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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-18 09:54:59 +01:00
feat: support multiplayer mode in teapot (#2317)
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@@ -21,7 +21,9 @@ import emu.grasscutter.game.expedition.ExpeditionInfo;
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import emu.grasscutter.game.friends.FriendsList;
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import emu.grasscutter.game.friends.PlayerProfile;
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import emu.grasscutter.game.gacha.PlayerGachaInfo;
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import emu.grasscutter.game.home.EnterHomeRequest;
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import emu.grasscutter.game.home.GameHome;
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import emu.grasscutter.game.home.HomeWorld;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.mail.Mail;
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@@ -29,6 +31,7 @@ import emu.grasscutter.game.mail.MailHandler;
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import emu.grasscutter.game.managers.FurnitureManager;
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import emu.grasscutter.game.managers.ResinManager;
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import emu.grasscutter.game.managers.SatiationManager;
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import emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.game.managers.cooking.ActiveCookCompoundData;
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import emu.grasscutter.game.managers.cooking.CookingCompoundManager;
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import emu.grasscutter.game.managers.cooking.CookingManager;
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@@ -38,7 +41,6 @@ import emu.grasscutter.game.managers.forging.ActiveForgeData;
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import emu.grasscutter.game.managers.forging.ForgingManager;
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import emu.grasscutter.game.managers.mapmark.MapMark;
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import emu.grasscutter.game.managers.mapmark.MapMarksManager;
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import emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.props.*;
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import emu.grasscutter.game.quest.QuestManager;
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@@ -58,15 +60,13 @@ import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
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import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
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import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass;
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import emu.grasscutter.net.proto.*;
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import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.PlayerWorldLocationInfoOuterClass;
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import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.net.proto.SocialShowAvatarInfoOuterClass;
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import emu.grasscutter.plugin.api.PlayerHook;
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import emu.grasscutter.scripts.ScriptLoader;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.server.event.player.PlayerEnterAreaEvent;
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import emu.grasscutter.server.event.player.PlayerJoinEvent;
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@@ -75,7 +75,8 @@ import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.game.GameSession.SessionState;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.*;
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import emu.grasscutter.utils.DispatchUtils;
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import emu.grasscutter.utils.Utils;
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import emu.grasscutter.utils.helpers.DateHelper;
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import emu.grasscutter.utils.objects.FieldFetch;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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@@ -108,6 +109,8 @@ public class Player implements PlayerHook, FieldFetch {
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@Getter private int nameCardId = 210001;
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@Getter private Position position;
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@Getter @Setter private Position prevPos;
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@Getter @Setter private Position prevPosForHome;
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@Getter @Setter private int prevScene;
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@Getter private Position rotation;
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@Getter private PlayerBirthday birthday;
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@Getter private PlayerCodex codex;
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@@ -116,6 +119,7 @@ public class Player implements PlayerHook, FieldFetch {
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@Getter @Setter private List<Integer> showNameCardList;
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@Getter private Map<Integer, Integer> properties;
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@Getter @Setter private int currentRealmId;
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@Getter @Setter private transient boolean isInEditMode;
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@Getter @Setter private int widgetId;
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@Getter @Setter private int sceneId;
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@Getter @Setter private int regionId;
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@@ -148,6 +152,8 @@ public class Player implements PlayerHook, FieldFetch {
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@Transient private long nextGuid = 0;
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@Transient @Getter @Setter private int peerId;
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@Transient private World world; // Synchronized getter and setter
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@Transient @Getter @Setter private HomeWorld curHomeWorld;
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@Transient @Getter @Setter private boolean hasSentInitPacketInHome;
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@Transient private Scene scene; // Synchronized getter and setter
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@Transient @Getter private int weatherId = 0;
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@Transient @Getter private ClimateType climate = ClimateType.CLIMATE_SUNNY;
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@@ -202,6 +208,7 @@ public class Player implements PlayerHook, FieldFetch {
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@Transient @Getter @Setter private SceneLoadState sceneLoadState = SceneLoadState.NONE;
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@Transient private boolean hasSentLoginPackets;
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@Transient private long nextSendPlayerLocTime = 0;
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@Getter private transient final Int2ObjectMap<EnterHomeRequest> enterHomeRequests;
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private transient final Int2ObjectMap<CoopRequest> coopRequests; // Synchronized getter
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@Getter private transient final Queue<AttackResult> attackResults;
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@@ -238,6 +245,7 @@ public class Player implements PlayerHook, FieldFetch {
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this.buffManager = new PlayerBuffManager(this);
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this.position = new Position(GameConstants.START_POSITION);
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this.prevPos = new Position();
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this.prevPosForHome = Position.ZERO;
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this.rotation = new Position(0, 307, 0);
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this.sceneId = 3;
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this.regionId = 1;
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@@ -274,6 +282,7 @@ public class Player implements PlayerHook, FieldFetch {
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this.attackResults = new LinkedBlockingQueue<>();
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this.coopRequests = new Int2ObjectOpenHashMap<>();
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this.enterHomeRequests = new Int2ObjectOpenHashMap<>();
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this.combatInvokeHandler = new InvokeHandler(PacketCombatInvocationsNotify.class);
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this.abilityInvokeHandler = new InvokeHandler(PacketAbilityInvocationsNotify.class);
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this.clientAbilityInitFinishHandler = new InvokeHandler(PacketClientAbilityInitFinishNotify.class);
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@@ -494,6 +503,18 @@ public class Player implements PlayerHook, FieldFetch {
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this.seenRealmList.add(seenId);
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}
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public Optional<GameHome> tryGetHome() {
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if (this.isOnline()) {
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return Optional.ofNullable(this.home);
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}
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if (GameHome.doesHomeExist(this.getUid())) {
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this.home = GameHome.getByUid(this.getUid());
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}
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return Optional.ofNullable(this.home);
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}
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public int getExpeditionLimit() {
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final int CONST_VALUE_EXPEDITION_INIT_LIMIT = 2; // TODO: pull from ConstValueExcelConfigData.json
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int expeditionLimit = CONST_VALUE_EXPEDITION_INIT_LIMIT;
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@@ -716,7 +737,7 @@ public class Player implements PlayerHook, FieldFetch {
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this.getQuestManager().forEachActiveQuest(quest -> {
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if (quest.getTriggerData() != null &&
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quest.getTriggers().containsKey(enterRegionName) &&
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region.getGroupId() == quest.getTriggerData().get(enterRegionName).getGroupId()) {
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region.getGroupId() == quest.getTriggerData().get(enterRegionName).getGroupId()) {
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// If trigger hasn't been fired yet
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if (!Boolean.TRUE.equals(quest.getTriggers().put(enterRegionName, true))) {
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this.getSession().send(new PacketServerCondMeetQuestListUpdateNotify());
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@@ -1201,6 +1222,21 @@ public class Player implements PlayerHook, FieldFetch {
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return true;
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}
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private boolean expireEnterHomeRequest(EnterHomeRequest req) {
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return this.expireEnterHomeRequest(req, false);
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}
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private boolean expireEnterHomeRequest(EnterHomeRequest req, boolean force) {
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if (!req.isExpired() && !force) return false;
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req.getRequester().sendPacket(new PacketPlayerApplyEnterHomeResultNotify(
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this.getUid(),
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this.getNickname(),
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false,
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PlayerApplyEnterHomeResultNotifyOuterClass.PlayerApplyEnterHomeResultNotify.Reason.SYSTEM_JUDGE));
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req.getRequester().sendPacket(new PacketTryEnterHomeRsp());
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return true;
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}
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public synchronized void onTick() {
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// Check ping
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if (this.getLastPingTime() > System.currentTimeMillis() + 60000) {
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@@ -1209,6 +1245,8 @@ public class Player implements PlayerHook, FieldFetch {
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}
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// Check co-op requests
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this.getCoopRequests().values().removeIf(this::expireCoopRequest);
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// Check enter-home requests
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this.getEnterHomeRequests().values().removeIf(this::expireEnterHomeRequest);
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// Handle buff
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this.getBuffManager().onTick();
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// Ping
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@@ -1322,9 +1360,9 @@ public class Player implements PlayerHook, FieldFetch {
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}
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// Load from db
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var runner = Grasscutter.getThreadPool();
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runner.submit(() -> this.achievements = Achievements.getByPlayer(this));
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this.achievements = Achievements.getByPlayer(this);
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var runner = Grasscutter.getThreadPool();
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runner.submit(this.getAvatars()::loadFromDatabase);
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runner.submit(this.getInventory()::loadFromDatabase);
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@@ -1365,6 +1403,16 @@ public class Player implements PlayerHook, FieldFetch {
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}
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*/
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if (GameHome.HOME_SCENE_IDS.contains(this.getSceneId())) {
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this.setSceneId(this.prevScene <= 0 ? 3 : this.prevScene); // if the player in home, make the player go back.
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var pos = this.getPrevPosForHome();
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if (pos.equals(Position.ZERO)) {
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pos = ScriptLoader.getSceneMeta(this.getSceneId()).config.born_pos;
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}
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this.position.set(pos);
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}
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// Create world
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World world = new World(this);
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world.addPlayer(this);
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@@ -1413,7 +1461,10 @@ public class Player implements PlayerHook, FieldFetch {
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this.furnitureManager.onLogin();
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// Home
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home = GameHome.getByUid(getUid());
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var homeWorld = this.getServer().getHomeWorldOrCreate(this);
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homeWorld.setHost(this); // synchronize player object if homeWorld already exists in the server.
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this.home = homeWorld.getHome();
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this.setCurHomeWorld(homeWorld);
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home.onOwnerLogin(this);
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// Activity
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this.activityManager = new ActivityManager(this);
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@@ -1461,6 +1512,8 @@ public class Player implements PlayerHook, FieldFetch {
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this.getProfile().setPlayer(null); // Set offline
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this.getCoopRequests().clear();
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this.getEnterHomeRequests().values().forEach(req -> this.expireEnterHomeRequest(req, true));
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this.getEnterHomeRequests().clear();
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// Save to db
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this.save();
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