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add new command (unlimitenergy):toggle energyusage for each player (#1186)
* add new command (unlimitenergy):toggle energyusage for each player while energyusage is ture in config.json * Solve the problem of layout and naming errors * make currentActiveTeam's Avatar full-energy while turn on the ule. * Resolve language document errors * add config_error message while player try to execute UnlimitEnergyCommand in GAME_OPTIONS.energyUsage == false
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.managers.EnergyManager.EnergyManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.TeamManager;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass;
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import emu.grasscutter.utils.Position;
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import java.util.List;
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import static emu.grasscutter.Configuration.GAME_OPTIONS;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "unlimitenergy", usage = "unlimitenergy [on|off|toggle]", aliases = {"ule"}, permission = "player.unlimitenergy", permissionTargeted = "player.unlimitenergy.others", description = "commands.unlimitenergy.description")
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public final class UnlimitEnergyCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if(!GAME_OPTIONS.energyUsage){
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CommandHandler.sendMessage(sender, translate(sender, "commands.unlimitenergy.config_error"));
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return;
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}
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Boolean status = targetPlayer.getEnergyManager().getEnergyUsage();
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if (args.size() == 1) {
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switch (args.get(0).toLowerCase()) {
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case "on":
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status = true;
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break;
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case "off":
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status = false;
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break;
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default:
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status = !status;
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break;
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}
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}
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EnergyManager energyManager=targetPlayer.getEnergyManager();
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energyManager.setEnergyUsage(!status);
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// if unlimitEnergy is enable , make currentActiveTeam's Avatar full-energy
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if (status) {
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for (EntityAvatar entityAvatar : targetPlayer.getTeamManager().getActiveTeam()) {
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entityAvatar.addEnergy(1000,
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PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_REASON_GM,true);
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}
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}
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CommandHandler.sendMessage(sender, translate(sender, "commands.unlimitenergy.success", (status ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname()));
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}
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}
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