implement simple drop system

This commit is contained in:
Kengxxiao
2022-04-27 17:42:02 +08:00
parent 9fc8cc1c17
commit 8b614d8df8
8 changed files with 254 additions and 38 deletions

View File

@@ -1,28 +1,12 @@
package emu.grasscutter.game.world;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
import org.danilopianini.util.SpatialIndex;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.data.def.WorldLevelData;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.TeamInfo;
import emu.grasscutter.game.props.ClimateType;
@@ -37,10 +21,12 @@ import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import org.danilopianini.util.SpatialIndex;
import java.util.*;
public class Scene {
private final World world;
@@ -228,6 +214,11 @@ public class Scene {
this.addEntityDirectly(entity);
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
}
public synchronized void addEntityToSingleClient(Player player, GameEntity entity) {
this.addEntityDirectly(entity);
player.sendPacket(new PacketSceneEntityAppearNotify(entity));
}
public synchronized void addEntities(Collection<GameEntity> entities) {
for (GameEntity entity : entities) {
@@ -310,6 +301,12 @@ public class Scene {
public void killEntity(GameEntity target, int attackerId) {
// Packet
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
// Reward drop
if (target instanceof EntityMonster) {
Grasscutter.getGameServer().getDropManager().callDrop((EntityMonster) target);
}
this.removeEntity(target);
// Death event