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Fix changing time + Trigger time change condition
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@@ -331,6 +331,12 @@ public class Player {
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if (this.playerGameTime == gameTime) return;
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this.playerGameTime = gameTime;
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// Trigger the script event for game time update.
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var questManager = this.getQuestManager();
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questManager.queueEvent(QuestCond.QUEST_COND_IS_DAYTIME);
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questManager.queueEvent(QuestCond.QUEST_COND_TIME_VAR_GT_EQ);
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questManager.queueEvent(QuestCond.QUEST_COND_TIME_VAR_PASS_DAY);
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this.save();
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}
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@@ -14,7 +14,9 @@ public class HandlerSkipPlayerGameTimeReq extends PacketHandler {
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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var req = SkipPlayerGameTimeReqOuterClass.SkipPlayerGameTimeReq.parseFrom(payload);
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var player = session.getPlayer();
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player.updatePlayerGameTime(req.getGameTime());
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var newTime = req.getGameTime() * 1000L;
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player.updatePlayerGameTime(newTime);
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player.getScene().broadcastPacket(new PacketPlayerGameTimeNotify(player));
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player.sendPacket(new PacketSkipPlayerGameTimeRsp(req));
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}
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