[Anime Game Version update] Support 2.7 (#1072)

* feature(2.7 version): support 2.7 version & upload new protos

1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.

BREAKING CHANGE: all

* fix(database helper): fix player uid issues

* fix(ability embryo): uint32 to fixed32

* fix(proto): map mark

rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE

* fix(game version): change game version to 2.7.0

* perf(proto): remove unused protos

1. Remove unused protos;
2. Temporarily commented out some of the proto fields.

* fix(proto): uint32 to fixed32
This commit is contained in:
Yazawazi
2022-05-28 14:58:12 +08:00
committed by Melledy
parent dc1741ce6d
commit 91f8381fb1
558 changed files with 4866 additions and 6148 deletions

View File

@@ -5,25 +5,29 @@ option java_package = "emu.grasscutter.net.proto";
import "GachaUpInfo.proto";
message GachaInfo {
uint32 gachaType = 1;
uint32 scheduleId = 2;
uint32 beginTime = 3;
uint32 endTime = 4;
uint32 costItemId = 5;
uint32 costItemNum = 6;
string gachaPrefabPath = 7;
string gachaProbUrl = 8;
string gachaRecordUrl = 9;
string gachaPreviewPrefabPath = 10;
uint32 tenCostItemId = 11;
uint32 tenCostItemNum = 12;
uint32 leftGachaTimes = 13;
uint32 gachaTimesLimit = 14;
uint32 gachaSortId = 15;
string gachaProbUrlOversea = 16;
string gachaRecordUrlOversea = 17;
repeated GachaUpInfo gachaUpInfoList = 18;
string gachaTitlePath = 19;
repeated uint32 mainNameId = 20;
repeated uint32 subNameId = 21;
}
uint32 gacha_type = 1;
uint32 schedule_id = 2;
uint32 begin_time = 3;
uint32 end_time = 4;
uint32 cost_item_id = 5;
uint32 cost_item_num = 6;
string gacha_prefab_path = 7;
string gacha_prob_url = 8;
string gacha_record_url = 9;
string gacha_preview_prefab_path = 10;
uint32 ten_cost_item_id = 11;
uint32 ten_cost_item_num = 12;
uint32 left_gacha_times = 13;
uint32 gacha_times_limit = 14;
uint32 gacha_sort_id = 15;
string gacha_prob_url_oversea = 16;
string gacha_record_url_oversea = 17;
repeated GachaUpInfo gacha_up_info_list = 18;
string title_textmap = 19;
repeated uint32 display_up_5_item_list = 20;
repeated uint32 display_up_4_item_list = 21;
uint32 wish_item_id = 22;
uint32 wish_progress = 23;
uint32 wish_max_progress = 24;
bool is_new_wish = 25;
}