feat: support multiplayer mode in teapot (#2317)

This commit is contained in:
hamusuke
2023-08-30 10:12:21 +09:00
committed by GitHub
parent 667008ecf1
commit 8563d4b574
51 changed files with 1740 additions and 844 deletions

View File

@@ -4,31 +4,40 @@ import dev.morphia.annotations.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.HomeWorldLevelData;
import emu.grasscutter.data.excels.scene.SceneData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.server.packet.send.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import java.time.ZonedDateTime;
import java.time.temporal.ChronoUnit;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Data;
import lombok.experimental.FieldDefaults;
@Entity(value = "homes", useDiscriminator = false)
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
@Builder(builderMethodName = "of")
public class GameHome {
@Id String id;
public static final Set<Integer> HOME_SCENE_IDS = GameData.getSceneDataMap().values().stream()
.filter(sceneData -> sceneData.getSceneType() == SceneType.SCENE_HOME_WORLD || sceneData.getSceneType() == SceneType.SCENE_HOME_ROOM)
.map(SceneData::getId).collect(Collectors.toUnmodifiableSet());
@Id
String id;
@Indexed(options = @IndexOptions(unique = true))
long ownerUid;
@Transient Player player;
@Transient
Player player;
int level;
int exp;
@@ -49,13 +58,17 @@ public class GameHome {
return home;
}
public static boolean doesHomeExist(int uid) {
return DatabaseHelper.getHomeByUid(uid) != null;
}
public static GameHome create(Integer uid) {
return GameHome.of()
.ownerUid(uid)
.level(1)
.sceneMap(new ConcurrentHashMap<>())
.unlockedHomeBgmList(new HashSet<>())
.build();
.ownerUid(uid)
.level(1)
.sceneMap(new ConcurrentHashMap<>())
.unlockedHomeBgmList(new HashSet<>())
.build();
}
public void save() {
@@ -64,19 +77,19 @@ public class GameHome {
public HomeSceneItem getHomeSceneItem(int sceneId) {
return sceneMap.computeIfAbsent(
sceneId,
e -> {
var defaultItem = GameData.getHomeworldDefaultSaveData().get(sceneId);
if (defaultItem != null) {
Grasscutter.getLogger()
.info("Set player {} home {} to initial setting", ownerUid, sceneId);
return HomeSceneItem.parseFrom(defaultItem, sceneId);
} else {
// Realm res missing bricks account, use default realm data to allow main house
defaultItem = GameData.getHomeworldDefaultSaveData().get(2001);
return HomeSceneItem.parseFrom(defaultItem, sceneId);
}
});
sceneId,
e -> {
var defaultItem = GameData.getHomeworldDefaultSaveData().get(sceneId);
if (defaultItem != null) {
Grasscutter.getLogger()
.info("Set player {} home {} to initial setting", ownerUid, sceneId);
return HomeSceneItem.parseFrom(defaultItem, sceneId);
} else {
// Realm res missing bricks account, use default realm data to allow main house
defaultItem = GameData.getHomeworldDefaultSaveData().get(2001);
return HomeSceneItem.parseFrom(defaultItem, sceneId);
}
});
}
public void onOwnerLogin(Player player) {
@@ -130,9 +143,9 @@ public class GameHome {
private Set<Integer> getDefaultUnlockedHomeBgmIds() {
return GameData.getHomeWorldBgmDataMap().int2ObjectEntrySet().stream()
.filter(e -> e.getValue().isDefaultUnlock())
.map(Int2ObjectMap.Entry::getIntKey)
.collect(Collectors.toUnmodifiableSet());
.filter(e -> e.getValue().isDefaultUnlock())
.map(Int2ObjectMap.Entry::getIntKey)
.collect(Collectors.toUnmodifiableSet());
}
// Same as Player.java addExpDirectly
@@ -171,7 +184,7 @@ public class GameHome {
// Ensure next update is at top of the hour
nextUpdateTime =
(int) ZonedDateTime.now().plusHours(1).truncatedTo(ChronoUnit.HOURS).toEpochSecond();
(int) ZonedDateTime.now().plusHours(1).truncatedTo(ChronoUnit.HOURS).toEpochSecond();
// Get resources
var hourlyResources = getComfortResources(player);
@@ -194,42 +207,42 @@ public class GameHome {
// Outdoors avatars
sceneMap
.get(player.getCurrentRealmId() + 2000)
.getBlockItems()
.forEach(
(i, e) -> {
e.getDeployNPCList()
.forEach(
id -> {
invitedAvatars.add(id.getAvatarId());
});
});
.get(player.getCurrentRealmId() + 2000)
.getBlockItems()
.forEach(
(i, e) -> {
e.getDeployNPCList()
.forEach(
id -> {
invitedAvatars.add(id.getAvatarId());
});
});
// Check as realm 5 inside is not in defaults and will be null
if (Objects.nonNull(sceneMap.get(player.getCurrentRealmId() + 2200))) {
// Indoors avatars
sceneMap
.get(player.getCurrentRealmId() + 2200)
.getBlockItems()
.forEach(
(i, e) -> {
e.getDeployNPCList()
.forEach(
id -> {
invitedAvatars.add(id.getAvatarId());
});
});
.get(player.getCurrentRealmId() + 2200)
.getBlockItems()
.forEach(
(i, e) -> {
e.getDeployNPCList()
.forEach(
id -> {
invitedAvatars.add(id.getAvatarId());
});
});
}
// Add exp to all avatars
invitedAvatars.forEach(
id -> {
var avatar = player.getAvatars().getAvatarById(id);
player
.getServer()
.getInventorySystem()
.upgradeAvatarFetterLevel(player, avatar, storedFetterExp);
});
id -> {
var avatar = player.getAvatars().getAvatarById(id);
player
.getServer()
.getInventorySystem()
.upgradeAvatarFetterLevel(player, avatar, storedFetterExp);
});
storedFetterExp = 0;
save();
@@ -253,7 +266,7 @@ public class GameHome {
storeResources(player, 0, 0);
lastUpdatedTime = clientTime;
nextUpdateTime =
(int) ZonedDateTime.now().plusHours(1).truncatedTo(ChronoUnit.HOURS).toEpochSecond();
(int) ZonedDateTime.now().plusHours(1).truncatedTo(ChronoUnit.HOURS).toEpochSecond();
save();
// Send packet