mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-22 20:04:56 +01:00
[Anime Game Version update] Support 2.7 (#1072)
* feature(2.7 version): support 2.7 version & upload new protos 1. Support GC in GI 2.7.0; 2. Upload new protos; 3. Fix some bugs cuz by new protos. BREAKING CHANGE: all * fix(database helper): fix player uid issues * fix(ability embryo): uint32 to fixed32 * fix(proto): map mark rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE * fix(game version): change game version to 2.7.0 * perf(proto): remove unused protos 1. Remove unused protos; 2. Temporarily commented out some of the proto fields. * fix(proto): uint32 to fixed32
This commit is contained in:
@@ -43,19 +43,19 @@ public class AbilityManager {
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public void onAbilityInvoke(AbilityInvokeEntry invoke) throws Exception {
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// Grasscutter.getLogger().info(invoke.getArgumentType() + " (" + invoke.getArgumentTypeValue() + "): " + Utils.bytesToHex(invoke.toByteArray()));
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switch (invoke.getArgumentType()) {
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case ABILITY_META_OVERRIDE_PARAM:
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case ABILITY_INVOKE_ARGUMENT_META_OVERRIDE_PARAM:
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handleOverrideParam(invoke);
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break;
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case ABILITY_META_REINIT_OVERRIDEMAP:
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case ABILITY_INVOKE_ARGUMENT_META_REINIT_OVERRIDEMAP:
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handleReinitOverrideMap(invoke);
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break;
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case ABILITY_META_MODIFIER_CHANGE:
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case ABILITY_INVOKE_ARGUMENT_META_MODIFIER_CHANGE:
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handleModifierChange(invoke);
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break;
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case ABILITY_MIXIN_COST_STAMINA:
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case ABILITY_INVOKE_ARGUMENT_MIXIN_COST_STAMINA:
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handleMixinCostStamina(invoke);
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break;
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case ABILITY_ACTION_GENERATE_ELEM_BALL:
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case ABILITY_INVOKE_ARGUMENT_ACTION_GENERATE_ELEM_BALL:
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handleGenerateElemBall(invoke);
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break;
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default:
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@@ -106,15 +106,15 @@ public class EntityAvatar extends GameEntity {
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@Override
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public void onDeath(int killerId) {
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this.killedType = PlayerDieType.PLAYER_DIE_KILL_BY_MONSTER;
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this.killedType = PlayerDieType.PLAYER_DIE_TYPE_KILL_BY_MONSTER;
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this.killedBy = killerId;
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clearEnergy(PropChangeReason.PROP_CHANGE_STATUE_RECOVER);
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clearEnergy(PropChangeReason.PROP_CHANGE_REASON_STATUE_RECOVER);
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}
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public void onDeath(PlayerDieType dieType, int killerId) {
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this.killedType = dieType;
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this.killedBy = killerId;
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clearEnergy(PropChangeReason.PROP_CHANGE_STATUE_RECOVER);
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clearEnergy(PropChangeReason.PROP_CHANGE_REASON_STATUE_RECOVER);
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}
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@Override
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@@ -123,7 +123,7 @@ public class EntityAvatar extends GameEntity {
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if (healed > 0f) {
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getScene().broadcastPacket(
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new PacketEntityFightPropChangeReasonNotify(this, FightProperty.FIGHT_PROP_CUR_HP, healed, PropChangeReason.PROP_CHANGE_ABILITY, ChangeHpReason.ChangeHpAddAbility)
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new PacketEntityFightPropChangeReasonNotify(this, FightProperty.FIGHT_PROP_CUR_HP, healed, PropChangeReason.PROP_CHANGE_REASON_ABILITY, ChangeHpReason.CHANGE_HP_REASON_CHANGE_HP_ADD_ABILITY)
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);
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}
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@@ -209,7 +209,7 @@ public class EntityAvatar extends GameEntity {
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.PROT_ENTITY_AVATAR)
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.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_AVATAR)
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.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
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.setEntityClientData(EntityClientData.newBuilder())
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.setEntityAuthorityInfo(authority)
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@@ -127,7 +127,7 @@ public class EntityClientGadget extends EntityBaseGadget {
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
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.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_GADGET)
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.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
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.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
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.setEntityClientData(EntityClientData.newBuilder())
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@@ -122,7 +122,7 @@ public class EntityGadget extends EntityBaseGadget {
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
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.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_GADGET)
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.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
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.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
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.setEntityClientData(EntityClientData.newBuilder())
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@@ -111,7 +111,7 @@ public class EntityItem extends EntityBaseGadget {
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
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.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_GADGET)
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.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
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.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
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.setEntityClientData(EntityClientData.newBuilder())
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@@ -127,7 +127,7 @@ public class EntityItem extends EntityBaseGadget {
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SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
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.setGadgetId(this.getItemData().getGadgetId())
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.setTrifleItem(this.getItem().toProto())
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.setBornType(GadgetBornType.GADGET_BORN_IN_AIR)
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.setBornType(GadgetBornType.GADGET_BORN_TYPE_IN_AIR)
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.setAuthorityPeerId(this.getWorld().getHostPeerId())
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.setIsEnableInteract(true);
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@@ -211,7 +211,7 @@ public class EntityMonster extends GameEntity {
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.PROT_ENTITY_MONSTER)
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.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
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.setMotionInfo(this.getMotionInfo())
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.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
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.setEntityClientData(EntityClientData.newBuilder())
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@@ -240,7 +240,7 @@ public class EntityMonster extends GameEntity {
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.setAuthorityPeerId(getWorld().getHostPeerId())
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.setPoseId(this.getPoseId())
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.setBlockId(3001)
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.setBornType(MonsterBornType.MONSTER_BORN_DEFAULT)
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.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT)
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.setSpecialNameId(40);
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if (getMonsterData().getDescribeData() != null) {
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@@ -106,7 +106,7 @@ public class EntityVehicle extends EntityBaseGadget {
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
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.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_GADGET)
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.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
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.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
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.setGadget(gadgetInfo)
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@@ -37,7 +37,7 @@ public abstract class GameEntity {
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public GameEntity(Scene scene) {
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this.scene = scene;
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this.moveState = MotionState.MOTION_NONE;
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this.moveState = MotionState.MOTION_STATE_NONE;
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}
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public int getId() {
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@@ -104,7 +104,7 @@ public class FriendsList {
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}
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// Handle
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if (result == DealAddFriendResultType.DEAL_ADD_FRIEND_ACCEPT) { // Request accepted
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if (result == DealAddFriendResultType.DEAL_ADD_FRIEND_RESULT_TYPE_ACCEPT) { // Request accepted
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myFriendship.setIsFriend(true);
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theirFriendship.setIsFriend(true);
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@@ -95,13 +95,13 @@ public class Friendship {
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.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(getFriendProfile().getAvatarId()))
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.setWorldLevel(getFriendProfile().getWorldLevel())
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.setSignature(getFriendProfile().getSignature())
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.setOnlineState(getFriendProfile().isOnline() ? FriendOnlineState.FRIEND_ONLINE : FriendOnlineState.FREIEND_DISCONNECT)
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.setOnlineState(getFriendProfile().isOnline() ? FriendOnlineState.FRIEND_ONLINE_STATE_ONLINE : FriendOnlineState.FRIEND_ONLINE_STATE_FREIEND_DISCONNECT)
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.setIsMpModeAvailable(true)
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.setLastActiveTime(getFriendProfile().getLastActiveTime())
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.setNameCardId(getFriendProfile().getNameCard())
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.setParam(getFriendProfile().getDaysSinceLogin())
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.setIsGameSource(true)
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.setPlatformType(PlatformTypeOuterClass.PlatformType.PC)
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.setPlatformType(PlatformTypeOuterClass.PlatformType.PLATFORM_TYPE_PC)
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.build();
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return proto;
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@@ -167,7 +167,7 @@ public class GachaBanner {
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.setGachaTimesLimit(Integer.MAX_VALUE)
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.setGachaSortId(this.getSortId());
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if (this.getTitlePath() != null) {
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info.setGachaTitlePath(this.getTitlePath());
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info.setTitleTextmap(this.getTitlePath());
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}
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if (this.getRateUpItems5().length > 0) {
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@@ -175,7 +175,7 @@ public class GachaBanner {
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for (int id : getRateUpItems5()) {
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upInfo.addItemIdList(id);
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info.addMainNameId(id);
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info.addDisplayUp5ItemList(id);
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}
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info.addGachaUpInfoList(upInfo);
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@@ -186,8 +186,8 @@ public class GachaBanner {
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for (int id : getRateUpItems4()) {
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upInfo.addItemIdList(id);
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if (info.getSubNameIdCount() == 0) {
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info.addSubNameId(id);
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if (info.getDisplayUp4ItemListCount() == 0) {
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info.addDisplayUp4ItemList(id);
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}
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}
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@@ -253,7 +253,7 @@ public class EnergyManager {
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float elementBonus = (ballElement == null) ? 2.0f : (avatarElement == ballElement) ? 3.0f : 1.0f;
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// Add the energy.
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entity.addEnergy(baseEnergy * elementBonus * offFieldPenalty * elemBall.getCount(), PropChangeReason.PROP_CHANGE_ENERGY_BALL);
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entity.addEnergy(baseEnergy * elementBonus * offFieldPenalty * elemBall.getCount(), PropChangeReason.PROP_CHANGE_REASON_ENERGY_BALL);
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}
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}
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@@ -268,7 +268,7 @@ public class EnergyManager {
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// If the cast skill was a burst, consume energy.
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if (avatar.getSkillDepot() != null && skillId == avatar.getSkillDepot().getEnergySkill()) {
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avatar.getAsEntity().clearEnergy(PropChangeReason.PROP_CHANGE_ABILITY);
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avatar.getAsEntity().clearEnergy(PropChangeReason.PROP_CHANGE_REASON_ABILITY);
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}
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}
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@@ -24,7 +24,7 @@ public class MapMarksManager {
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public void handleMapMarkReq(MarkMapReq req) {
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Operation op = req.getOp();
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switch (op) {
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case ADD -> {
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case OPERATION_ADD -> {
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MapMark createMark = new MapMark(req.getMark());
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// keep teleporting functionality on fishhook mark.
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if (createMark.getMapMarkPointType() == MapMarkPointType.MAP_MARK_POINT_TYPE_FISH_POOL) {
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@@ -33,18 +33,18 @@ public class MapMarksManager {
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}
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addMapMark(createMark);
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}
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case MOD -> {
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case OPERATION_MOD -> {
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MapMark oldMark = new MapMark(req.getOld());
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removeMapMark(oldMark.getPosition());
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MapMark newMark = new MapMark(req.getMark());
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addMapMark(newMark);
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}
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case DEL -> {
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case OPERATION_DEL -> {
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MapMark deleteMark = new MapMark(req.getMark());
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removeMapMark(deleteMark.getPosition());
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}
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}
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if (op != Operation.GET) {
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if (op != Operation.OPERATION_GET) {
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saveMapMarks();
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}
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player.getSession().send(new PacketMarkMapRsp(getMapMarks()));
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@@ -27,7 +27,7 @@ public class MultiplayerManager {
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public void applyEnterMp(Player player, int targetUid) {
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Player target = getServer().getPlayerByUid(targetUid);
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if (target == null) {
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player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.PLAYER_CANNOT_ENTER_MP));
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player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.REASON_PLAYER_CANNOT_ENTER_MP));
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return;
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}
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@@ -72,12 +72,12 @@ public class MultiplayerManager {
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// Sanity checks - Dont let the requesting player join if they are already in multiplayer
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if (requester.getWorld().isMultiplayer()) {
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request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(hostPlayer, false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.PLAYER_CANNOT_ENTER_MP));
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request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(hostPlayer, false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.REASON_PLAYER_CANNOT_ENTER_MP));
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return;
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}
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// Response packet
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request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(hostPlayer, isAgreed, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.PLAYER_JUDGE));
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request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(hostPlayer, isAgreed, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.REASON_PLAYER_JUDGE));
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// Declined
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if (!isAgreed) {
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@@ -93,7 +93,7 @@ public class MultiplayerManager {
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world.addPlayer(hostPlayer);
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// Rejoin packet
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hostPlayer.sendPacket(new PacketPlayerEnterSceneNotify(hostPlayer, hostPlayer, EnterType.ENTER_SELF, EnterReason.HostFromSingleToMp, hostPlayer.getScene().getId(), hostPlayer.getPos()));
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hostPlayer.sendPacket(new PacketPlayerEnterSceneNotify(hostPlayer, hostPlayer, EnterType.ENTER_TYPE_SELF, EnterReason.HostFromSingleToMp, hostPlayer.getScene().getId(), hostPlayer.getPos()));
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}
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// Set scene pos and id of requester to the host player's
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@@ -105,7 +105,7 @@ public class MultiplayerManager {
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hostPlayer.getWorld().addPlayer(requester);
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// Packet
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requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, hostPlayer, EnterType.ENTER_OTHER, EnterReason.TeamJoin, hostPlayer.getScene().getId(), hostPlayer.getPos()));
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requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, hostPlayer, EnterType.ENTER_TYPE_OTHER, EnterReason.TeamJoin, hostPlayer.getScene().getId(), hostPlayer.getPos()));
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}
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public boolean leaveCoop(Player player) {
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@@ -126,7 +126,7 @@ public class MultiplayerManager {
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world.addPlayer(player);
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// Packet
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player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.ENTER_SELF, EnterReason.TeamBack, player.getScene().getId(), player.getPos()));
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player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.ENTER_TYPE_SELF, EnterReason.TeamBack, player.getScene().getId(), player.getPos()));
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return true;
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}
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@@ -153,7 +153,7 @@ public class MultiplayerManager {
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World world = new World(victim);
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world.addPlayer(victim);
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victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_SELF, EnterReason.TeamKick, victim.getScene().getId(), victim.getPos()));
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victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_TYPE_SELF, EnterReason.TeamKick, victim.getScene().getId(), victim.getPos()));
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return true;
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}
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}
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@@ -158,8 +158,8 @@ public class SotSManager {
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logger.trace("Healing avatar " + entity.getAvatar().getAvatarData().getName() + " +" + needHP);
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player.getTeamManager().healAvatar(entity.getAvatar(), 0, needHP);
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player.getSession().send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
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((float) needHP / 100), List.of(3), PropChangeReason.PROP_CHANGE_STATUE_RECOVER,
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ChangeHpReason.ChangeHpAddStatue));
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((float) needHP / 100), List.of(3), PropChangeReason.PROP_CHANGE_REASON_STATUE_RECOVER,
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ChangeHpReason.CHANGE_HP_REASON_CHANGE_HP_ADD_STATUE));
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player.getSession().send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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}
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@@ -31,81 +31,81 @@ public class StaminaManager {
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private final Player player;
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private static final HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>() {{
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put("CLIMB", new HashSet<>(List.of(
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MotionState.MOTION_CLIMB, // sustained, when not moving no cost no recover
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MotionState.MOTION_STANDBY_TO_CLIMB // NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
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MotionState.MOTION_STATE_CLIMB, // sustained, when not moving no cost no recover
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MotionState.MOTION_STATE_STANDBY_TO_CLIMB // NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
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)));
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put("DASH", new HashSet<>(List.of(
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MotionState.MOTION_DANGER_DASH, // sustained
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MotionState.MOTION_DASH // sustained
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MotionState.MOTION_STATE_DANGER_DASH, // sustained
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MotionState.MOTION_STATE_DASH // sustained
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)));
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put("FLY", new HashSet<>(List.of(
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MotionState.MOTION_FLY, // sustained
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MotionState.MOTION_FLY_FAST, // sustained
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MotionState.MOTION_FLY_SLOW, // sustained
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MotionState.MOTION_POWERED_FLY // sustained, recover
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MotionState.MOTION_STATE_FLY, // sustained
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MotionState.MOTION_STATE_FLY_FAST, // sustained
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MotionState.MOTION_STATE_FLY_SLOW, // sustained
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MotionState.MOTION_STATE_POWERED_FLY // sustained, recover
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)));
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put("RUN", new HashSet<>(List.of(
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MotionState.MOTION_DANGER_RUN, // sustained, recover
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MotionState.MOTION_RUN // sustained, recover
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MotionState.MOTION_STATE_DANGER_RUN, // sustained, recover
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MotionState.MOTION_STATE_RUN // sustained, recover
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)));
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put("SKIFF", new HashSet<>(List.of(
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MotionState.MOTION_SKIFF_BOARDING, // NOT OBSERVED even when boarding
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MotionState.MOTION_SKIFF_DASH, // sustained, observed with waverider entity ID.
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MotionState.MOTION_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
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MotionState.MOTION_SKIFF_POWERED_DASH // sustained, recover
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MotionState.MOTION_STATE_SKIFF_BOARDING, // NOT OBSERVED even when boarding
|
||||
MotionState.MOTION_STATE_SKIFF_DASH, // sustained, observed with waverider entity ID.
|
||||
MotionState.MOTION_STATE_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
|
||||
MotionState.MOTION_STATE_SKIFF_POWERED_DASH // sustained, recover
|
||||
)));
|
||||
put("STANDBY", new HashSet<>(List.of(
|
||||
MotionState.MOTION_DANGER_STANDBY_MOVE, // sustained, recover
|
||||
MotionState.MOTION_DANGER_STANDBY, // sustained, recover
|
||||
MotionState.MOTION_LADDER_TO_STANDBY, // NOT OBSERVED
|
||||
MotionState.MOTION_STANDBY_MOVE, // sustained, recover
|
||||
MotionState.MOTION_STANDBY // sustained, recover
|
||||
MotionState.MOTION_STATE_DANGER_STANDBY_MOVE, // sustained, recover
|
||||
MotionState.MOTION_STATE_DANGER_STANDBY, // sustained, recover
|
||||
MotionState.MOTION_STATE_LADDER_TO_STANDBY, // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_STANDBY_MOVE, // sustained, recover
|
||||
MotionState.MOTION_STATE_STANDBY // sustained, recover
|
||||
)));
|
||||
put("SWIM", new HashSet<>(List.of(
|
||||
MotionState.MOTION_SWIM_IDLE, // sustained
|
||||
MotionState.MOTION_SWIM_DASH, // immediate and sustained
|
||||
MotionState.MOTION_SWIM_JUMP, // NOT OBSERVED
|
||||
MotionState.MOTION_SWIM_MOVE // sustained
|
||||
MotionState.MOTION_STATE_SWIM_IDLE, // sustained
|
||||
MotionState.MOTION_STATE_SWIM_DASH, // immediate and sustained
|
||||
MotionState.MOTION_STATE_SWIM_JUMP, // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_SWIM_MOVE // sustained
|
||||
)));
|
||||
put("WALK", new HashSet<>(List.of(
|
||||
MotionState.MOTION_DANGER_WALK, // sustained, recover
|
||||
MotionState.MOTION_WALK // sustained, recover
|
||||
MotionState.MOTION_STATE_DANGER_WALK, // sustained, recover
|
||||
MotionState.MOTION_STATE_WALK // sustained, recover
|
||||
)));
|
||||
put("OTHER", new HashSet<>(List.of(
|
||||
MotionState.MOTION_CLIMB_JUMP, // cost only once if repeated without switching state
|
||||
MotionState.MOTION_DASH_BEFORE_SHAKE, // immediate one time sprint charge.
|
||||
MotionState.MOTION_FIGHT, // immediate, if sustained then subsequent will be MOTION_NOTIFY
|
||||
MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY, // immediate, observed when RUN/WALK->CLIMB
|
||||
MotionState.MOTION_NOTIFY, // can be either cost or recover - check previous state and check skill casting
|
||||
MotionState.MOTION_SIT_IDLE, // sustained, recover
|
||||
MotionState.MOTION_JUMP // recover
|
||||
MotionState.MOTION_STATE_CLIMB_JUMP, // cost only once if repeated without switching state
|
||||
MotionState.MOTION_STATE_DASH_BEFORE_SHAKE, // immediate one time sprint charge.
|
||||
MotionState.MOTION_STATE_FIGHT, // immediate, if sustained then subsequent will be MOTION_NOTIFY
|
||||
MotionState.MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY, // immediate, observed when RUN/WALK->CLIMB
|
||||
MotionState.MOTION_STATE_NOTIFY, // can be either cost or recover - check previous state and check skill casting
|
||||
MotionState.MOTION_STATE_SIT_IDLE, // sustained, recover
|
||||
MotionState.MOTION_STATE_JUMP // recover
|
||||
)));
|
||||
put("NOCOST_NORECOVER", new HashSet<>(List.of(
|
||||
MotionState.MOTION_LADDER_SLIP, // NOT OBSERVED
|
||||
MotionState.MOTION_SLIP, // sustained, no cost no recover
|
||||
MotionState.MOTION_FLY_IDLE // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_LADDER_SLIP, // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_SLIP, // sustained, no cost no recover
|
||||
MotionState.MOTION_STATE_FLY_IDLE // NOT OBSERVED
|
||||
)));
|
||||
put("IGNORE", new HashSet<>(List.of(
|
||||
// these states have no impact on stamina
|
||||
MotionState.MOTION_CROUCH_IDLE,
|
||||
MotionState.MOTION_CROUCH_MOVE,
|
||||
MotionState.MOTION_CROUCH_ROLL,
|
||||
MotionState.MOTION_DESTROY_VEHICLE,
|
||||
MotionState.MOTION_FALL_ON_GROUND,
|
||||
MotionState.MOTION_FOLLOW_ROUTE,
|
||||
MotionState.MOTION_FORCE_SET_POS,
|
||||
MotionState.MOTION_GO_UPSTAIRS,
|
||||
MotionState.MOTION_JUMP_OFF_WALL,
|
||||
MotionState.MOTION_LADDER_IDLE,
|
||||
MotionState.MOTION_LADDER_MOVE,
|
||||
MotionState.MOTION_LAND_SPEED,
|
||||
MotionState.MOTION_MOVE_FAIL_ACK,
|
||||
MotionState.MOTION_NONE,
|
||||
MotionState.MOTION_NUM,
|
||||
MotionState.MOTION_QUEST_FORCE_DRAG,
|
||||
MotionState.MOTION_RESET,
|
||||
MotionState.MOTION_STANDBY_TO_LADDER,
|
||||
MotionState.MOTION_WATERFALL
|
||||
MotionState.MOTION_STATE_CROUCH_IDLE,
|
||||
MotionState.MOTION_STATE_CROUCH_MOVE,
|
||||
MotionState.MOTION_STATE_CROUCH_ROLL,
|
||||
MotionState.MOTION_STATE_DESTROY_VEHICLE,
|
||||
MotionState.MOTION_STATE_FALL_ON_GROUND,
|
||||
MotionState.MOTION_STATE_FOLLOW_ROUTE,
|
||||
MotionState.MOTION_STATE_FORCE_SET_POS,
|
||||
MotionState.MOTION_STATE_GO_UPSTAIRS,
|
||||
MotionState.MOTION_STATE_JUMP_OFF_WALL,
|
||||
MotionState.MOTION_STATE_LADDER_IDLE,
|
||||
MotionState.MOTION_STATE_LADDER_MOVE,
|
||||
MotionState.MOTION_STATE_LAND_SPEED,
|
||||
MotionState.MOTION_STATE_MOVE_FAIL_ACK,
|
||||
MotionState.MOTION_STATE_NONE,
|
||||
MotionState.MOTION_STATE_NUM,
|
||||
MotionState.MOTION_STATE_QUEST_FORCE_DRAG,
|
||||
MotionState.MOTION_STATE_RESET,
|
||||
MotionState.MOTION_STATE_STANDBY_TO_LADDER,
|
||||
MotionState.MOTION_STATE_WATERFALL
|
||||
)));
|
||||
}};
|
||||
|
||||
@@ -114,8 +114,8 @@ public class StaminaManager {
|
||||
public final static int GlobalVehicleMaxStamina = 24000;
|
||||
private Position currentCoordinates = new Position(0, 0, 0);
|
||||
private Position previousCoordinates = new Position(0, 0, 0);
|
||||
private MotionState currentState = MotionState.MOTION_STANDBY;
|
||||
private MotionState previousState = MotionState.MOTION_STANDBY;
|
||||
private MotionState currentState = MotionState.MOTION_STATE_STANDBY;
|
||||
private MotionState previousState = MotionState.MOTION_STATE_STANDBY;
|
||||
private Timer sustainedStaminaHandlerTimer;
|
||||
private GameSession cachedSession = null;
|
||||
private GameEntity cachedEntity = null;
|
||||
@@ -406,7 +406,7 @@ public class StaminaManager {
|
||||
}
|
||||
|
||||
public void handleVehicleInteractReq(GameSession session, int vehicleId, VehicleInteractType vehicleInteractType) {
|
||||
if (vehicleInteractType == VehicleInteractType.VEHICLE_INTERACT_IN) {
|
||||
if (vehicleInteractType == VehicleInteractType.VEHICLE_INTERACT_TYPE_IN) {
|
||||
this.vehicleId = vehicleId;
|
||||
// Reset character stamina here to prevent falling into water immediately on ejection if char stamina is
|
||||
// close to empty when boarding.
|
||||
@@ -421,23 +421,23 @@ public class StaminaManager {
|
||||
|
||||
private void handleImmediateStamina(GameSession session, @NotNull MotionState motionState) {
|
||||
switch (motionState) {
|
||||
case MOTION_CLIMB:
|
||||
if (currentState != MotionState.MOTION_CLIMB) {
|
||||
case MOTION_STATE_CLIMB:
|
||||
if (currentState != MotionState.MOTION_STATE_CLIMB) {
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), true);
|
||||
}
|
||||
break;
|
||||
case MOTION_DASH_BEFORE_SHAKE:
|
||||
if (previousState != MotionState.MOTION_DASH_BEFORE_SHAKE) {
|
||||
case MOTION_STATE_DASH_BEFORE_SHAKE:
|
||||
if (previousState != MotionState.MOTION_STATE_DASH_BEFORE_SHAKE) {
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), true);
|
||||
}
|
||||
break;
|
||||
case MOTION_CLIMB_JUMP:
|
||||
if (previousState != MotionState.MOTION_CLIMB_JUMP) {
|
||||
case MOTION_STATE_CLIMB_JUMP:
|
||||
if (previousState != MotionState.MOTION_STATE_CLIMB_JUMP) {
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), true);
|
||||
}
|
||||
break;
|
||||
case MOTION_SWIM_DASH:
|
||||
if (previousState != MotionState.MOTION_SWIM_DASH) {
|
||||
case MOTION_STATE_SWIM_DASH:
|
||||
if (previousState != MotionState.MOTION_STATE_SWIM_DASH) {
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), true);
|
||||
}
|
||||
break;
|
||||
@@ -526,8 +526,8 @@ public class StaminaManager {
|
||||
if (stamina < 10) {
|
||||
logger.trace(getCurrentCharacterStamina() + "/" +
|
||||
getMaxCharacterStamina() + "\t" + currentState);
|
||||
if (currentState != MotionState.MOTION_SWIM_IDLE) {
|
||||
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_DRAWN);
|
||||
if (currentState != MotionState.MOTION_STATE_SWIM_IDLE) {
|
||||
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_TYPE_DRAWN);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -568,7 +568,7 @@ public class StaminaManager {
|
||||
|
||||
private Consumption getClimbConsumption() {
|
||||
Consumption consumption = new Consumption();
|
||||
if (currentState == MotionState.MOTION_CLIMB && isPlayerMoving()) {
|
||||
if (currentState == MotionState.MOTION_STATE_CLIMB && isPlayerMoving()) {
|
||||
consumption.type = ConsumptionType.CLIMBING;
|
||||
consumption.amount = ConsumptionType.CLIMBING.amount;
|
||||
}
|
||||
@@ -581,11 +581,11 @@ public class StaminaManager {
|
||||
private Consumption getSwimConsumptions() {
|
||||
handleDrowning();
|
||||
Consumption consumption = new Consumption();
|
||||
if (currentState == MotionState.MOTION_SWIM_MOVE) {
|
||||
if (currentState == MotionState.MOTION_STATE_SWIM_MOVE) {
|
||||
consumption.type = ConsumptionType.SWIMMING;
|
||||
consumption.amount = ConsumptionType.SWIMMING.amount;
|
||||
}
|
||||
if (currentState == MotionState.MOTION_SWIM_DASH) {
|
||||
if (currentState == MotionState.MOTION_STATE_SWIM_DASH) {
|
||||
consumption.type = ConsumptionType.SWIM_DASH;
|
||||
consumption.amount = ConsumptionType.SWIM_DASH.amount;
|
||||
}
|
||||
@@ -597,7 +597,7 @@ public class StaminaManager {
|
||||
|
||||
private Consumption getDashConsumption() {
|
||||
Consumption consumption = new Consumption();
|
||||
if (currentState == MotionState.MOTION_DASH) {
|
||||
if (currentState == MotionState.MOTION_STATE_DASH) {
|
||||
consumption.type = ConsumptionType.DASH;
|
||||
consumption.amount = ConsumptionType.DASH.amount;
|
||||
// Dashing specific reductions
|
||||
@@ -608,7 +608,7 @@ public class StaminaManager {
|
||||
|
||||
private Consumption getFlyConsumption() {
|
||||
// POWERED_FLY, e.g. wind tunnel
|
||||
if (currentState == MotionState.MOTION_POWERED_FLY) {
|
||||
if (currentState == MotionState.MOTION_STATE_POWERED_FLY) {
|
||||
return new Consumption(ConsumptionType.POWERED_FLY);
|
||||
}
|
||||
Consumption consumption = new Consumption(ConsumptionType.FLY);
|
||||
@@ -621,21 +621,21 @@ public class StaminaManager {
|
||||
private Consumption getSkiffConsumption() {
|
||||
// No known reduction for skiffing.
|
||||
return switch (currentState) {
|
||||
case MOTION_SKIFF_DASH -> new Consumption(ConsumptionType.SKIFF_DASH);
|
||||
case MOTION_SKIFF_POWERED_DASH -> new Consumption(ConsumptionType.POWERED_SKIFF);
|
||||
case MOTION_SKIFF_NORMAL -> new Consumption(ConsumptionType.SKIFF);
|
||||
case MOTION_STATE_SKIFF_DASH -> new Consumption(ConsumptionType.SKIFF_DASH);
|
||||
case MOTION_STATE_SKIFF_POWERED_DASH -> new Consumption(ConsumptionType.POWERED_SKIFF);
|
||||
case MOTION_STATE_SKIFF_NORMAL -> new Consumption(ConsumptionType.SKIFF);
|
||||
default -> new Consumption();
|
||||
};
|
||||
}
|
||||
|
||||
private Consumption getOtherConsumptions() {
|
||||
switch (currentState) {
|
||||
case MOTION_NOTIFY:
|
||||
case MOTION_STATE_NOTIFY:
|
||||
// if (BowSkills.contains(lastSkillId)) {
|
||||
// return new Consumption(ConsumptionType.FIGHT, 500);
|
||||
// }
|
||||
break;
|
||||
case MOTION_FIGHT:
|
||||
case MOTION_STATE_FIGHT:
|
||||
// TODO: what if charged attack
|
||||
return new Consumption(ConsumptionType.FIGHT, 500);
|
||||
}
|
||||
|
||||
@@ -21,9 +21,9 @@ public class InvokeHandler<T> {
|
||||
|
||||
public synchronized void addEntry(ForwardType forward, T entry) {
|
||||
switch (forward) {
|
||||
case FORWARD_TO_ALL -> entryListForwardAll.add(entry);
|
||||
case FORWARD_TO_ALL_EXCEPT_CUR, FORWARD_TO_ALL_EXIST_EXCEPT_CUR -> entryListForwardAllExceptCur.add(entry);
|
||||
case FORWARD_TO_HOST -> entryListForwardHost.add(entry);
|
||||
case FORWARD_TYPE_TO_ALL -> entryListForwardAll.add(entry);
|
||||
case FORWARD_TYPE_TO_ALL_EXCEPT_CUR, FORWARD_TYPE_TO_ALL_EXIST_EXCEPT_CUR -> entryListForwardAllExceptCur.add(entry);
|
||||
case FORWARD_TYPE_TO_HOST -> entryListForwardHost.add(entry);
|
||||
default -> {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -510,7 +510,7 @@ public class Player {
|
||||
}
|
||||
|
||||
public MpSettingType getMpSetting() {
|
||||
return MpSettingType.MP_SETTING_ENTER_AFTER_APPLY; // TEMP
|
||||
return MpSettingType.MP_SETTING_TYPE_ENTER_AFTER_APPLY; // TEMP
|
||||
}
|
||||
|
||||
public Queue<AttackResult> getAttackResults() {
|
||||
@@ -928,9 +928,9 @@ public class Player {
|
||||
boolean success = getInventory().addItem(item, ActionReason.SubfieldDrop);
|
||||
if (success) {
|
||||
if (!drop.isShare()) // not shared drop
|
||||
this.sendPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_PICK_ITEM));
|
||||
this.sendPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_TYPE_PICK_ITEM));
|
||||
else
|
||||
this.getScene().broadcastPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_PICK_ITEM));
|
||||
this.getScene().broadcastPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_TYPE_PICK_ITEM));
|
||||
}
|
||||
} else if (entity instanceof EntityGadget) {
|
||||
EntityGadget gadget = (EntityGadget) entity;
|
||||
@@ -940,7 +940,7 @@ public class Player {
|
||||
scene.getChallenge().getStatueDrops(this);
|
||||
}
|
||||
|
||||
this.sendPacket(new PacketGadgetInteractRsp(gadget, InteractType.INTERACT_OPEN_STATUE));
|
||||
this.sendPacket(new PacketGadgetInteractRsp(gadget, InteractType.INTERACT_TYPE_OPEN_STATUE));
|
||||
}
|
||||
} else {
|
||||
// Delete directly
|
||||
@@ -1131,7 +1131,10 @@ public class Player {
|
||||
while (it.hasNext()) {
|
||||
CoopRequest req = it.next();
|
||||
if (req.isExpired()) {
|
||||
req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(this, false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.SYSTEM_JUDGE));
|
||||
req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(
|
||||
this,
|
||||
false,
|
||||
PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.REASON_SYSTEM_JUDGE));
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -554,7 +554,7 @@ public class TeamManager {
|
||||
this.setCurrentCharacterIndex(index);
|
||||
|
||||
// Old entity motion state
|
||||
oldEntity.setMotionState(MotionState.MOTION_STANDBY);
|
||||
oldEntity.setMotionState(MotionState.MOTION_STATE_STANDBY);
|
||||
|
||||
// Remove and Add
|
||||
getPlayer().getScene().replaceEntity(oldEntity, newEntity);
|
||||
@@ -571,7 +571,7 @@ public class TeamManager {
|
||||
PlayerDieType dieType = deadAvatar.getKilledType();
|
||||
int killedBy = deadAvatar.getKilledBy();
|
||||
|
||||
if (dieType == PlayerDieType.PLAYER_DIE_DRAWN) {
|
||||
if (dieType == PlayerDieType.PLAYER_DIE_TYPE_DRAWN) {
|
||||
// Died in water. Do not replace
|
||||
// The official server has skipped this notify and will just respawn the team immediately after the animation.
|
||||
// TODO: Perhaps find a way to get vanilla experience?
|
||||
@@ -669,7 +669,7 @@ public class TeamManager {
|
||||
}
|
||||
|
||||
// Teleport player
|
||||
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.ENTER_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
|
||||
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
|
||||
|
||||
// Set player position
|
||||
player.setSceneId(3);
|
||||
|
||||
@@ -284,7 +284,7 @@ public class Scene {
|
||||
private void removePlayerAvatars(Player player) {
|
||||
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
|
||||
while (it.hasNext()) {
|
||||
this.removeEntity(it.next(), VisionType.VISION_REMOVE);
|
||||
this.removeEntity(it.next(), VisionType.VISION_TYPE_REMOVE);
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
@@ -327,7 +327,7 @@ public class Scene {
|
||||
this.addEntityDirectly(entity);
|
||||
}
|
||||
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VISION_BORN));
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VISION_TYPE_BORN));
|
||||
}
|
||||
|
||||
private GameEntity removeEntityDirectly(GameEntity entity) {
|
||||
@@ -335,7 +335,7 @@ public class Scene {
|
||||
}
|
||||
|
||||
public void removeEntity(GameEntity entity) {
|
||||
this.removeEntity(entity, VisionType.VISION_DIE);
|
||||
this.removeEntity(entity, VisionType.VISION_TYPE_DIE);
|
||||
}
|
||||
|
||||
public synchronized void removeEntity(GameEntity entity, VisionType visionType) {
|
||||
@@ -348,8 +348,8 @@ public class Scene {
|
||||
public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
|
||||
this.removeEntityDirectly(oldEntity);
|
||||
this.addEntityDirectly(newEntity);
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VISION_REPLACE));
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VISION_REPLACE, oldEntity.getId()));
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VISION_TYPE_REPLACE));
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VISION_TYPE_REPLACE, oldEntity.getId()));
|
||||
}
|
||||
|
||||
public void showOtherEntities(Player player) {
|
||||
@@ -363,7 +363,7 @@ public class Scene {
|
||||
entities.add(entity);
|
||||
}
|
||||
|
||||
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VISION_MEET));
|
||||
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VISION_TYPE_MEET));
|
||||
}
|
||||
|
||||
public void handleAttack(AttackResult result) {
|
||||
@@ -487,11 +487,11 @@ public class Scene {
|
||||
|
||||
if (toAdd.size() > 0) {
|
||||
toAdd.stream().forEach(this::addEntityDirectly);
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VISION_BORN));
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VISION_TYPE_BORN));
|
||||
}
|
||||
if (toRemove.size() > 0) {
|
||||
toRemove.stream().forEach(this::removeEntityDirectly);
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VISION_REMOVE));
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VISION_TYPE_REMOVE));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -564,7 +564,7 @@ public class Scene {
|
||||
|
||||
if (toRemove.size() > 0) {
|
||||
toRemove.stream().forEach(this::removeEntityDirectly);
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VISION_REMOVE));
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VISION_TYPE_REMOVE));
|
||||
}
|
||||
|
||||
for (SceneGroup group : block.groups) {
|
||||
@@ -609,7 +609,7 @@ public class Scene {
|
||||
return;
|
||||
}
|
||||
|
||||
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VISION_DIE));
|
||||
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VISION_TYPE_DIE));
|
||||
}
|
||||
|
||||
// Broadcasting
|
||||
|
||||
@@ -193,7 +193,7 @@ public class World implements Iterable<Player> {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_SELF, EnterReason.TeamKick, victim.getSceneId(), victim.getPos()));
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_TYPE_SELF, EnterReason.TeamKick, victim.getSceneId(), victim.getPos()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -260,17 +260,17 @@ public class World implements Iterable<Player> {
|
||||
}
|
||||
|
||||
// Get enter types
|
||||
EnterType enterType = EnterType.ENTER_JUMP;
|
||||
EnterType enterType = EnterType.ENTER_TYPE_JUMP;
|
||||
EnterReason enterReason = EnterReason.TransPoint;
|
||||
|
||||
if (dungeonData != null) {
|
||||
enterType = EnterType.ENTER_DUNGEON;
|
||||
enterType = EnterType.ENTER_TYPE_DUNGEON;
|
||||
enterReason = EnterReason.DungeonEnter;
|
||||
} else if (oldScene == newScene) {
|
||||
enterType = EnterType.ENTER_GOTO;
|
||||
enterType = EnterType.ENTER_TYPE_GOTO;
|
||||
} else if (newScene.getSceneType() == SceneType.SCENE_HOME_WORLD) {
|
||||
// Home
|
||||
enterType = EnterType.ENTER_SELF_HOME;
|
||||
enterType = EnterType.ENTER_TYPE_SELF_HOME;
|
||||
}
|
||||
|
||||
// Teleport packet
|
||||
|
||||
Reference in New Issue
Block a user