Separate the dispatch and game servers (pt. 3)

implement handbook across servers!
This commit is contained in:
KingRainbow44
2023-05-15 03:36:40 -04:00
parent 639cbb481d
commit 8ecb890fbe
10 changed files with 391 additions and 187 deletions

View File

@@ -0,0 +1,247 @@
package emu.grasscutter.game;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.server.packet.send.PacketAddNoGachaAvatarCardNotify;
import emu.grasscutter.utils.objects.HandbookBody.*;
import java.util.Objects;
/** Commands executed by the handbook. */
public interface HandbookActions {
/**
* Grants an avatar to the player.
*
* @param request The request object.
* @return The response object.
*/
static Response grantAvatar(GrantAvatar request) {
// Validate the request.
if (request.getPlayer() == null || request.getAvatar() == null) {
return Response.builder().status(400)
.message("Invalid request.").build();
}
try {
// Parse the requested player.
var playerId = Integer.parseInt(request.getPlayer());
var player = Grasscutter.getGameServer().getPlayerByUid(playerId);
// Parse the requested avatar.
var avatarId = Integer.parseInt(request.getAvatar());
var avatarData = GameData.getAvatarDataMap().get(avatarId);
// Validate the request.
if (player == null) {
return Response.builder().status(1)
.message("Player not found.").build();
}
if (avatarData == null) {
return Response.builder().status(400)
.message("Invalid avatar ID.").build();
}
// Create the new avatar.
var avatar = new Avatar(avatarData);
avatar.setLevel(request.getLevel());
avatar.setPromoteLevel(Avatar.getMinPromoteLevel(avatar.getLevel()));
Objects.requireNonNull(avatar.getSkillDepot())
.getSkillsAndEnergySkill()
.forEach(id -> avatar.setSkillLevel(id, request.getTalentLevels()));
avatar.forceConstellationLevel(request.getConstellations());
avatar.recalcStats(true);
avatar.save();
// Add the avatar.
player.addAvatar(avatar);
player.sendPacket(new PacketAddNoGachaAvatarCardNotify(
avatar, ActionReason.Gm));
return Response.builder().status(200)
.message("Avatar granted.").build();
} catch (NumberFormatException ignored) {
return Response.builder().status(500)
.message("Invalid player UID or avatar ID.").build();
} catch (Exception exception) {
Grasscutter.getLogger().debug("A handbook command error occurred.", exception);
return Response.builder().status(500)
.message("An error occurred while granting the avatar.").build();
}
}
/**
* Gives an item to the player.
*
* @param request The request object.
* @return The response object.
*/
static Response giveItem(GiveItem request) {
// Validate the request.
if (request.getPlayer() == null || request.getItem() == null) {
return Response.builder().status(400)
.message("Invalid request.").build();
}
try {
// Parse the requested player.
var playerId = Integer.parseInt(request.getPlayer());
var player = Grasscutter.getGameServer().getPlayerByUid(playerId);
// Parse the requested item.
var itemId = Integer.parseInt(request.getItem());
var itemData = GameData.getItemDataMap().get(itemId);
// Validate the request.
if (player == null) {
return Response.builder().status(1)
.message("Player not found.").build();
}
if (itemData == null) {
return Response.builder().status(400)
.message("Invalid player UID or item ID.").build();
}
// Add the item to the player's inventory.
var amount = request.getAmount();
if (amount > Integer.MAX_VALUE) {
// Calculate the amount of times we need to add the item.
var times = Math.floor((double) amount / Integer.MAX_VALUE);
amount = amount % Integer.MAX_VALUE;
// Add the item the amount of times we need to.
for (var i = 0; i < times; i++) {
var itemStack = new GameItem(itemData, Integer.MAX_VALUE);
player.getInventory().addItem(itemStack, ActionReason.Gm);
}
}
// Create the item stack and add it to the player's inventory.
var itemStack = new GameItem(itemData, (int) amount);
player.getInventory().addItem(itemStack, ActionReason.Gm);
return Response.builder().status(200)
.message("Item granted.").build();
} catch (NumberFormatException ignored) {
return Response.builder().status(500)
.message("Invalid player UID or item ID.").build();
} catch (Exception exception) {
Grasscutter.getLogger().debug("A handbook command error occurred.", exception);
return Response.builder().status(500)
.message("An error occurred while granting the item.").build();
}
}
/**
* Teleports the player to a location.
*
* @param request The request object.
* @return The response object.
*/
static Response teleportTo(TeleportTo request) {
// Validate the request.
if (request.getPlayer() == null || request.getScene() == null) {
return Response.builder().status(400)
.message("Invalid request.").build();
}
try {
// Parse the requested player.
var playerId = Integer.parseInt(request.getPlayer());
var player = Grasscutter.getGameServer().getPlayerByUid(playerId);
// Parse the requested scene.
var sceneId = Integer.parseInt(request.getScene());
// Validate the request.
if (player == null) {
return Response.builder().status(1)
.message("Player not found.").build();
}
// Find the scene in the player's world.
var scene = player.getWorld().getSceneById(sceneId);
if (scene == null) {
return Response.builder().status(400)
.message("Invalid scene ID.").build();
}
// Resolve the correct teleport position.
var position = scene.getDefaultLocation(player);
var rotation = scene.getDefaultRotation(player);
// Teleport the player.
scene.getWorld().transferPlayerToScene(player, scene.getId(), position);
player.getRotation().set(rotation);
return Response.builder().status(200)
.message("Player teleported.").build();
} catch (NumberFormatException ignored) {
return Response.builder().status(400)
.message("Invalid player UID or scene ID.").build();
} catch (Exception exception) {
Grasscutter.getLogger().debug("A handbook command error occurred.", exception);
return Response.builder().status(500)
.message("An error occurred while teleporting to the scene.").build();
}
}
/**
* Spawns an entity(s) in the player's world.
*
* @param request The request object.
* @return The response object.
*/
static Response spawnEntity(SpawnEntity request) {
// Validate the request.
if (request.getPlayer() == null || request.getEntity() == null) {
return Response.builder().status(400)
.message("Invalid request.").build();
}
try {
// Parse the requested player.
var playerId = Integer.parseInt(request.getPlayer());
var player = Grasscutter.getGameServer().getPlayerByUid(playerId);
// Parse the requested entity.
var entityId = Integer.parseInt(request.getEntity());
var entityData = GameData.getMonsterDataMap().get(entityId);
// Validate the request.
if (player == null) {
return Response.builder().status(1)
.message("Player not found.").build();
}
if (entityData == null) {
return Response.builder().status(400)
.message("Invalid entity ID.").build();
}
// Validate request properties.
var scene = player.getScene();
var level = request.getLevel();
if (scene == null || level > 200 || level < 1) {
return Response.builder().status(400)
.message("Invalid scene or level.").build();
}
// Create the entity.
for (var i = 1; i <= request.getAmount(); i++) {
var entity = new EntityMonster(scene, entityData, player.getPosition(), level);
scene.addEntity(entity);
}
return Response.builder().status(200)
.message("Entity(s) spawned.").build();
} catch (NumberFormatException ignored) {
return Response.builder().status(400)
.message("Invalid player UID or entity ID.").build();
} catch (Exception exception) {
Grasscutter.getLogger().debug("A handbook command error occurred.", exception);
return Response.builder().status(500)
.message("An error occurred while teleporting to the scene.").build();
}
}
}