Add drowning. Better movement ticking.

This commit is contained in:
gentlespoon
2022-05-05 22:07:29 -07:00
committed by Melledy
parent 81998b9cf9
commit 93b3265d72
10 changed files with 485 additions and 296 deletions

View File

@@ -21,7 +21,7 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.mail.MailHandler;
import emu.grasscutter.game.managers.MotionManager.MotionManager;
import emu.grasscutter.game.managers.MovementManager.MovementManager;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.PlayerProperty;
@@ -122,7 +122,7 @@ public class Player {
@Transient private final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler;
private MapMarksManager mapMarksManager;
@Transient private MotionManager motionManager;
@Transient private MovementManager movementManager;
@Deprecated
@@ -164,7 +164,7 @@ public class Player {
this.shopLimit = new ArrayList<>();
this.messageHandler = null;
this.mapMarksManager = new MapMarksManager();
this.motionManager = new MotionManager(this);
this.movementManager = new MovementManager(this);
}
// On player creation
@@ -191,7 +191,7 @@ public class Player {
this.getRotation().set(0, 307, 0);
this.messageHandler = null;
this.mapMarksManager = new MapMarksManager();
this.motionManager = new MotionManager(this);
this.movementManager = new MovementManager(this);
}
public int getUid() {
@@ -974,7 +974,7 @@ public class Player {
return mapMarksManager;
}
public MotionManager getMotionManager() { return motionManager; }
public MovementManager getMovementManager() { return movementManager; }
public synchronized void onTick() {
// Check ping
@@ -1004,33 +1004,9 @@ public class Player {
this.resetSendPlayerLocTime();
}
}
scheduleStaminaNotify();
}
private void scheduleStaminaNotify() {
// stamina tick
EntityMoveInfoOuterClass.EntityMoveInfo moveInfo = getMotionManager().getMoveInfo();
if (moveInfo == null) {
return;
}
if (getMotionManager().getMoveInfo().getMotionInfo().getState() == MotionStateOuterClass.MotionState.MOTION_STANDBY) {
if (getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) == getProperty(PlayerProperty.PROP_MAX_STAMINA) ) {
return;
}
}
for (int i = 0; i <= 1000; i+=200) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
getMotionManager().tick();
}
}, i);
}
}
public void resetSendPlayerLocTime() {

View File

@@ -24,6 +24,7 @@ import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.server.packet.send.PacketAvatarDieAnimationEndRsp;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
@@ -419,27 +420,37 @@ public class TeamManager {
if (deadAvatar.isAlive() || deadAvatar.getId() != dieGuid) {
return;
}
// Replacement avatar
EntityAvatar replacement = null;
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
replacement = entity;
break;
}
}
if (replacement == null) {
// No more living team members...
getPlayer().sendPacket(new PacketWorldPlayerDieNotify(deadAvatar.getKilledType(), deadAvatar.getKilledBy()));
PlayerDieType dieType = deadAvatar.getKilledType();
int killedBy = deadAvatar.getKilledBy();
if (dieType == PlayerDieType.PLAYER_DIE_DRAWN) {
// Died in water. Do not replace
// The official server has skipped this notify and will just respawn the team immediately after the animation.
// TODO: Perhaps find a way to get vanilla experience?
getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
} else {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
getPlayer().getScene().addEntity(replacement);
// Replacement avatar
EntityAvatar replacement = null;
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
replacement = entity;
break;
}
}
if (replacement == null) {
// No more living team members...
getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
} else {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
getPlayer().getScene().addEntity(replacement);
}
}
// Response packet
@@ -492,11 +503,13 @@ public class TeamManager {
public void respawnTeam() {
// Make sure all team members are dead
for (EntityAvatar entity : getActiveTeam()) {
if (entity.isAlive()) {
return;
}
}
// Drowning needs revive when there may be other team members still alive.
// for (EntityAvatar entity : getActiveTeam()) {
// if (entity.isAlive()) {
// return;
// }
// }
player.getMovementManager().resetTimer(); // prevent drowning immediately after respawn
// Revive all team members
for (EntityAvatar entity : getActiveTeam()) {