTERY(28),
FIGHT_PROP_PHYSICAL_SUB_HURT(29), FIGHT_PROP_PHYSICAL_SUB_HURT(29),
FIGHT_PROP_PHYSICAL_ADD_HURT(30), FIGHT_PROP_PHYSICAL_ADD_HURT(30),
FIGHT_PROP_DEFENCE_IGNORE_RATIO(31), FIGHT_PROP_DEFENCE_IGNORE_RATIO(31),
FIGHT_PROP_DEFENCE_IGNORE_DELTA(32), FIGHT_PROP_DEFENCE_IGNORE_DELTA(32),
FIGHT_PROP_FIRE_ADD_HURT(40), FIGHT_PROP_FIRE_ADD_HURT(40),
FIGHT_PROP_ELEC_ADD_HURT(41), FIGHT_PROP_ELEC_ADD_HURT(41),
FIGHT_PROP_WATER_ADD_HURT(42), FIGHT_PROP_WATER_ADD_HURT(42),
FIGHT_PROP_GRASS_ADD_HURT(43), FIGHT_PROP_GRASS_ADD_HURT(43),
FIGHT_PROP_WIND_ADD_HURT(44), FIGHT_PROP_WIND_ADD_HURT(44),
FIGHT_PROP_ROCK_ADD_HURT(45), FIGHT_PROP_ROCK_ADD_HURT(45),
FIGHT_PROP_ICE_ADD_HURT(46), FIGHT_PROP_ICE_ADD_HURT(46),
FIGHT_PROP_HIT_HEAD_ADD_HURT(47), FIGHT_PROP_HIT_HEAD_ADD_HURT(47),
FIGHT_PROP_FIRE_SUB_HURT(50), FIGHT_PROP_FIRE_SUB_HURT(50),
FIGHT_PROP_ELEC_SUB_HURT(51), FIGHT_PROP_ELEC_SUB_HURT(51),
FIGHT_PROP_WATER_SUB_HURT(52), FIGHT_PROP_WATER_SUB_HURT(52),
FIGHT_PROP_GRASS_SUB_HURT(53), FIGHT_PROP_GRASS_SUB_HURT(53),
FIGHT_PROP_WIND_SUB_HURT(54), FIGHT_PROP_WIND_SUB_HURT(54),
FIGHT_PROP_ROCK_SUB_HURT(55), FIGHT_PROP_ROCK_SUB_HURT(55),
FIGHT_PROP_ICE_SUB_HURT(56), FIGHT_PROP_ICE_SUB_HURT(56),
FIGHT_PROP_EFFECT_HIT(60), FIGHT_PROP_EFFECT_HIT(60),
FIGHT_PROP_EFFECT_RESIST(61), FIGHT_PROP_EFFECT_RESIST(61),
FIGHT_PROP_FREEZE_RESIST(62), FIGHT_PROP_FREEZE_RESIST(62),
FIGHT_PROP_TORPOR_RESIST(63), FIGHT_PROP_TORPOR_RESIST(63),
FIGHT_PROP_DIZZY_RESIST(64), FIGHT_PROP_DIZZY_RESIST(64),
FIGHT_PROP_FREEZE_SHORTEN(65), FIGHT_PROP_FREEZE_SHORTEN(65),
FIGHT_PROP_TORPOR_SHORTEN(66), FIGHT_PROP_TORPOR_SHORTEN(66),
FIGHT_PROP_DIZZY_SHORTEN(67), FIGHT_PROP_DIZZY_SHORTEN(67),
FIGHT_PROP_MAX_FIRE_ENERGY(70), FIGHT_PROP_MAX_FIRE_ENERGY(70),
FIGHT_PROP_MAX_ELEC_ENERGY(71), FIGHT_PROP_MAX_ELEC_ENERGY(71),
FIGHT_PROP_MAX_WATER_ENERGY(72), FIGHT_PROP_MAX_WATER_ENERGY(72),
FIGHT_PROP_MAX_GRASS_ENERGY(73), FIGHT_PROP_MAX_GRASS_ENERGY(73),
FIGHT_PROP_MAX_WIND_ENERGY(74), FIGHT_PROP_MAX_WIND_ENERGY(74),
FIGHT_PROP_MAX_ICE_ENERGY(75), FIGHT_PROP_MAX_ICE_ENERGY(75),
FIGHT_PROP_MAX_ROCK_ENERGY(76), FIGHT_PROP_MAX_ROCK_ENERGY(76),
FIGHT_PROP_SKILL_CD_MINUS_RATIO(80), FIGHT_PROP_SKILL_CD_MINUS_RATIO(80),
FIGHT_PROP_SHIELD_COST_MINUS_RATIO(81), FIGHT_PROP_SHIELD_COST_MINUS_RATIO(81),
FIGHT_PROP_CUR_FIRE_ENERGY(1000), FIGHT_PROP_CUR_FIRE_ENERGY(1000),
FIGHT_PROP_CUR_ELEC_ENERGY(1001), FIGHT_PROP_CUR_ELEC_ENERGY(1001),
FIGHT_PROP_CUR_WATER_ENERGY(1002), FIGHT_PROP_CUR_WATER_ENERGY(1002),
FIGHT_PROP_CUR_GRASS_ENERGY(1003), FIGHT_PROP_CUR_GRASS_ENERGY(1003),
FIGHT_PROP_CUR_WIND_ENERGY(1004), FIGHT_PROP_CUR_WIND_ENERGY(1004),
FIGHT_PROP_CUR_ICE_ENERGY(1005), FIGHT_PROP_CUR_ICE_ENERGY(1005),
FIGHT_PROP_CUR_ROCK_ENERGY(1006), FIGHT_PROP_CUR_ROCK_ENERGY(1006),
FIGHT_PROP_CUR_HP(1010), FIGHT_PROP_CUR_HP(1010),
FIGHT_PROP_MAX_HP(2000), FIGHT_PROP_MAX_HP(2000),
FIGHT_PROP_CUR_ATTACK(2001), FIGHT_PROP_CUR_ATTACK(2001),
FIGHT_PROP_CUR_DEFENSE(2002), FIGHT_PROP_CUR_DEFENSE(2002),
FIGHT_PROP_CUR_SPEED(2003), FIGHT_PROP_CUR_SPEED(2003),
FIGHT_PROP_NONEXTRA_ATTACK(3000), FIGHT_PROP_NONEXTRA_ATTACK(3000),
FIGHT_PROP_NONEXTRA_DEFENSE(3001), FIGHT_PROP_NONEXTRA_DEFENSE(3001),
FIGHT_PROP_NONEXTRA_CRITICAL(3002), FIGHT_PROP_NONEXTRA_CRITICAL(3002),
FIGHT_PROP_NONEXTRA_ANTI_CRITICAL(3003), FIGHT_PROP_NONEXTRA_ANTI_CRITICAL(3003),
FIGHT_PROP_NONEXTRA_CRITICAL_HURT(3004), FIGHT_PROP_NONEXTRA_CRITICAL_HURT(3004),
FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY(3005), FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY(3005),
FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY(3006), FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY(3006),
FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT(3007), FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT(3007),
FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT(3008), FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT(3008),
FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT(3009), FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT(3009),
FIGHT_PROP_NONEXTRA_WATER_ADD_HURT(3010), FIGHT_PROP_NONEXTRA_WATER_ADD_HURT(3010),
FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT(3011), FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT(3011),
FIGHT_PROP_NONEXTRA_WIND_ADD_HURT(3012), FIGHT_PROP_NONEXTRA_WIND_ADD_HURT(3012),
FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT(3013), FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT(3013),
FIGHT_PROP_NONEXTRA_ICE_ADD_HURT(3014), FIGHT_PROP_NONEXTRA_ICE_ADD_HURT(3014),
FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT(3015), FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT(3015),
FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT(3016), FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT(3016),
FIGHT_PROP_NONEXTRA_WATER_SUB_HURT(3017), FIGHT_PROP_NONEXTRA_WATER_SUB_HURT(3017),
FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT(3018), FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT(3018),
FIGHT_PROP_NONEXTRA_WIND_SUB_HURT(3019), FIGHT_PROP_NONEXTRA_WIND_SUB_HURT(3019),
FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT(3020), FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT(3020),
FIGHT_PROP_NONEXTRA_ICE_SUB_HURT(3021), FIGHT_PROP_NONEXTRA_ICE_SUB_HURT(3021),
FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO(3022), FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO(3022),
FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO(3023), FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO(3023),
FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT(3024); FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT(3024);
private final int id; private final int id;
private static final Int2ObjectMap<FightProperty> map = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<FightProperty> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, FightProperty> stringMap = new HashMap<>(); private static final Map<String, FightProperty> stringMap = new HashMap<>();
public static final int[] fightProps = new int[] {1, 4, 7, 20, 21, 22, 23, 26, 27, 28, 29, 30, 40, 41, 42, 43, 44, 45, 46, 50, 51, 52, 53, 54, 55, 56, 2000, 2001, 2002, 2003, 1010}; public static final int[] fightProps = new int[] {1, 4, 7, 20, 21, 22, 23, 26, 27, 28, 29, 30, 40, 41, 42, 43, 44, 45, 46, 50, 51, 52, 53, 54, 55, 56, 2000, 2001, 2002, 2003, 1010};
static { static {
Stream.of(values()).forEach(e -> { Stream.of(values()).forEach(e -> {
map.put(e.getId(), e); map.put(e.getId(), e);
stringMap.put(e.name(), e); stringMap.put(e.name(), e);
}); });
} }
private FightProperty(int id) { private FightProperty(int id) {
this.id = id; this.id = id;
} }
public int getId() { public int getId() {
return id; return id;
} }
public static FightProperty getPropById(int value) { public static FightProperty getPropById(int value) {
return map.getOrDefault(value, FIGHT_PROP_NONE); return map.getOrDefault(value, FIGHT_PROP_NONE);
} }
public static FightProperty getPropByName(String name) { public static FightProperty getPropByName(String name) {
return stringMap.getOrDefault(name, FIGHT_PROP_NONE); return stringMap.getOrDefault(name, FIGHT_PROP_NONE);
} }
public static FightProperty getPropByShortName(String name) { public static FightProperty getPropByShortName(String name) {
return shortNameMap.getOrDefault(name, FIGHT_PROP_NONE); return shortNameMap.getOrDefault(name, FIGHT_PROP_NONE);
@@ -153,28 +153,28 @@ public enum FightProperty {
// This was originally for relic properties so some names might not be applicable for e.g. setstats // This was originally for relic properties so some names might not be applicable for e.g. setstats
private static final Map<String, FightProperty> shortNameMap = Map.ofEntries( private static final Map<String, FightProperty> shortNameMap = Map.ofEntries(
// Normal relic stats // Normal relic stats
entry("hp", FIGHT_PROP_HP), entry("hp", FIGHT_PROP_HP),
entry("atk", FIGHT_PROP_ATTACK), entry("atk", FIGHT_PROP_ATTACK),
entry("def", FIGHT_PROP_DEFENSE), entry("def", FIGHT_PROP_DEFENSE),
entry("hp%", FIGHT_PROP_HP_PERCENT), entry("hp%", FIGHT_PROP_HP_PERCENT),
entry("atk%", FIGHT_PROP_ATTACK_PERCENT), entry("atk%", FIGHT_PROP_ATTACK_PERCENT),
entry("def%", FIGHT_PROP_DEFENSE_PERCENT), entry("def%", FIGHT_PROP_DEFENSE_PERCENT),
entry("em", FIGHT_PROP_ELEMENT_MASTERY), entry("em", FIGHT_PROP_ELEMENT_MASTERY),
entry("er", FIGHT_PROP_CHARGE_EFFICIENCY), entry("er", FIGHT_PROP_CHARGE_EFFICIENCY),
entry("hb", FIGHT_PROP_HEAL_ADD), entry("hb", FIGHT_PROP_HEAL_ADD),
entry("heal", FIGHT_PROP_HEAL_ADD), entry("heal", FIGHT_PROP_HEAL_ADD),
entry("cd", FIGHT_PROP_CRITICAL_HURT), entry("cd", FIGHT_PROP_CRITICAL_HURT),
entry("cdmg", FIGHT_PROP_CRITICAL_HURT), entry("cdmg", FIGHT_PROP_CRITICAL_HURT),
entry("cr", FIGHT_PROP_CRITICAL), entry("cr", FIGHT_PROP_CRITICAL),
entry("crate", FIGHT_PROP_CRITICAL), entry("crate", FIGHT_PROP_CRITICAL),
entry("phys%", FIGHT_PROP_PHYSICAL_ADD_HURT), entry("phys%", FIGHT_PROP_PHYSICAL_ADD_HURT),
entry("dendro%", FIGHT_PROP_GRASS_ADD_HURT), entry("dendro%", FIGHT_PROP_GRASS_ADD_HURT),
entry("geo%", FIGHT_PROP_ROCK_ADD_HURT), entry("geo%", FIGHT_PROP_ROCK_ADD_HURT),
entry("anemo%", FIGHT_PROP_WIND_ADD_HURT), entry("anemo%", FIGHT_PROP_WIND_ADD_HURT),
entry("hydro%", FIGHT_PROP_WATER_ADD_HURT), entry("hydro%", FIGHT_PROP_WATER_ADD_HURT),
entry("cryo%", FIGHT_PROP_ICE_ADD_HURT), entry("cryo%", FIGHT_PROP_ICE_ADD_HURT),
entry("electro%", FIGHT_PROP_ELEC_ADD_HURT), entry("electro%", FIGHT_PROP_ELEC_ADD_HURT),
entry("pyro%", FIGHT_PROP_FIRE_ADD_HURT), entry("pyro%", FIGHT_PROP_FIRE_ADD_HURT),
// Other stats // Other stats
entry("maxhp", FIGHT_PROP_MAX_HP), entry("maxhp", FIGHT_PROP_MAX_HP),
entry("dmg", FIGHT_PROP_ADD_HURT), // This seems to get reset after attacks entry("dmg", FIGHT_PROP_ADD_HURT), // This seems to get reset after attacks
@@ -191,7 +191,7 @@ public enum FightProperty {
entry("reshydro", FIGHT_PROP_WATER_SUB_HURT), entry("reshydro", FIGHT_PROP_WATER_SUB_HURT),
entry("respyro", FIGHT_PROP_FIRE_SUB_HURT), entry("respyro", FIGHT_PROP_FIRE_SUB_HURT),
entry("resphys", FIGHT_PROP_PHYSICAL_SUB_HURT) entry("resphys", FIGHT_PROP_PHYSICAL_SUB_HURT)
); );
private static final List<FightProperty> flatProps = Arrays.asList( private static final List<FightProperty> flatProps = Arrays.asList(
FIGHT_PROP_BASE_HP, FIGHT_PROP_HP, FIGHT_PROP_BASE_ATTACK, FIGHT_PROP_ATTACK, FIGHT_PROP_BASE_DEFENSE, FIGHT_PROP_BASE_HP, FIGHT_PROP_HP, FIGHT_PROP_BASE_ATTACK, FIGHT_PROP_ATTACK, FIGHT_PROP_BASE_DEFENSE,