fix: mail system (#2096)

* fix: mail

* Simplify the mail handler

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
This commit is contained in:
hamusuke
2023-04-03 10:32:30 +09:00
committed by GitHub
parent 27a9ded4bc
commit 9181d1cbfd
9 changed files with 1959 additions and 123 deletions

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@@ -0,0 +1,17 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.GetAllMailNotifyOuterClass.GetAllMailNotify;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketGetAllMailResultNotify;
@Opcodes(PacketOpcodes.GetAllMailNotify)
public final class HandlerGetAllMailNotify extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = GetAllMailNotify.parseFrom(payload);
session.send(new PacketGetAllMailResultNotify(session.getPlayer(), req.getIsCollected()));
}
}

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@@ -1,21 +0,0 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.proto.GetAllMailReqOuterClass;
import emu.grasscutter.net.proto.GetPlayerTokenReqOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketGetAllMailRsp;
import emu.grasscutter.server.packet.send.PacketGetGachaInfoRsp;
@Opcodes(PacketOpcodes.GetAllMailReq)
public class HandlerGetAllMailReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
GetAllMailReqOuterClass.GetAllMailReq req = GetAllMailReqOuterClass.GetAllMailReq.parseFrom(payload);
session.send(new PacketGetAllMailRsp(session.getPlayer(), req.getIsCollected()));
}
}

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package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.GetAllMailResultNotifyOuterClass.GetAllMailResultNotify;
import emu.grasscutter.utils.Utils;
import java.time.Instant;
import java.util.List;
public final class PacketGetAllMailResultNotify extends BasePacket {
/**
* @param player The player to fetch the mail for.
* @param gifts Is the mail for gifts?
*/
public PacketGetAllMailResultNotify(Player player, boolean gifts) {
super(PacketOpcodes.GetAllMailResultNotify);
var packet = GetAllMailResultNotify.newBuilder()
.setTransaction(player.getUid() + "-" + Utils.getCurrentSeconds() + "-" + 0)
.setIsCollected(gifts)
.setPacketBeSentNum(1)
.setPacketNum(1);
var inbox = player.getAllMail();
if (!gifts && inbox.size() > 0) {
packet.addAllMailList(inbox.stream()
.filter(mail -> mail.stateValue == 1)
.filter(mail -> mail.expireTime > Instant.now().getEpochSecond())
.map(mail -> mail.toProto(player)).toList());
} else {
// Empty mailbox.
// TODO: Implement the gift mailbox.
packet.addAllMailList(List.of());
}
this.setData(packet.build());
}
}

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@@ -1,78 +0,0 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EquipParamOuterClass;
import emu.grasscutter.net.proto.GetAllMailRspOuterClass.GetAllMailRsp;
import emu.grasscutter.net.proto.ItemParamOuterClass;
import emu.grasscutter.net.proto.MailDataOuterClass;
import emu.grasscutter.net.proto.MailDataOuterClass.MailData;
import emu.grasscutter.net.proto.MailItemOuterClass;
import emu.grasscutter.net.proto.MailTextContentOuterClass.MailTextContent;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
public class PacketGetAllMailRsp extends BasePacket {
public PacketGetAllMailRsp(Player player, boolean isGiftMail) {
super(PacketOpcodes.GetAllMailRsp);
GetAllMailRsp.Builder proto = GetAllMailRsp.newBuilder();
if (isGiftMail) {
proto.setIsCollected(true);
} else {
proto.setIsCollected(false);
if (player.getAllMail().size() != 0) { // Make sure the player has mail
List<MailData> mailDataList = new ArrayList<MailData>();
for (Mail message : player.getAllMail()) {
if (message.stateValue == 1) { // Make sure it isn't a gift
if (message.expireTime > (int) Instant.now().getEpochSecond()) { // Make sure the message isn't expired (The game won't show expired mail, but I don't want to send unnecessary information).
if (mailDataList.size() <= 1000) { // Make sure that there isn't over 1000 messages in the mailbox. (idk what will happen if there is but the game probably won't like it.)
MailTextContent.Builder mailTextContent = MailTextContent.newBuilder();
mailTextContent.setTitle(message.mailContent.title);
mailTextContent.setContent(message.mailContent.content);
mailTextContent.setSender(message.mailContent.sender);
List<MailItemOuterClass.MailItem> mailItems = new ArrayList<>();
for (Mail.MailItem item : message.itemList) {
MailItemOuterClass.MailItem.Builder mailItem = MailItemOuterClass.MailItem.newBuilder();
EquipParamOuterClass.EquipParam.Builder itemParam = EquipParamOuterClass.EquipParam.newBuilder();
itemParam.setItemId(item.itemId);
itemParam.setItemNum(item.itemCount);
mailItem.setEquipParam(itemParam.build());
mailItems.add(mailItem.build());
}
MailDataOuterClass.MailData.Builder mailData = MailDataOuterClass.MailData.newBuilder();
mailData.setMailId(player.getMailId(message));
mailData.setMailTextContent(mailTextContent.build());
mailData.addAllItemList(mailItems);
mailData.setSendTime((int) message.sendTime);
mailData.setExpireTime((int) message.expireTime);
mailData.setImportance(message.importance);
mailData.setIsRead(message.isRead);
mailData.setIsAttachmentGot(message.isAttachmentGot);
mailData.setCollectStateValue(1);
mailDataList.add(mailData.build());
}
}
}
}
proto.addAllMailList(mailDataList);
proto.setIsTruncated(mailDataList.size() > 1000); // When enabled this will send a notification to the user telling them their inbox is full and they should delete old messages when opening the mailbox.
}
}
this.setData(proto.build());
}
}