quest fix & personal line impl

This commit is contained in:
Akka
2022-07-05 20:41:07 +08:00
committed by Luke H-W
parent 7bae35f51b
commit 910008216f
51 changed files with 924 additions and 200 deletions

View File

@@ -6,13 +6,16 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.data.binout.MainQuestData.SubQuestData;
import emu.grasscutter.data.excels.ChapterData;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.data.excels.QuestData.QuestCondition;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.enums.LogicType;
import emu.grasscutter.game.quest.enums.QuestState;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.net.proto.ChapterStateOuterClass;
import emu.grasscutter.net.proto.QuestOuterClass.Quest;
import emu.grasscutter.server.packet.send.PacketCodexDataUpdateNotify;
import emu.grasscutter.server.packet.send.PacketChapterStateNotify;
import emu.grasscutter.server.packet.send.PacketQuestListUpdateNotify;
import emu.grasscutter.server.packet.send.PacketQuestProgressUpdateNotify;
import emu.grasscutter.utils.Utils;
@@ -21,21 +24,21 @@ import emu.grasscutter.utils.Utils;
public class GameQuest {
@Transient private GameMainQuest mainQuest;
@Transient private QuestData questData;
private int questId;
private int mainQuestId;
private QuestState state;
private int startTime;
private int acceptTime;
private int finishTime;
private int[] finishProgressList;
private int[] failProgressList;
@Deprecated // Morphia only. Do not use.
public GameQuest() {}
public GameQuest(GameMainQuest mainQuest, QuestData questData) {
this.mainQuest = mainQuest;
this.questId = questData.getId();
@@ -44,18 +47,31 @@ public class GameQuest {
this.acceptTime = Utils.getCurrentSeconds();
this.startTime = this.acceptTime;
this.state = QuestState.QUEST_STATE_UNFINISHED;
if (questData.getFinishCond() != null && questData.getAcceptCond().length != 0) {
this.finishProgressList = new int[questData.getFinishCond().length];
if (questData.getFinishCond() != null && questData.getAcceptCond().size() != 0) {
this.finishProgressList = new int[questData.getFinishCond().size()];
}
if (questData.getFailCond() != null && questData.getFailCond().length != 0) {
this.failProgressList = new int[questData.getFailCond().length];
if (questData.getFailCond() != null && questData.getFailCond().size() != 0) {
this.failProgressList = new int[questData.getFailCond().size()];
}
this.mainQuest.getChildQuests().put(this.questId, this);
this.getData().getBeginExec().forEach(e -> getOwner().getServer().getQuestHandler().triggerExec(this, e, e.getParam()));
this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.questId, this.state.getValue());
if (ChapterData.beginQuestChapterMap.containsKey(questId)){
mainQuest.getOwner().sendPacket(new PacketChapterStateNotify(
ChapterData.beginQuestChapterMap.get(questId).getId(),
ChapterStateOuterClass.ChapterState.CHAPTER_STATE_BEGIN
));
}
Grasscutter.getLogger().debug("Quest {} is started", questId);
}
public GameMainQuest getMainQuest() {
return mainQuest;
}
@@ -63,7 +79,7 @@ public class GameQuest {
public void setMainQuest(GameMainQuest mainQuest) {
this.mainQuest = mainQuest;
}
public Player getOwner() {
return getMainQuest().getOwner();
}
@@ -116,11 +132,11 @@ public class GameQuest {
public void setFinishTime(int finishTime) {
this.finishTime = finishTime;
}
public int[] getFinishProgressList() {
return finishProgressList;
}
public void setFinishProgress(int index, int value) {
finishProgressList[index] = value;
}
@@ -128,7 +144,7 @@ public class GameQuest {
public int[] getFailProgressList() {
return failProgressList;
}
public void setFailProgress(int index, int value) {
failProgressList[index] = value;
}
@@ -136,16 +152,16 @@ public class GameQuest {
public void finish() {
this.state = QuestState.QUEST_STATE_FINISHED;
this.finishTime = Utils.getCurrentSeconds();
if (this.getFinishProgressList() != null) {
for (int i = 0 ; i < getFinishProgressList().length; i++) {
getFinishProgressList()[i] = 1;
}
}
this.getOwner().getSession().send(new PacketQuestProgressUpdateNotify(this));
this.getOwner().getSession().send(new PacketQuestListUpdateNotify(this));
if (this.getData().finishParent()) {
// This quest finishes the questline - the main quest will also save the quest to db so we dont have to call save() here
this.getMainQuest().finish();
@@ -154,8 +170,21 @@ public class GameQuest {
this.tryAcceptQuestLine();
this.save();
}
this.getData().getFinishExec().forEach(e -> getOwner().getServer().getQuestHandler().triggerExec(this, e, e.getParam()));
this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.questId, this.state.getValue());
if (ChapterData.endQuestChapterMap.containsKey(questId)){
mainQuest.getOwner().sendPacket(new PacketChapterStateNotify(
ChapterData.endQuestChapterMap.get(questId).getId(),
ChapterStateOuterClass.ChapterState.CHAPTER_STATE_END
));
}
Grasscutter.getLogger().debug("Quest {} is finished", questId);
}
public boolean tryAcceptQuestLine() {
try {
MainQuestData questConfig = GameData.getMainQuestDataMap().get(this.getMainQuestId());
@@ -167,16 +196,17 @@ public class GameQuest {
QuestData questData = GameData.getQuestDataMap().get(subQuest.getSubId());
if (questData == null || questData.getAcceptCond() == null
|| questData.getAcceptCond().length == 0) {
|| questData.getAcceptCond().size() == 0) {
continue;
}
int[] accept = new int[questData.getAcceptCond().length];
int[] accept = new int[questData.getAcceptCond().size()];
// TODO
for (int i = 0; i < questData.getAcceptCond().length; i++) {
QuestCondition condition = questData.getAcceptCond()[i];
for (int i = 0; i < questData.getAcceptCond().size(); i++) {
QuestCondition condition = questData.getAcceptCond().get(i);
boolean result = getOwner().getServer().getQuestHandler().triggerCondition(this, condition,
condition.getParamStr(),
condition.getParam());
accept[i] = result ? 1 : 0;
@@ -195,11 +225,11 @@ public class GameQuest {
return false;
}
public void save() {
getMainQuest().save();
}
public Quest toProto() {
Quest.Builder proto = Quest.newBuilder()
.setQuestId(this.getQuestId())
@@ -208,19 +238,19 @@ public class GameQuest {
.setStartTime(this.getStartTime())
.setStartGameTime(438)
.setAcceptTime(this.getAcceptTime());
if (this.getFinishProgressList() != null) {
for (int i : this.getFinishProgressList()) {
proto.addFinishProgressList(i);
}
}
if (this.getFailProgressList() != null) {
for (int i : this.getFailProgressList()) {
proto.addFailProgressList(i);
}
}
return proto.build();
}
}