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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-16 00:44:46 +01:00
Add drowning. Better movement ticking.
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@@ -24,6 +24,7 @@ import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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import emu.grasscutter.server.packet.send.PacketAvatarDieAnimationEndRsp;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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@@ -419,27 +420,37 @@ public class TeamManager {
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if (deadAvatar.isAlive() || deadAvatar.getId() != dieGuid) {
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return;
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}
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// Replacement avatar
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EntityAvatar replacement = null;
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int replaceIndex = -1;
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for (int i = 0; i < this.getActiveTeam().size(); i++) {
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EntityAvatar entity = this.getActiveTeam().get(i);
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if (entity.isAlive()) {
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replaceIndex = i;
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replacement = entity;
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break;
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}
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}
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if (replacement == null) {
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// No more living team members...
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getPlayer().sendPacket(new PacketWorldPlayerDieNotify(deadAvatar.getKilledType(), deadAvatar.getKilledBy()));
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PlayerDieType dieType = deadAvatar.getKilledType();
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int killedBy = deadAvatar.getKilledBy();
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if (dieType == PlayerDieType.PLAYER_DIE_DRAWN) {
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// Died in water. Do not replace
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// The official server has skipped this notify and will just respawn the team immediately after the animation.
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// TODO: Perhaps find a way to get vanilla experience?
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getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
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} else {
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// Set index and spawn replacement member
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this.setCurrentCharacterIndex(replaceIndex);
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getPlayer().getScene().addEntity(replacement);
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// Replacement avatar
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EntityAvatar replacement = null;
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int replaceIndex = -1;
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for (int i = 0; i < this.getActiveTeam().size(); i++) {
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EntityAvatar entity = this.getActiveTeam().get(i);
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if (entity.isAlive()) {
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replaceIndex = i;
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replacement = entity;
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break;
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}
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}
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if (replacement == null) {
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// No more living team members...
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getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
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} else {
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// Set index and spawn replacement member
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this.setCurrentCharacterIndex(replaceIndex);
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getPlayer().getScene().addEntity(replacement);
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}
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}
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// Response packet
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@@ -492,11 +503,13 @@ public class TeamManager {
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public void respawnTeam() {
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// Make sure all team members are dead
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for (EntityAvatar entity : getActiveTeam()) {
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if (entity.isAlive()) {
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return;
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}
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}
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// Drowning needs revive when there may be other team members still alive.
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// for (EntityAvatar entity : getActiveTeam()) {
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// if (entity.isAlive()) {
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// return;
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// }
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// }
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player.getMovementManager().resetTimer(); // prevent drowning immediately after respawn
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// Revive all team members
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for (EntityAvatar entity : getActiveTeam()) {
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