implement simple drop system

This commit is contained in:
Kengxxiao
2022-04-27 17:42:02 +08:00
parent 9fc8cc1c17
commit 8b614d8df8
8 changed files with 254 additions and 38 deletions

View File

@@ -6,7 +6,6 @@ import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
@@ -30,14 +29,30 @@ public class EntityItem extends EntityGadget {
private final GameItem item;
private final long guid;
private final boolean share;
public EntityItem(Scene scene, Player player, ItemData itemData, Position pos, int count) {
super(scene);
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
this.pos = new Position(pos);
this.rot = new Position();
this.guid = player.getNextGameGuid();
this.guid = player == null ? scene.getWorld().getHost().getNextGameGuid() : player.getNextGameGuid();
this.item = new GameItem(itemData, count);
this.share = true;
}
// In official game, some drop items are shared to all players, and some other items are independent to all players
// For example, if you killed a monster in MP mode, all players could get drops but rarity and number of them are different
// but if you broke regional mine, when someone picked up the drop then it disappeared
public EntityItem(Scene scene, Player player, ItemData itemData, Position pos, int count, boolean share) {
super(scene);
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
this.pos = new Position(pos);
this.rot = new Position();
this.guid = player == null ? scene.getWorld().getHost().getNextGameGuid() : player.getNextGameGuid();
this.item = new GameItem(itemData, count);
this.share = share;
}
@Override
@@ -81,6 +96,10 @@ public class EntityItem extends EntityGadget {
return null;
}
public boolean isShare() {
return share;
}
@Override
public SceneEntityInfo toProto() {
EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()