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implement simple drop system
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@@ -6,7 +6,6 @@ import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
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import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
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@@ -30,14 +29,30 @@ public class EntityItem extends EntityGadget {
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private final GameItem item;
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private final long guid;
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private final boolean share;
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public EntityItem(Scene scene, Player player, ItemData itemData, Position pos, int count) {
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super(scene);
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this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
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this.pos = new Position(pos);
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this.rot = new Position();
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this.guid = player.getNextGameGuid();
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this.guid = player == null ? scene.getWorld().getHost().getNextGameGuid() : player.getNextGameGuid();
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this.item = new GameItem(itemData, count);
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this.share = true;
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}
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// In official game, some drop items are shared to all players, and some other items are independent to all players
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// For example, if you killed a monster in MP mode, all players could get drops but rarity and number of them are different
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// but if you broke regional mine, when someone picked up the drop then it disappeared
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public EntityItem(Scene scene, Player player, ItemData itemData, Position pos, int count, boolean share) {
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super(scene);
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this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
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this.pos = new Position(pos);
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this.rot = new Position();
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this.guid = player == null ? scene.getWorld().getHost().getNextGameGuid() : player.getNextGameGuid();
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this.item = new GameItem(itemData, count);
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this.share = share;
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}
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@Override
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@@ -81,6 +96,10 @@ public class EntityItem extends EntityGadget {
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return null;
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}
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public boolean isShare() {
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return share;
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}
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@Override
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public SceneEntityInfo toProto() {
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EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
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